Upload

Loading...

Building a Sport: The Design Philosophy of League of Legends

1,386 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Feb 23, 2016

How do you design a game to be competitively rigorous, strategically diverse, heavily skill-based, entertaining to play, and exciting to watch? Ryan ""Morello"" Scott (Riot Games), in conversation with veteran designer Frank Lantz (Area Code Inc.), discusses the design and balance philosophy that has nurtured League of Legends into an eSport in this 2015 GDC talk.

GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Follow us on Twitter
https://twitter.com/Official_GDC

Checkout our Facebook page for GDC exclusives
https://www.facebook.com/GameDevelope...

http://www.gdconf.com/

  • Category

  • License

    • Standard YouTube License

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up Next


to add this to Watch Later

Add to

Loading playlists...