 Hello everybody, welcome to the first ever battle report. First and last. Good way to start. But now it goes. If I lose, that's it. 2,000 points. 2,000 points. I'm a game beaver. I'll be playing Necrons. Obviously. And you're on McClure. I'm on McClure. Face reveal. I know, yeah. Pro gaming. Oh my god. So actually, one thing I did want to say is because this will be going on my main channel, there may be swearing and stuff like that. Have we not already done it? Yeah, I did. That's why I was like, you should probably say. I'm playing as the Imperial Fists, the stalwart defenders of terror. Oh. So, nerd on. Right. This is quite a momentous fight actually, Beavers. Is it? Because I've never used 2,000 points of Imperial Fists. Anyway, so we've already set up the table. We've deployed. We've picked the mission. Four pillars. The four pillars, yes. You were the defenders. Yes. I've set first. So basically, if we cut to, I want to do this professional. Oh. Cut to the above camera. Mainly ruins that are breachable and plus one of saves. That's also a ruin. I love how you've got dudes in there. Yeah, so you've got troops over here as well. So I've got some eliminators over here ready to target those characters. I've got my infiltrators over there. We'll start from over here. So as you can see, I've got lots of unpainted miniatures, but fuck you. I've got a Contempo, the Outrider Squad. Three Centurions with a cheeky, extremely old apothecary. It's older than us. It's 1985. 1984. 1984. Some outrageous level. I've got a squad of 10 intercessors with standard bolt rifles. Old school tactical marines, because why the fuck not? They're amazing. With a plasma cannon, Sergeant doesn't have anything. I respect that. Gravis Captain, who's quite pretty. A spear and a pointy fist, there we go. Three eliminators. Eradicators. Eradicate. There's so much E going on. I know. With a multi-melter as well, because you know, why not? I have four Blade God veterans. I'm using the lieutenant as a Sergeant essentially, and I've got a primordial lieutenant. Library. Five previously mentioned infiltrators and the three... These are eliminators, right? Eliminators. Yeah, those are the ones. You even forgot your biggest boy. The Leviathan. Jesus. And the granddaddy of all dreadlords. And the Pickering. The Leviathan. Sorry for the terrible camera work. I'm one-handed. Well, you could go around the table. It's fine. Yeah, well, that's too much effort. So there you go. Right, so now we'll talk about my list, which is a lot of units. Just destroyers. Pretty much. Okay, so it's a battalion. Nine CP I have left. We're running Novak, which means that on charges I get a minus one AP, as well as... Oh, there's something else I get as well. I can't remember. Anyway. I'll look that up later. The cheating begins already. Some uninspecified rule that I'll make up later on in the game. So we've got the big boy. We've got the void dragon. Trans-dimensional Thunderbolt, just because that splashes. A bit like some of the psychic powers. But we'll probably go down there. So my HQs is a technomancer with Baltic staff and conoptic cloak to hopefully heal things. We've got the overlord hiding in the corner. Because he doesn't... The AFL for his pure life. Who's taken a warsite and veil of darkness. On to troops. I have two 20 man blobs. I like how these warriors are facing the wrong way. They don't need to shoot. It's fine. Pretty much. Just look at the other way. They are all gorse reapers, which is the five strength minus two one damage. Then we've got seven immortals with gorse blasters. I only took those because I was like, actually I've got battalion. I need three troops. Yeah. Then into elites, of course, void dragon. Then we have our first of six scorepec destroyers. The second squad is in here. I kind of didn't want to split them up, but then again, didn't want you to charge me. Then the lone fast attack, which is the scarabs. Originally they were just going to hold back and take the objective and maybe I actually should have done that. But I like the range of the immortals. And now on to the heavy support, which is three scorepec destroyers with that one shot 3d3 damage. And then two, counter them two. Kinoptic doom. Big long legacy thingies, which are vehicles. They're actually monsters, which I don't think matters at all. The aliens from the Mars thing, was it? War of the Worlds. War of the Worlds. Mind your shame. So yeah, that's pretty much my army there. Shit, we didn't do secondaries. Let's do that now. Come back. Secondaries. Secondaries. Okay, so secondaries. What are we doing again? Right, so mission specific, I think we both picked the mission specific one. I have got first strike. I'm hoping to get some cheeky first strike attacks. Slay the warlord. Slay the warlord. Slay the warlord. Which as you will see, is exactly why Beavis has thrown his warlord in the very deepest corner. Outrageous. Outrageous. I'm insulted. It's like I know how to play kind of. My secondaries is I've taken the necron specific one, which is like just keep you out of table quarters. Yeah. Which you've now taken, which is great. And then the other one was attrition. So I just want to try and kill more of your units than you kill of me. That could be quite a good one for you because I thought about picking that. You could thin the ranks would be better because then I reanimate. That's true, but then I've got to keep a tally in there. And that's exactly why I wouldn't pick it up. We've done it before. It's a pain in the arse. Screw that. We need a roll for the first turn. Yeah. And the reason why? I'm scared. Because it's really important for the first turn, I think. Now people always say that first turn is really important. This occasion. This is very important. Very much so. Because whoever gets first, if I get first turn, I've got these two doom stalkers shooting into that big boy. I've made a brazen move. Who really did? It was frozen. He deployed that there and I was like, fuck you. That's where that goes. I'm hoping that his durability last and he can survive the storm because he's quite critical to my initial plan. And then if you go first, what happens? I tell you all my plans. I'm saying if you go first. He's cheating already. You can believe this. That was a sneaky trick. Right, let's go. Come on a six. Yes. Come on, we're off. Let's get out of here. And my first port of call. Call down an oval up on Bardman. Can you do that on turn one? Oh yes. Pricy one. Oh lord. Which brings me down to seven. Two for the dreadnoughts. One for an additional relic. I call it down in this command first. Oh and I have to move away. It happens in my next command first. Right, I've got you, got you. In that lovely little gap you've placed right in the middle of your army. Stand and die or move and be shot. I can only use that once per game. So that's it done. It's happened. I'm sorry. I don't care. Let's go. So, I have moved. The bike's lovely skidded across here. Centurions and dreadnought have moved to the middle. Bladeguard have poked the little heads up the side. Dreadnought has creeped forward with the tech marine. The rest's staying still. I'm getting the cover save. Andrew also got the objective. I've already got the objective anyway. I'm moving some stuff. All right, calm down. I'm moving. Dick. I've got it, bitch. So, I've moved some stuff around. Shit's happened. Psychic phase. End of my movement phase. I will perform an action with the intercessor squad. Oh, you're doing the... the pillars. And them. I'll also be using the stratagem to let them continue shooting. While doing the action. I think it's uncompromised fire if I'm not mistaken. It's two. Two points. It's five. So we're just going to spaff all of the command points up the wall first turn. No problem. I've used the blessing on the Leviathan to give him plus one