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Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire
http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:
- Mobility bones
- Mobility bones for attacks, throw, climb
- AI goal states
- AI can run for help
- AI can use counter-throw
- AI can roll out of ragdoll
- Testing cascaded shadow maps (toggle with baked_shadows in config.txt)
- Better target priorities
- Smoother, faster climb transitions
- Generic gui can call angelscript callbacks
- Getting hit while rolling causes ragdoll
- Fixed a layering bug that caused twitchy ragdolls sometimes
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