Here it is, only 24 hours after Panda's revolutionary video hit the sub boxes. This is the great secret project that Docm77 has hinted at, and that just bout all of Zipkrowd had been working on.
Thanks Panda for coming up with this idea!
Anyway - this here is my greatest contribution to the project (I did quite a bit more in terms of helping out with tests, but this here is what I consider to be a big part of what made the spawner project possible).
The Kobra (and yes, just like Zipkrowd you spell it with a K) is a setup that is capable of pushing in the entire spawner cage using only a single 2x1 infinite bridge and has been set up so that you only need to know the coordinates of where a spawner can spawn before placing it - all the distance calculations have already been taken into account.
For anyone who wants a brief tutorial on how to spawn their own spawners:
1: Find Panda's video about how to find out the possible locations for spawner locations in your world (know the seed of it, along with making a backup and finding a good position in chunks that have not yet been created).
2: Find a good spawner position in the chunks that have not been created in your world (make a backup obviously, because once you explore the area, it is no longer 'not created'). A good spawner will have all of its cage within a single chunk.
3: Find out the number of blocks below the floor tiles of the spawner that you need to place to spawn in the type you want (skeleton, zombie or spider).
4: place a block exactly 400 blocks away from the spawner (same height, same x or z value depending on which direction you want to push it in from).
5: Build the Kobra, starting from the block you placed in #3 and facing towards the spawner location
6: Push in the Kobra, make sure not to move once you start placing (AKA: dont leave the chunk you are in), as unloading the chunks can cause irreversible damage.
7: If you are pushing in more than one, push in one first, unload the world, then push in the next one.
8: Once all of them are pushed in, take a deep breath and walk along one of the infinite bridges to the new spawner. If everything was done right, it should be there. If not, then you just wasted a lot of time on nothing (load the backup, and try again. Check for problems / errors first obviously).
FAQ: 1: how close to the spawner location can I come before I mess things up?
A: As long as you do not cause the chunks the spawner is in to load, you should be fine. Just to be safe though, stick to 256 blocks away (or better yet an even 300) on servers, though on SP you might get away with only 200 or so. 2: Does the Kobra really have to be set up 400 blocks away? That seems like exceptionally far!
A: Not really, as I said above, 300 blocks would probably work just as well, or even 200 on SP. The reason for the 400 is so that if you push it and there are problems, you can have quite some space to maneuver to fix it (as well as making sure you dont accidentally cross the boundary and screw everything over). 3: You stole the piston design from SO AND SO!
A: No, I didnt. Sancarn is the one who showed me the way of setting up the piston monorails to power each other, and Panda came up with the infinite bridge design (I know he wasnt the first, but we only found that out later). I added in a way to connect the two and created the Kobra from there. Think of it this way - someone else thought up two of the three building blocks, but I came up with the third and put it all together from a bunch of blocks into a beautiful and complex design. 4: Please tell me how to find where the spawners can spawn!
A: Cant - that is all Panda and he said he will have a tutorial / video about it out soon. So stick around and practice building Kobras or something. 5: Can I use this to place quad blaze spawners!?
A: As far as I know (and the Zipkrowd guys agree), no. Reason being that their formation depends on nether fortresses instead of random blocks around them. Also it would be difficult to find a good place to place the Kobra as it needs quite a bit of empty space to push forward. 6: dont have any more. If you do, post them in the comments and I will reply.
Now onto the credits:
Panda's video: https://www.youtube.com/watch?v=9iaU1...
KaboPC's channel: https://www.youtube.com/user/KaboPC
Zipkrowd's channel: https://www.youtube.com/user/ZipKrowd
Cut and Run by Kevin MacLeod (http://incompetech.com/)
Plans in Motion by Kevin MacLeod (http://incompetech.com)
Thank you all,
You thought I forgot the world download, didnt you?
No, no I didnt. Here it is (try it in 1.6.4 version - the spawner will not spawn in a different version as the possible spawner locations differ by version):
PS: It is a large file this time, as there are several worlds there. Please be patient.