hit. Aspect of stone. Warp charge of five. Sounds like tower stuff. It casts. Don't blow my head up, which is great. So basically until the start of my next psych phase add to the psych of strength and toughness. Leviathan is going to shoot all three hunter missiles at your first long leg daggy piece of shit. Oh, okay. Right. Okay. So what is that? It's plus one to hit, right? Plus one hit. So I'm hitting on twos. Right. Okay. Fuck. My asshole. Do you want to command reroll that? I'm going to command roll that one. So what do you want now? Right. We're on four. I started on nine. So it's going well. A two. Oh my God. Only trust. I can't believe that. Right. Okay. So strength of lot. That. Yeah. 10. Toughness is six actually. So we are wounding on threes. Oh, it's good. It's good. It's more than minus one. It's minus one. Two. Right. Four up in bun. Come on, baby. 50% chance. I should at least save one. Oh. I saved one. Two. No, no, no, no. Might command reroll it. Right. Is he going to do it? What's the damage? D six. Oh, he's going to let go. He's going to let go. You might even just get two. I mean, that's okay. D six. Four. Okay. Okay. Five. That is lucky for me. That's very lucky for me. So he takes five wounds. Okay. Five wounds. No problem. That puts me down to seven. The tech marine will also shoot laser beam from the legends rule. What was it from? Conversion beam. That's the one. Conversion beam. So he gets D three shots. It's three. Nice. We'll take that. I'll find out. It'll be a lot of this. It'll all be cut. It'll all be cut. It's fine. First and last. So hitting on twos. All hits. It is now strength eight. Toughness is six. So you're winning on trees. So, winning on threes. Oh. Yeah. It's four up anyway. Four up anyway. Five. It's a fail. So damage two for that as well. Okay. Right. That takes me two. Oh, God. Okay. Right. I was on seven. Five. Yeah. I'll be honest. That's a bit of a nightmare. It's not off with the plasma cannon. It gets D three shots. Oh. Three shots. Beautiful. Okay. So I'm hitting on threes. Oh, okay. Ones kill me. But I do have a captain there. So you might be able to save the ones. Okay. So let's go. That's not bad. Two. Two through. Strength eight. Oh, yeah. So threes. So threes. Oh, lovely. Okay. Four up and bun. Four up and bun. One through. Damage three. Three. Three damage. Oh, it takes him down to two. Tactical Marines, like I said. So we've got seven tactical Marines. They've stood still. So we'll be rapid firing. Oh. As three. Friggin' Imperial Fist. Oh. Friggin' a million dice. Yeah. Give me all the dice. Give me all the dice. I'll just roll at the ball. I'm not even counting how many I've got. Oh, I'm in devastated doctrine as well. Heavy weapons are minus three, please. Oh. And an additional damage. Plus one damage. For all heavy weapons. Oh, okay. So, sorry, I forgot about that. I'm cheating already. Let's go. Right, right, right. So I have actually destroyed that, because the Imperial Fist's getting additional damage on the heavy weapons. What did you kill it with, so? Oh, the five up, it explodes. It's an explosion. Yes. Yes. Oh, no. I'll just put those dice down, because I think you're going to kill yourself a bit more than I am. So, yeah. Okay, okay. D3 on the sun. What's the range? Six inches. Okay, so first the warriors at the back. So, two more wounds. Two more wounds, yeah. Wow, okay. So, it's good. It's good. Now it is in your shooting phase, so they do get to reanimate. I would say they get to reanimate. They get to reanimate, because it's 100%. So, why don't you do it? I'll do it. I'll do this all first. So D3 on the other squad. Okay, one goes. So that's three warriors. Yeah, three warriors so far. Now the Scorpex. Oh, this can be tasty. Yes. Three more wounds. Oh, come on. That's a bugger. That is... Well, actually I can do rights of reanimation getting back next turn. So, yeah, hopefully that's... Is that with the warlord? No, it's with techno. More reason to kill him. Beautiful. Okay, okay. Now the Immortals as well, because they're within six inches. One dies. We'll place... Well, I could kind of need him. So, I'll put you away. And then the other Doomstalker as well. It takes one more wound. It takes him down to 11. So... I mean, losing the Scorpex there is really freaking bad. Let's reanimate the Scorpex first on a five ups. Oh, that comes back! No! Wow, okay. That just happened. So, yeah. The only real... The only real valuable model just came back. That's fine. Worthless. Wait. Why have everything come back? Everything's just going to come back. Everything's going to come back. The two warriors are here. Five ups re-rolling ones. One comes back. Okay. The Necrant. The one warrior. Five up re-rolling ones. Yeah, it comes back. I'll just go. Shall I just go? And the Immortal. Five ups. No re-rolling ones. Oh, that's a shame. Good. Centurions. Mmm. Are going to use the heavy bolters. Right. Scarabs. Okay, fair enough yet. The missile launchers are going into the school packs. Okay. So these are just the heavy bolters. Hitting on threes for this. Okay. Use some ones. Exploding sixes. You are right. Thanks for reminding me of my own rules. So I missed two, essentially. Okay. I got two bar. Okay. What is your strength? Do you mean toughness? What is your toughness? Three. Three. Okay. Are you strength six? No, I'm not. But I have strength five. Okay. So I'm wounding on threes. Okay. Essentially, AP minus two. Because I'm a devastated. No AP saved. That is another unit. We will take that. No. Now, how big is this scope X squad? Six. Lovely. You got blasts. My missiles are blasts. Oh, brilliant. E3 each. And they each have one. You get what was this? I believe. So that is going to be nine. So. I'm going to use minus one to wound. Minus one to wound. Use up those CPs. Please. Please. Because I'm running through them like no man's business. So I've got nine missile shots. Yep. They are hitting on threes. That's some twos. I did not want to see. And some ones. And some ones. Five miss. Wow. Okay. They are strength eight. Winding on fours. Two go through. AP minus. Essentially three now. Because that devastated. Okay. Two six ups. Save one. One saved. It is D3 damage. Or you could kill one. So save one anyway. The other one would have failed. That's fine. D3 damage. It's four damage. It takes four damage. It's not three damage. Keep forgetting. Bloody hell. He's dead. I'm sorry. But does he reanimate? It's the question. Can this go back? Come back. Almost. Almost. Do we come back? I've only command re-rolled. You've command re-rolled something. Because I did something. I did. I did. Do something. One dies. One dies. We will take that. We are happy with that. Dreadnought is also going to shoot them. So I'll start off with this stone baller. It's ratfire two. I don't know if that means it's four shots. Because it's Dreadnought. I can't be honest with you. So we'll do two shots of the stone baller. Okay. Far enough. He's hitting three. Got a lot of the rules. One hits. So one hit, yeah. Five wounds. Nope. Nada is going to overcharge the plasma cannon. Far enough. It's D3 and blast. But I've just killed one. Oh, hey! You have to roll for it. I'll have to roll for it. Here we go. It's one. Wow. Okay. It's one. All right. So one zero. You hurt yourself. Three's to hit. Three's to hit. Hits. Oh, lovely. Four's still. Yep. It's through. It's AP now minus four. Four. Okay. So three's through. Damage three. I think it's D3 plus one. Plus one, because that is a heavy weapon. Okay. Okay. Well, do you do three then? Oh, he's dead. That's a flat three. He has indeed finished shooting. Okay. So five herbs. Another one bites the dose. Another one dead. Fun time. No. The Eliminators. No. Now the Eliminators ignore lookouts, sir. So I'm going to directly target these characters there. So they are heavy one. Okay. I'm using the Mortis round. Hitting on twos. Boom. All hit. Strange. Five. Toughness four. So three is the wound. Six is a mortal wound in addition to any damage. Two through AP minus two. Five ups. Come on. Eliminators. Are they worth the points? Come on. Right. Fives. Oh. We survived. So two damage with the Mortis of three. So it takes him down to one wound. One wound. Let's go. One wound. Damn. Damn. This is unfortunate. Well, each have lost one. So it's both are down to 19. But I'm going to have to shoot these guys to get them all in. Okay. So that's fine. So we are using the standard bolt rifles. They are standing still. There is 10 of them. So 20 shots. 