 Morphic resonance experiments are also possible in the human realm. It's hard to set up morphic resonance experiments online because what you're trying to do in morphic resonance is seeing if a skill gets easier as time goes on. Is it getting easier to learn skateboarding, windsurfing, snowboarding, skydiving, etc. The problem is in real world... Rupert, could it be something like teaching a brand... could it be like a brand new sport? Because skateboarding and all these other sports are already... they're known. But if we made up a new sport in some random location across the planet, and then the general idea is that if I picked people of approximately same cognitive capacity and in one part of the planet and we taught them a brand new, never been thought of before sport, and then we picked other people of the general similar cognitive capacity and we measured the time that it took them to learn this brand new sport that no one's ever heard of. And that's the idea of how we could do that. Absolutely. They should be able to learn it quicker. But the problem is, you know, I spend a lot of time thinking about experiments and the problem with this particular one is that now everything is so interconnected with the internet that if you train a group of people and you say, look, we're training you this really new sport no one else has ever done in the world. Within seconds, one of them is going to have it on Instagram. Hey guys, I'm learning this. It's going to go all over the world. So the only way of actually doing this would be to have a group of people who really are cut off from the rest of the world. You know, prisoners, for example. Or have it done right away. Like if you if you take and just and you ask them, hey guys, just for the rest of the day, don't post about this on the internet quite yet, even though that is like our extended phenotype in a sense, but just don't post about it on the internet yet and then have the group and, you know, if we're doing this in Texas and then we have somebody in Oxford and somebody in Melbourne that it that are that are also going to do it just literally 15 minutes after the one in Texas completely. Yes. Yeah, that's good. A good idea and actually where this would probably be it would probably be easiest to be using some kind of new video game, which involves some kind of new skill that you have to learn to do the video game. So this could be built into some kind of new gaming platform where you could have a completely new thing in a video game, where do you have to solve particular problems that no one solved before. And then it might be possible to get people doing it 15 minutes later in Melbourne Australia and that sort of thing, and see if they do it quicker. Okay, like, like a sort of in a sense it would be like if I'm entering into a game because I'm a huge, I'm a huge gamer. It and have been and I think a lot of people around the world are because it kind of creates an idea of a deeper idea about who we truly are and how this is already virtual reality but we'll get there in a moment. The idea is that it could be the immersion into a game where I have to do a never before done puzzle of sorts, and I, and I do that never before done puzzle, and then immediately as soon as I'm done they're triggered in a different country around the world, the next person begins doing the puzzle, then the next person and these are gamers that have generally the same cognitive capacity, and generally the same dexterity and video game capacities, their abilities have been trained. So it's not like somebody that has never held a game controller before versus somebody that has. Yeah, that's right. Well, maybe the people who do this might have to do some kind of preliminary test to show that they're up to a certain level of skill. Or there are certain games have levels anyway, pick people who are at a certain level. Anyway, the point is with large samples. It doesn't really matter about matching them too much you can do things with, you know if you've got thousands of people taking part. So the individual differences tend to cancel out with very large samples, as long as they're not a systematic bias in favor of smart people doing it first and then smart people doing it later. So Rupert, would you say that I see where I see where you're going there that's beautiful so the idea is that if we could recruit just 1000 people around the world to do the same puzzle that's never been done before, but that we make this possible. And then we kind of have a domino effect of the 1000 people in different countries around the world as soon as the first person's done. It's a brief puzzle maybe it only takes a minute to get it done or two minutes or whatever. And then the next person starts the next person starts as soon as the other one finishes. And the idea would be that generally speaking, it should be if the first person takes four minutes to get it done by the end of the 1000 the last person should be getting it done in one minute or that there should be a significant increase. Well, it would be the points would be scattered, you know, to be like drawing a graph through scattered points, you know, statistical techniques tell you if you can see a significant trend. Would there be a significant trend towards it getting easier. You can statistics enables you to deal with individual differences when you're looking for trends. So you've been looking for a trend. And then I mean, the more people the better actually doing the trend. I mean there is, I think this would be a brilliant way of testing morphic resonance. I'm not a gamer myself and I don't know people who program games but I can help. I can help. Yeah. I Rupert the reason why we you know we have these conversations also is not only for people to get inspired about pushing beyond the edge of what's known like what you're doing and signing up at shell drake.org for the joint attention study and the telephone telepathy but also you know for them to design the games and then for them to do these new studies around the world that can begin proving this Rupert we're going to carry the flag very strong moving forward and and and I agree that I think through games especially. I mean, there's so many. Even in the last five years there's so many I know that, you know, Stanford and Harvard and UCSF and so many places around the world have started doing where you just take your, your device. You take, you take your device and it's something as simple as just getting that that that notification that there's a new game that a new puzzle where we're doing a test of morphic resonance and and you know you get the notification and and you and you do the you do the and you're part of the study and you might get paid, you know, five bucks for participating it because we got a grant from an ultra high net worth family around the planet that is very interested in this exact phenomenon. And so this is the future that we're ushering and this is a big central part of this project and so it's totally available today to do things like that. Oh, great. Well, I mean, anything you can do to help this along Alan would be very very welcome that would be great. I think this would be astonishingly interesting. Yes, we have the tools now to do so. We have a guys call to action, get something like this out into the world faster. And, and, and let's find out these these what's beyond the edge of what's currently known and let's test it scientifically, and in a fun in engaging way like through, like through solving puzzles and games and things like that this is a really fun part of of the conversation Rupert.