Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on May 8, 2012
A short guide on the set up and play style of the defensive infiltrator in Tribes Ascend. If you want to skip the set up and see it in action just skip the video to 05:40
Public games tend to get chaotic and an infiltrator who knows his stuff can be a great asset. Potentially moreso than the extra 5 pathfinders ;p
Using prism mines in abundance you will mainly assist the HoF and Technicians by wounding or outright killing intruders in the base, and by filling in for them should they be killed. Even if all you do is ensure the area stays clear until they're back, or watch their back while they concentrate on their job you'll find enemies dying to be killed by your mines and generally torn apart. What's more you get to annoy the hell out of enemy sneaks and blitzkriegers.
If everything goes down the pan you can still contribute with mines, while heading out into the field to chase cappers or defend your pathfinders from enemy chasers.
The combination of a light, mobile class with stealth ability means you can force the enemy to fight on your terms, where you want, and played well they'll fall without having enough time to realise what's going on.