20 shots. So I am re-rolling the ones because of the captain hitting on threes. Some ones there, which is good. Yeah, you're re-rolling those. I hit all my shots and gained three. Nice. It's doing something. It's actually working. Take that, you naysayers who say in pre-office the shit. If you lose this though. Yeah, let's look at it ourselves. I have one here. Four to wound. Oh. It's not amazing. Six through. Wow. That's terrible. AP minus one. Okay. This is five ups. Five ups. Baby. And I said two. So one, two, three, four dead. Yeah. Is that you done with that unit? I am going to shoot them again. I think that counts as you being done and then I can re-animate. Yeah, I think so. Five are re-rolling ones. One comes back. Three are dead. You were shooting this one, right? Yeah. Okay. So I'll take three out. It's meant to be at the end of the shooting phase, but we did this last time and I forgot. So I'm going to do it now. Is it the end of shooting phase now? So I think they're out of range anyway. So actually, yes. So here's where we spot more command. I'm down to two command points. On turn one. Yeah. Yeah. So I spent eight. Nice. Eight command points. Good God. Shoot again. Another 20 shots. Another 20 shots. Same squad. You do realise that they're probably going to come back? Yeah. You're wasting CP on things that are just going to be like, I'm back again. Yeah. But you just want to. Yeah. Fair enough. I hate going second because you feel like, oh, I've got army. Wait, by the time it's my turn, they're dead. Sweet. I love this game. Okay. So we're hitting on threes again. We won the ones. Yep. One, two, three, four ones this time. Four sixes. So once again, gain four shots. Oh, nice. Nice. Hopefully we'll get that roll this time. Fours this time. Transform toughness. Four. Yep. Oh, no. That is more than last time. So we'll take that. There's the six. So nine shots. Nine shots this time. Minus one. One. So five up. Oh, right. Nice. I'm going to save two. So two, four, six, seven dead. Oh, tasty. Yeah. Seven dead. I'll be animating now. Three back. So one, two, three, four dead. So you kill four. So that's seven. So that's seven. So I will need to take attrition. That is the end of my shooting morale phase. Morale phase for me. So I need to take morale onto these warriors. Seven leadership is 10. So I need a three, three or lower. Right. Three or lower. Right. That'll do. Maybe I should have spent a CP to just have survived that. Can I do that? Yeah, go on. I'll let you off. I'll let him off. I'm good like that. I'll take that. I'll take that. I'll do that. Like I thought maybe if you fail, you can then have that option. But if you take the test, I'm assuming you don't have that option. Just like what do you just have to take it? So I appreciate you. I would have done that otherwise. That's fine. Okay. Okay. Nick runs. Turn one. Sweet. I'm on seven CP. Yep. We actually get to do this, which is fricking command protocols of the vengeful stars. Each time a model in this unit makes a range attack, unmodified roll of a six improves the AP characteristic. So that's what I'm going to go for with that one. Okay. Because I need to just like, if I do shoot something, an extra AP minuses your cover. We're going to get a wound back on the Technomancer, Technomancer two. Come back onto the Canoptic Doomstalker, which takes it all the way to full wounds. Rights of reanimation. I will get a free, count it, free. Wow. A scope like destroyer to run off and just like try and kill through a radical. Oh well. I mean, you could do that. I think I need to. They are dangerous. They are dangerous characters. Yep. Yep. Just because I need that Technomancer to survive. He's worth his way in gold. His rights of reanimation allows me one core model back within six inches. You know what? We're going to do it on the Warriors and I'm going to get D3 back because they are, and it costs the CP to do it again. So D3 back. Free. Wow. Yes. You've killed one. You killed four. You killed four. You killed four. Get those out of here. Get out of here. So I'm going to use my will be done for plus one to hit on the destroyers, the Locust destroyers. That's six inch range that one is it? Yes. I've measured it so he's like within range of. And I kind of want to do a plus one for this as well. So I'm going to. Yeah. Plus one for him. Plus one for him because Hannah Farron. It's going to be so much added in for you. Oh yeah. 100%. What are you done, Beavis? Moment completed. Right. So Skorpex have sort of ran from over there and they've gone there. Gatan has floated over. Destroyers have also moved. I've moved them. So I'm in range of taking that or like taking two shots at that. But then that guy is probably going to have to shoot at them. Like your eradicators. Eliminators. Eliminators. That's the one. Unfortunately the immortals are going to have to stay there. They're going to cop it. They're just going to have to cop it. We measured this and it's just out of six inches, which is really unfortunate. And everything else is just yeeted out over there. We've got six inch advance on those guys. And there are four inch advance on those ones. So hopefully some shots can go into them. I'm not too sure. And Overlord is just... Terrified. Just... I had to get out of there though. He's avoided the Overlord bomb on mostly, but it's got him out of that corner. I've got him out of the cubby hole, which is nice. Right. So now the fun part, because I actually get to do the Katan powers. So we've got a trans-dimensional thunderbolt, which is on a two-up, a unit, so there's D3 mortal wounds. Then a roll of D6 for every unit within three inches, and that also takes one mortal wound on a four-up. Okay. So I've got 24 inches on this, but they have to be visible. Shoot this guy. I want wounds on him. Two up. D3 mortes on him. Nice. Well, it's a one. Well, we have to command re-roll that, don't we? He's spaffing the points. You've got to. You've got to. It's a movement phase. I'm not going to do anything else anyway. So come on, baby. Yes. D3's on your contemptor, is it? So D3. Three. Three mortes. Just need to check something about the Pothicary. So three mortes on him. So that brings him down to six wounds left. So six wounds on him. Right. So now on your Pothicary, four ups is one mortal wound. It's like a line thing. Yes. Within three inches of him. Yeah. So one mortal wound on your Pothicary. So on a six up, I ignore it with a Nathesium. Oh. Ignored. Nice. A man on a four up, they take more wounds as well. That's a two. Damn. Okay. But now on to the Voltaic Storm. On a two up, maybe D6. Come on. One wounds. Okay. It's a six. It's a six. Do I get anything extra? No, I don't. Okay. So D6 mortal wounds. Okay. D6 mortal wounds, baby. Nice. Dammit. Oh, bollocks. Spending one CP on summoning a random Catan power off the board. It's a five. Please tell me that's good. Seismic assault, select one enemy unit within 18 inches. Row on D6 for each more than that unit. Each six up, one mortal wound. So I'll just target your Centurions. Yep. Makes sense. So three dice, sixes are mortal wounds. Nothing. Shooting. Yay. I got to do something. Right. Okay. So I'm going to shoot my Doomstalker into that. I am going to use a CP on that. To use smoke screen, which is minus one to hit. Doesn't matter. I got plus one hit from over. That's fine. But it makes it not. So this is heavy D6. So let's see how many shots we get. Four? Not bad. Very good. That's better than that. Four up. Four up. It's good. Three go through. Strength 10. Toughness is seven. Two through. Minus six actually because of my command protocol. So two. I've got a five up in Volsave. Okay. Two five ups. One goes through. D6. D6 damage. So D6. Oh, come on. One wound. Do I want to re-roll? And I got anything else that I could come on and re-roll that because I haven't done the shooting phase. Come on, baby. That's better. Five. Four. Okay. Okay. Nine. So four. So that's 10. Okay. So we're also going to put in the heavy destroys into him as well. Three ups re-rolling ones because they got a plus one from the overload anyway. Minus one for the shooting. Yeah. So it would be two ups, but it's three ups. Okay. So three ups re-rolling ones. Two hits. Three to wound. Three. Three. Only one. Three. Minus, well five. So five up, invulsafe. Six. Six. Ah, dammit. So this is two ups re-rolling ones into Centurion. Yep. Hits. Strength 10. Two. Two. Jesus. Oh, hits. Wouldn't amount. Minus five. Minus five. They don't have any invulsafe. What's the damage? 3d3. Three damage minimum. Okay. Three damage minimum. That is three. Seven. Seven damage. That team I can get seven sixes. Seven sixes. It's unlikely. No. You kill one guy. Okay. I kill the unit. I mean a model. Kill one model. Sweet. So my models, before they get hit by an orbital bombardment of doom. We'll shoot at your Phobos. So it's three's. Not very good. So three's. Oh. It's bad. That's so bad. It's the imminent orbital bombardment. They're like, shit. That's no focus. Three warriors. Who will shoot. Yeah, I know right. It's bad. It's bad. The orbital bombardment has really pushed Beavers into a hard position here. Because he's out of range of everything. And totally in range of everything I have. It's fine. It's going to be fine. The mass shooting of his turn is three warriors. You see, the thing is, it was either that would take the reapers, but the reapers would be in range, but they'll be crap. But I'll do no damage. Four's. Yeah. Strength five against toughness four. So three's. It's not three's. Oh, only two through. Minus one. Minus one. Oh, it's minus two. But you've got to save, don't you? Right. So I'm on four. Observe. For two. Thanks for. You're welcome. You're welcome. One save. Damage. Ignored. 10 points. Well spent. So I'm now going to charge my scorepex into your freaking eliminators. Right. So we measured this and it was a. Seven. Eight. It was an eight inch range to go around the terrain, but seven because of my Novak because I am core. So let's do a charge. So I need a seven to at least touch. Oh, 10. Oh, 10. It's 11 because I'm plus one. So now a three inch pylon. So I'm cheating basically. It's what I'm trying to say is I'm cheating. Let's have all our games go. Someone cheats. Someone doesn't. So I have one, two, three, regular slashes. Sure. So that is three attacks base with four because it slashes. I don't think I'll need any strategy to give me a plus one attack. So that's four, eight, 12. So we'll just do those. And then we got the three big blades. Sure. So we'll do that first. Three rolling ones first. Some ones there. Some ones. Not bad. It's okay. Charged. So it's actually AP minus four. Don't get additional cover being covered. No, not familiar. What's the damage minus four? The damage is two each. So it's two, four, six, eight, 10, 12. Yeah. So yeah. Those guys have died. Yes. I killed a unit. Damn it. The bloody scarabs gave you that point. That's right. No. Those sneaky scarabs. I don't like that. I don't like saying that's it. And I've killed four models. That was not a good round for you. That was really not good. I'm even out of it. It's actually objective as well. So, I mean, that's perfect really. Oh, I should have. Daisy chained it to it. Oh, balls. My command phase. Yeah. Yeah. Are you happy? Are you sure? I'm not happy. Oh, well, well, I don't care. I have two objectives. So I score 10 points. Yeah. And then you've got more than your opponent because I've only got one. So 15. Oh, this is why he wins. Now, now I, I realize the fuck up you've just done it. Yeah. I give you five points. So you're on, you're on 23. But wait. There's more because I've completed the actions on the two objectives as well. That's an additional three. Turn two on 26. The tech marine will plus one hit on the Leviathan again. Oh, right. Okay. He heals it as well. That is actually at the end of my movement phase. Okay. This one happens in the command phase. The apothecary. I'm not too sure, but I'm going to spend a command point to bring my centurion back. So that brings me back down to one. Wait, wait, wait, wait, wait, wait. Orbital bombardment. Get that. I almost forgot. I'm my own worst enemy. It's great. It cheats. But then it cheats for me as well. Roll D6 for each unit within six of the centre of the mortar. Add in one to the unit is right in the middle. Oh, half range. Ah, there you go. Okay. It literally is just those guys. It's just them. It's just them. That's fine. So we'll roll a dice. Oh! Well then. Good job. That plus one. Because that would have... I might have ruined everything and nothing happened. Three on the Immortals. It's three. It's good. My centurions have just made the slow gradual march forward there. The dreadnoughts come right out to the side of them there. The bikes have skipped right past those to try and do some sniggish nanogans. I've done a cheeky little tactical move with my tactical marines. So what I've done is I've moved them out of the cover. Oh, so they can't be shot here. They can't be shot anymore. They can grab the subjective with the action. Then it allows my intercessors to... Ah, yeah. That's a good idea. The eradicators moved slightly forward. Not interesting. Bladeguard have come forward towards these warriors. Leviathan's followed close behind with the tech marine. And the infiltrators have stayed put. The tech marine will repair the dreadnought D3. Nice. So that's another three moves back. What's it's him up to 13? What's his max wound? 14. Is this a D12? It's a D12, motherfucking right hooker. I was like, where's the 13? I'm sure there's a 13. Psychic phase. Now, unfortunately, I kind of got the librarian in place. Because I suspected you were going to bring a Catan. And I know he's got that thing where you can only do three moves. Yeah, yeah. The Catan's fucked off that way. Yeah, well, deliberately. Deliberately. He's terrified of my one librarian. I want to get him to the end, bud. The aspect of stone on himself once again. For aspect of stone, warp charge five. Which is good. So the librarian now has toughness, strength, six. We'll cast smite. I'm actually going to think I'm going to use it on the destroyer's there. Four? Five? I don't think so. Yeah, we'll go seven. Okay, D3. So D3 mortal wounds on those guys. Don't pass. Yes! Two mortal wounds. Sweet, one's alive. I forgot to say that the Tacomarines do that. Those guys aren't. I am going to do that action. Oh, okay, okay. If that's cool with you. Because you've got your flamers in. Because of my flamers. Yeah, I saw that. Start with the pistols of my blade guard. All in there. The score pegs. The sergeant's got a Volkite, which is 15. Which is also in there. Got the three heavy bolt pistols. They will be hitting on threes. Huh? So I'm wounding you on fives. On against your score pegs. Yeah, tough as five. Lovely. AP minus one. So four up. Four up in. Ah! Yes. One damage. One damage. Is that him done though? I've got the Volkite pistol as well. Okay, okay, okay. So Volkite pistol. Pistol two. He is hitting on threes. One third. Bit late. Minus one to wound. Jesus. You can keep that killed though. Keep that killed. Keep that killed. He's not old bad. No, no, no, no. Okay, so my strength is five on the Volkite pistol. Yeah, five to wound. Yes! There we go. Fives! You've loaded them the wrong way. Yeah, I did. You put them in the oven too long. Cook them a little bit longer. Because the intercessors are going to shoot these guys. So there's 20 bolt rifle shots on those guys. Hitting on threes rewound the ones. Two. Two extra hits. Winning on fours. 10 at 80 minus two. So fives. No, that's four up normally. So it's sixes. Oh lordy lord. Oh no. Oh well, some four saved. Actually, that's way better than what I was expecting. So three, four, five, six. So is that done? Yeah. Okay, so five up to running ones. So another two and then rewound these ones. Wow, so you killed three after all that. Damn. Okay, fair enough. So you killed five in total. So actually I'm going to take one, two, three, four, five. One. Oh no then. One. Two. Three. So you killed two. Classic Necron trickery. Unbelievable. I hope I can make your tags longer. I will. Because I'm going to use the Grab Flux Bombard. No! Skullpicks. Two times one to wound. That's fine. Two d three. Only threes, but it's now twos. Because the tech marines buffed them. Nice. So one. One. One. Not too bad. It could have been three missing though. Forced to wound. Oh! Fucking hell, that was bad. Minus three. Okay, so six up. Damage is three. Okay, you killed one. Five ups. No, you killed another one. So we are going to bust out the eradicators. Finally going to get some shooting. They are also going to shoot Skullpicks. Assault weapon. One guns. Plus the multi-melter. And they get it fired twice. Threes. We roll no ones. Because the captain's there. What? Oh my god. Oh they only hit. I have never... Oh they're dead. They're going to die. So I've just rolled eight dice. And I've got six sixes. Forced to wound. Four through. Oh. AP minus four. Oh they're dead. No, it's D6 damage at this range. Okay, okay. First one. Three. Oh no. That's one dead. That's one dead. Oh come on. Two. No! Another one dead. Three. Yes. Okay. And did he survive though? He didn't. He didn't. Oh. The eradicator strike. They are dangerous. They are dangerous. Okay, so three six nine. I get nine dice. Five dice. One came back. One came back. Not too bad. I'm trying to think why I moved my technobots. Because of the explosion and the threat of those guys. I should have thought that they would kill them. And I should have just went over there. It's okay, it's okay. It's okay. We'll survive. First and last. First and last. Never again. I'm not reading the comments. Tech Marine. I'll shoot this guy then. No. Instead. D3. We're going to use my final command point. To re-roll that D3. Worth it. Oh no. Worth it. Okay. So he's hitting you on twos. Yeah. Hit. Threes. Ah. Oh no. Damn. And uh. DP minus two. Okay. So four up in one save. Because he's an overlord. Here we go son. Dammit. Dammit. Oh no. Damage two. Oh he's on three. Damage two. You'll go up a wound next turn anyway. You can do that. Okay. Fine. That's fine. That's fine. You can do that. Now then. Dreadnought. Plasma Cannon and his Scorpix. Okay. Yes. I'm going to overcharge it. D3 shots. It's good. Three shots. Oh no. We're hitting on threes. Oh. Okay. Okay. And some old wounds. Oh whoa. You hit yourself there. Yes. I was wondering what happened. I was like. Dom's truck just like. What's happening? You do realize you put yourself down a wound. And another part of me went. Leave him. This is what I'm talking about. Cheating mother fucker. I'll just leave it. I'll do it every time. I'll just leave it. Let him die. Right. So we're wounding on threes normally. You're plus one. Four. Four. Four. Four. Fuck. Just hurt yourself. Fuck. Yes. Little victories like that is what I need. I didn't say it but I was going to use the Stormbolt or also. Yeah, yeah, yeah. Warriors. Not on the Scorpix. Am I within 12? Oh, I am. Double shots. Four shots. Hitting on threes. Oh, two. Forced wounds. Oh, minus one. Oh, wow. Five up. He's dead. Oh, nice. Does he come back on a five up? We're only ones. He does. So he's the closest. So we're going to go and put him there. This is some heresy going on here. Okay. These guys will shoot those. So that's actually four shots each into the Scorpix. Threes. Missed three. Essentially not too bad. I believe it's strength four. Five's ruined up. Four through. I'll tell you the AP. It's a minus two. So, fives. Two go through. One damage each? Yeah. Okay. We'll use the missile launchers on those two Scorpix. Okay. And we'll use the heavy bowlers on these guys. Missile shots are D3 each onto those guys. So that is four shots. You've done something horrible. I haven't done anything. Just take a shot. He's cheating again. I'm telling you. So what's going on over there? Don't lie to me. I'll tell you how. You just come back. You just come back. Tell him after. Hitting on threes. All hit. Fours. Oh. Three through. Three through. Oh, minus. Because they're assault weapons. Oh, no. They will be minus three. Oh, sweet. Three through. Minus three. So six. Oh, baby. Oh, how much damage? D3 each. Oh, okay. Okay. This could be bad. Two wounds. Okay. Yeah. Well, next one's dead. Next one's dead. Yeah. And then this is it. This is it. Yes. What a bunch of... Get those out of here. Oh, my God. Bloody Scorpix. Right. Okay. Heavy bowlers. That sucks. Yes. No. You think so? Well, I'm going to try to. They're about to surprise you. They're going to explode or something. Right. Okay. So centurion's heavy bowlers on these guys. Yeah. Yeah. Threes again. Oh, six is good. Come on to play. Fours to wound. Oh, that's good. Ten. Baby four ups. Why? Why? How many of you... Oh, God. That was horrible. They are damaged too. No. Oh, yeah. They're dead. They're dead. Beavers. Beavers. Oh. Oh. I almost feel bad. Ah. Tasty, tasty centurions. Ah. The onslaught of those centurions. They've killed so much this game already. It's bad. It's really bad. It's really bad. It's very, very bad. So bad. It's very, very bad. So just as a cheeky one, librarian will fire his pistol for that guy. Nah, I missed that one. That's no problem. Assault phase. Yep. Overwatch. Yep. Yep. It's happening. Mm-hmm. But then again, it is sixes. It's not fives. Because I didn't do my will be done on them. So... Well, hello. No. The dreadnoughts. No, hellos. The dreadnought will charge your warriors. First. Yes. Bikes will charge those. Yep. I'm going to charge the blade guard as well. I will overwatch your blade guard. That's what I'm going to do. CP? No, I got the... No, you're fucking doing it. He's like, oh, I got overwatched all my time. No, you don't. You've got to pay for it. Take it. 28 shots. It's hitting on sixes. So, six... I'll re-roll that, even though it did roll as a six, which is really annoying. Oh. Right, okay. Oh, wow. Okay. Oh! There's those load of dice coming. Oh, my Christmases! I'll take that six as well. No, let me bust it. No, no, I'll re-roll. I'll re-roll. Oh, if it was a six, I would have been good. That would have been good. That's a good roll. Overwatch. That... He's just rolled a lot of dice, to be fair, but he's got 28. 28, 28, got eight, six, eight. Not bad. Yeah, for sixes. So, strength five against toughness four. So, three. Four, yeah. I'll re-roll the dice. So... Yep, yep. Everything hit except for two. Minus two. Four of them come on! Oh, baby! One, two, three, four, five! Five damage, yes! Oh, my God! This guy... Yes! No five damage. Yeah, five damage. One's on one move. Only three damage each. Yeah. Blade guard of... Not in! Not in. You lost one. The librarian... Nah, he's not. If there were, there were nine inches. Nah, he's not as well. Yeah, yeah. I should have rolled it for that. No, he's out. Okay. Bikes. Yeah, oh, that's an easy one. Roll the dice. Oh, well, where do you want to go? Ah, well, that's the good thing. Do a bit of shenanigans over here. Minus one to run them! Okay, no problem. That's what I have to do! They have devastating charge, which gives them additional two attacks for charging rather than just one. One. So, is it five attacks each? Five attacks each. So, 15 attacks. Sergeant has plus one on that as well. So, it's actually 16 attacks. Oh, okay, yeah. 16, he doesn't do anything different. No, he's just got a chance. I'll be surprised if it kills more than two. Oh, my list. One's on one wound anyway, so I'm expecting him to die. Yep. If you kill more than two, I think that's pretty unlucky for me. Sixes. Sixes. Yep, he's dead. Oh, wait, no, no, no. Two. Two through. Okay. Minus one. Minus one. So, four ups. Oh, okay, okay. One's dead, and one takes a wound. One's on two wounds. Oh, it's pylon, isn't it? Consolidate. Also, what I'll do is I'll reanimate that other one, because he did die. Okay. Fives. No. Four. We'll do the little ones first. Threes re-rolling. Ones. Oh, tasty. Wow. Tasty. Yes. So, fours. Oh. What is the AP? Minus four. The damage. Two. So, six damage. So, two, four, six. So, they have four wounds each. So, one's dead, and one's on two wounds. Then the other one attacks. Threes re-rolling ones. Thank God. Come on in. Oh. I needed that. I needed that. Oh, no. No, it's not worth. Come on. Re-rolling it. Strength, eight. So, threes. Threes. Oh, God. Minus five. So, three damage. Yeah. He's dead. And now we're out of engagement, which is actually really good for me, because now I can actually charge in and kill you on my turn. Turn your turn two done. My turn two done. Okay. It's been a while. It has been. It's been a long round. It's been a long round. Oh. Things have been damaged. There's been some pain dished out here, hasn't there? To be fair, it could have been a lot worse for me. It could have been worse. It made it in, and... Yeah. I could have probably wiped out one of those. Don't get me wrong. It's bad. Yeah. Nekron's turn two. Let's go. Moment. Done. Tell us what you've done. So, we have the Technomancer, who's moved up here to hopefully... Launched over the board. Hopefully, to buff these next turn. Guys, yeah. Then we have the... Big scary demon monster. The big scary... Who's done nothing. He killed one Centurion. It came back. Who's moved over there. The Immortals have sort of moved backwards, just away. So, maybe out of range of some things. Perhaps. That's what I'm trying. Overlord has stayed stationary, because I kind of just want to make sure I do get that. Make sure I don't get that. I want to raise the banners on that. On that objective. Okay. Because I forgot something. With the Immortals. War is actually advanced. I know they're six inches, so they've got a sweat on. Might as well hit, but at least I've got to shoot those. These guys... What have these done? Explain. Explain. They've... Instead of engaging in the Blade Garden stuff, they've decided to go up here and just deal with this threat. Because I need you... Okay. I need you out of this table corner. Makes sense. Basically. It's so many models on the board, and now I don't. Now they're dead. Now they're all dead. So, end of movement phase, so I'm raising that, and now I've got to do my Katan powers. Okay. Thunderbolt on to your DUTM. Ready? On a two-up. D3 Morts. Mother of God, why? That's another one. Why? For the second time. Why does it do this? It's only one it can fail on. It keeps doing it. Mother. So, now I'm going to do the Voltaic Storm. So, two-ups. Thank Mother God. Okay. So, that is D6. Right. So, D6. Come on, baby. Why? Why though? Why does it leave you with one wound? Why does it do that? Do I want to reroll? Do I want it? You can reroll, Beavish. No. No, I'm not doing it because I'm confident... Because it'll be a one. Exactly. Let's all face it. It'll be a fucking one. Right, okay. 100%. Do a random Catan power? It is a four which is cosmic fire. Not the best. Oh, actually it is really good. Not bad. On a four-up, you suffer D3 Morts wounds. So, within nine inches. Yeah, it's even your bike. So, we'll do your Centurions first. Yeah. Four-ups. Yes, D3s. What is it, baby? Oh, it's three more wounds. Six-up feel no pain for the apothecary. From what wounds? Yeah. Oh, wow, okay. But it doesn't matter. Bring one down to one wound. So, we'll go for four-up, please. Five. Nice. How many wounds does he have? Four. Oh, well, he survived either way. Wow. Okay. Three things on one wound. Again. Oh, hold on. There you go. Two. Oh, yes, the bike. Sorry. Four-ups. Oh. Oh, D3. One more wound. One more wound. It doesn't matter. He's going to die anyway. So, starting the shooting phase. Because that's everything in the movement phase done. Shoot the spear into your dread. Okay. And this is where it gets interesting. It's a heavy one. So, it's two-ups. Oh, thank God. Okay. So, now I'm going to make a wound roll for also your Centurions. For your dreadnought first. Yeah. Right. And then that's minus four. So, I have a five-up Involve. No. D3 plus three is dead. Yeah, he's gone. Okay. Does he explode? Well, I was going to say I need to do the wound first. Sure. I guess. So, then it's strength nine against Toughness. Five. Okay. So, fours again. Yes. That goes through minus four. Six-ups. Save. Six-ups. Save. D6. It doesn't matter. It's just one shot. Feel my pain. D6. Oh, sorry. Right. Oh. Oh. Yeah, he does die. He does die. So, he dies. And then that guy has to blow up now. Yes. So, dreadnought. Does he go? No. You know what? I'll shoot my Voltaic staff into your biker. Because that's fun. I'm hitting on three sixes or two extra shots. Minus one. He's got ten-inch movement. Oh, wow. Okay. Fair enough. So, I missed two, but then I gained two because of the six. So, four-threees. Only two go through at minus two. Five-up. Nope. Two damage each. He's dead. He's dead. Does he explode? No. Don't you pull that on me. Just kill Centurion's this turn. Oh, you are in. I am in. You are in. I am in. I did it. Yes, well done. I'm playing. Wow. You've got your own point. No, that was it. Trying to take away my victories. Okay. Warriors hit. They are minus one to hit. They are 12 inches. They are rolling. They are rolling. They are rolling, yeah. 38 shots. 38. It's a lot. Right. Okay. Just give me the first fours instead of threes. Fours, maybe. Oh, no. One, two. There's a lot of sixes. For fours, that is really good. Okay. What's your strength? Five-threees to win. Three-threees to win now. Three-threees. Again, really good. Four-ups as well. Four-ups. Okay. So, let's have a go. Oh, my God. That's a lot of dice. Come on, baby. We got this. Damage one. Yeah. Unfortunately. So, fours. Oh, there's a lot of ones. Oh, whoa. Okay. They've done really well. Nine. So, we ignore one. Oh, yeah. So, yeah. Eight, nine, nine, nine. So, we ignore one. Oh, yeah. So, yeah. Eight, nine, nine. So, yeah. So, yeah. So, one. Oh, yeah. So, yeah. So, four dead. If they've got two wins each. Four dead, yeah. So, only one dude's left. So, he could actually die if I just leave him. Yeah. Because you don't have CP for bravery. Nope. Oh, God. I'm shooting those eradicators. D6 from the Doom, whatever it is. D6. What do we get? Three. That's okay. It's okay. So, hitting on twos. All hit. Strength ten. Toughness five. So, two. Twos. Oh. Oh, dear. Sixes. No. D6 damage. So, first one is dead. It's dead, yeah. That's six damage. And the second one is not dead. He's got one wound. Okay. You know what? I'm going to shoot everything into these because I want to kill another squad to get those attrition points. Yeah, they're all in. No, I'm okay. Well, yeah. I'll spend one for exploding sixes. Except this point, Bieber thinks that somehow he has an extra three command points. Not only that, but the strap he is about to use is only for rapid fire weapons. These are assault. That rascal. Oh, for God's sake. There's extra dice that confuse me. Right. Okay. So, 26 shots. So, this is threes, not fours this time, and exploding sixes because they didn't advance, right? That's a lot of ones. These all hit. I got extra four shots, I suppose. So, yeah. Actually, with that, it made it all right. It's not quite Imperial first level, but... No, it's not. Come on. I mean, we're going to be doing this in the comments. Actually, they go, what the fuck are they doing? They've done so much wrong. That's true. Fours. Come on, baby. Use strength five. Yes. Okay. Fours. Sorry about the dice cam, guys. We don't actually... We're not a professional setup. We're not like that. Five through. Damage one each. So, six up. Feel no pain from the apothecary. One or four damage. Four damage. Kills one. Oh, my goodness. Yep. Done. Done. Done. Done. Done. Done. Done. Done. Done. Charge phase. Warriors into there. Into your sanctuary. Oh, okay. And the library. My warriors into your one furboss. Charging the necrons in. To your... Yeah. Six inch. Necrons charge. It's a three. Okay. So, I'll just charge in the centurion. So, it's a five inch to get into them, but... Two and a one. Oh, five, six and a eight. I saw three and I was like, oh, my God, if that business... I kind of just want to stay here. Seven inch. So, six inch. Right. Come on. Sixes, baby. Seven, yes. Just... Woo-hoo. Fortunately, I've got a nice chunky dreadnought. Ready to eat some necrons. Oh, yeah, yeah. No, this is temporary. This is temporary. The sweet release of death will... It's not good. However, I am Novak, so I get minus one AP anyway when I charge. Some fun katami things. So, here's the tail. Four extra attacks with the tail. Let's attack with the tail first. So, twos. Threes. Threes, yeah. All hit. Minus two. Four up save. One goes through. Three, what's the damage? The damage is one. So, one, six up. Six up, feel no pain. No. One damage. It takes a wound. This is the fun part. Two ups first. All hit. Threes. Ah! The ones. Why is there three ones? Two went through. Okay. Minus four. Two six ups. Yep. Huh. No. Right, so damage. D six each. So, first one. Yeah. One. One, and the next one is... Four. Four. So, if I save two, he survives. Oh, yeah. Six up, feel no pain. Huh. Knee effect, mate! Four sixes, let's go. That is not funny. Centurions. The nails. The nails. I don't care if you're a god, you shit. So, my Sergeant has four base. Okay. Plus one for being charged. Threes. Ah! One missed. Okay. Strength is five. Toughness seven. So, five. Five. Three through. Three through. Wow, okay. There's no AP. No AP, so three ups. They should have power fist, fight rights, but they don't. So, there you go. Threes. Oh. Two go through. Two damage. Well, one damage each, I'm assuming. One damage each. Okay. I will take that. I will spend a CP for everyone to have one additional attack. Yeah. So, that's 14 attacks coming in from the Warriors. Okay. So, 14 attacks hitting on... Threes for Warriors, which is crazy. Okay. Pause. Ooh. Very good. Really good. Very good. Yeah. All minus one. Yeah. Oh, he's going to survive this. One, two... Just three. Three through. Three through. Three through. No, no, no, no, no. Yeah, so he's... So, that takes my attrition. Finally. Oh. Four points. But, you did take me off that point. For your next turn. I wouldn't have scored the points for that point. However, I was doing the... I wonder if that's because you were raising the banner. I was raising the banner. Still three points from me and gained... Four. There is a chance you would have died for a mortal. But, as McClure says... You would have had that anywhere though, because you got up second. Still. Bad beaver. So, end of my turn. I got four points for attrition, which takes me to nine. Four for purge, four for attrition, and then five for that. So, it actually takes me to 13. Yeah. Well, first of all... What's my command phase? So, we'll up that to one points. Four. I've got a point, so that gives me five. Brings me to 31. Oh, 31 to 13. They complete their action. So, that's an additional one. Oh, yeah. Then still I smashed the points. And turned three as I stopped. It's sailed off a little bit. Techmarine is going to have plus one hit on the dreadnought. Yep. Time to stop raising the banners. Just bring the tactical marines back to where they were. So, I'll use my command point. My last remaining command point. To bring my blade guard back. Hey! I was thinking you were going to bring a centurion back, actually. I thought about that. He's also going to use combat restoratives to get D3. So, that's two. So, he's fully healed. Okay. Is that your movement phase done? That is my movement phase done. Okay. What have you moved? Fled with my centurions like a fucking coward. But it put me onto this table corner, which could come into it. Who knows. My apothecary has legged it the other direction away from the god. Blade guard have come in to meet the apothecary. My eradicators have sprung from the cover. Now, on the other side over here. Dreadnought has shuffled around. So has the Tecorine. And yeah. My apothecary has just returned one of the blade guard. That's my movement phase done. Smite on it. Ha! Just got it on a five. Okay. D3 wounds. Perfect. I was hoping that wasn't going to be the case. Three wounds off. In the four? Yeah. Going to also cast fortify on the eradicators. So ha! Goes off. Yeah. And it'll be D3. One of them is back up to two. Right. Got you. Now for the fun stuff. The eradicators are going to shoot your big god thing. We've got four shots of the mullet melt there. Hitting on fours. And one. I was going to say the next thing I'll roll. Probably roll like that. Just so the camera can pick it up. Right. So we'll do the better. I'll roll here. Yeah! I'm a genius. I'm a genius. Sweet! So we've hit with one. We've got a strength eight. What's your toughness? On which one? Oh, this one. Seven. So threes. Nice. Four up and bun. Saved. Lucky. But wait! There's more. No! Because the other melt are right full. They'll be shooting as well. Oh, they're both shooting in. Oh, they're both shooting in. Yeah. There's two shots for this one. So hitting on threes. Threes. Yep. Threes again. Two through AP minus three. It doesn't matter. D6 damage. Two. Hey! He's down to two wounds! So I can only get one more wound. One more off of me up. So all pistols can hit. We will use three. Sorry if I back my head. Hopefully I'm not bolding. I don't know. Right. Okay. Hitting on threes. One hit. One six. Oh! Two shots. Right both first. Winding on fives almost definitely. Nope. Yes! That's fine. Two vault kite pistol. No. One hit. One fives. Nope. We need to get that one wound off. Apothecaries pistol. Yeah! I should have mentioned before, but I'm now in the assault phase. We're going to skip the tactical phase. Okay, you've chosen. I'm going for assault this time. Okay. So I'm hitting on threes. Nope. The captain's boldstone gauntlet is three shots. Hitting on twos. All hit. Five. So I'm going to roll fives. Oh, two through. Two through. Many minus. Four up. Oh! So that brings his point down for this round. No, no, no, no. I love it. No, no, no. I love it. How close is that captain? Is that a nine inch shot? Oh, you're going to punch him with the captain. I'm going to punch him. Right. Great. Happy enough with that. Yeah. Heavy flamers on those warriors. Let's get some. No! Tasty, tasty. Two d6. Oh, okay. It could be worse. It could be better. It could be better. It could be worse. Threes. Not bad. So. The kite. Hey! That one did. Three dead. He's not done yet shooting. No, he's not done. I didn't say it, but I am going to shoot everything from the drug going to them. Grab Flux Bombard on them. Titting on twos. Oh! Mrs. One. Mrs. One. Twos. Yep, twos. Wow. Okay. DP minus three. Okay. So another four gone. Let's wipe these guys out. And there's also a melted gun. Why not? Titting on twos. Hey! Okay. So seven have died. Five are rerolling ones. Yep. This is how we come back. And, well, three so far are rerolling the one. And three came back. So four dead. Tech Marine will shoot the Immortals. Yeah, he needs to. Two shots. Two sixes. We're winning on threes. Oh! I think it's AP minus two. So five ups, if it is. Five up. And I got both of them. AP minus one, it was. That's about it. I got both. Yes. Immortals are a bit annoying, aren't they? So tactical Marines are actually going to shoot this squad over here. I want to try and get you off that squad if I can. We were hitting on threes. Hey, yeah. Yeah, it's okay. You've lost three, four. You've rerolled the ones because of the captain. Oh, right. Yes. Okay. And let's do that. Six saves at no AP. No AP. So we're off the tactical. Threes. Instead of fours. Nice. So three. Wow. Hey! Just when I don't really need it. Plasma cannon is going to shoot them. It is also a blast hitting on fours because I actually moved him. I was going to say, you're in the way of the camera. I'm just letting you know. Missed the one. Okay. Winning on twos. Oh, so one AP minus three. Oh, wait. Is this the Warriors? Yeah. AP minus three. Oh, I actually got a save. Unbelievable. And dude, a six up. Jesus. Oh, well, one dead. One dead. Yeah, one dead. See if he comes back. Five up. We roll ones. No. You killed one. I was mopping for a lot more than that. Oh, Jesus. Oh my God. Come on. Come on. Amateur. Intercessors are also going to shoot the Warriors. So we're hitting on threes. Oh, wow. Roll the ones for the captain. So we're wounding on fours. Three on fours. Oh, God. That's bad. That is bad. There's a few there. There is a few. Four ups. Oh, dear. Oh, dear. Seven dead. Five up. Two rolling ones. Oh. Oh. Oh. Oh. Oh. No. So one came back. So you actually killed six. I feel like they're not going to survive this fight phase. I'm going to charge a dreadnought into the Warriors. The tech marine into the Warriors. Okay. The blade God and the librarian into these Warriors. The apothecary is going to bravely charge your fucking God beast. The apothecary. Is he getting in? Fuck. No. Yeah. They're welling. We'll do that. Just in six. Yeah. You can consolidate as well. Can vehicles go into ruins? I don't think they can. Tech marine charging in. And he's definitely in. Dreadnought has four attacks base. Plus one free siege claw. Oh, God. And plus one for charging. Oh, God. Is this the dread? This is the dread. Hit on threes. Oh, my God. There's a four that went in there. Four. Well, that's good because that's fucking one of the only ones that hit. Two's to wound. I think I'm strength 14. So. Yeah. Two's. Three through. They're dead. Well, three are dead. Five options rolling ones. And one came back. Tech marine has three attacks base plus one for charging. So, blade guard. Threes. Threes. Oh, my God. So, threes to wound. Threes. Yep. Oh, that's a lot of threes. Oh, lovely. That's good. So, seven dead. Is that them all done? Yep. Seven. Okay. Let's see how many come back. So far, we rolled that one. Four come back. The librarian would have been able to pile in here and fight. We find this out in the next round. All. Combat complete. So, there's got to be some morale going on here. You've lost a hell of a lot of stuff. So, I'll spend two CP on that one. Just to stay. And that takes me down to zero. Not only does he not have the CP, you can only use this once per battle. Blah, blah, blah, blah, blah, blah. Technical intermission. Technical issues. So, dropped in the comment section, I think, because this one might be quite relevant to some of you guys. So, basically what's happened here is we are fighting over here. My blade guard have killed some of the Necrons and Beavers has decided to take them out of engagement range with everything, including my librarian. Who did charge in. Who did charge in but hasn't fought yet. We've just agreed that because when he activates now to attack, because he did charge, he gets to pile in before making the attack. I think that's how it works. And that makes sense to me. That he's not fought yet. Charge, pile in, fight. So, he's charged. They've killed. And then he should now pile in, I think. And it will be the same over here with the tech marine. Because he hasn't talked yet either. That's true, yeah. The tech marine should be able to do that. We are going to check this with local Games Workshop staff. And we'll clear it up. But for this game, that's what we're going to do. Comments! Leave it down below. Please do give us the answers. We'll ignore it next time. These Necrons, it's just you, actually. I think it's just you. It's me. It's coming back. Yeah, it sounds about right. Oh, my God. Okay. Well, the camera didn't pick that up, but you rolled four dice and you got... My head's in the way. My head's still in the way. Three ones and a two. I don't even know. I don't know if that's a good thing. Oh, that's right. You had five attacks. So, four missed. Four missed. I'm winning on... Yep. Threes. Oh, he went in. Minus. Four. Oh, yeah. Killed one. Rerolling ones. Three. Oh, no, he didn't. Well, I'm going to fight back now. You can fight back now. Yeah. Well, I'm going to pile in. Well, actually, I'm going to pile in here first. Oh, okay. I'm going to do that. So, he's got three attacks based. Oh, yeah. Resolve that first. We'll resolve this because we didn't before. So, hitting on... Threes. Strength of six. Winning on threes. Winning on threes. Yep. Oh, never mind. Oh, miserably. Right. So, because it's my turn and charges being resolved, I'm going to pile in three inches. Yep. So, if you aren't in base-to-base contact, do get to move in. Yep. So, one, two, three, four, five, six, seven, eight. Threes. Yep. Oh. Pretty decent. Two missed. Four's to wound. Four's to wound. And that's where it kind of failed. So, two through minus one. Oh, and damage. One through. Yes. So, I need to take my round. Five all over. Oh, thank God. Okay. It hovered. It hovered on the... Yeah, okay. On something that was definitely not a two. So, now on to Necron's turn. Three. Woo! All right, come on. Punch it, God. One now. So, I will do rights of reanimation to get a cleavey back. It's happening. Oh, no. Points before we do movements. So, I hold five, 10, 15. That one too. Yeah. So, that gives me 28 points now. Oh, it's catching up. On my turn three. 28 versus 32. Oh, right. I scored that. Another one point. Yes. For holding that. So, that takes me to 29. So, I just moved my void dragon into the centre, so that when I shoot the... Eliminators? Radikers. Radikers. I got it right. The line will be drawn across the librarian. So... The apothecary. Oh, my God. We don't want to do it. So, hopefully I can get some wounds on him. It's unlikely because it's a four up anyway. I've advanced these guys plus five inches. So, 13 inches in total from there. So, I'm... Big move from those guys. Big move from those guys. Technomancer moved... Out of the point, have you? No, no. I've kept three inches. Just in. Just in. I measured that, yeah. So, he's just in, but he's also obscured by this terrain. I'm hoping. I haven't moved more because they're raising the thing again. Overlord has given plus one. Well, plus it doesn't make a difference. He's given him plus one. Warriors of State still. Change. I'm falling back here so I don't die. Right. So, before we end the movement phase, I could do my shenanigans. So, I'm going to shoot the trans-dimensional Thunderbolt. Oh, my God. Yeah, okay. Okay. Here we go. I'm going to shoot the Thunderbolt into these guys here. Oh, okay. Into your, what are those intercessors? These ones are intercessors. Yeah. Shoot into the intercessors. This is on a two up. It's D3. Thank God. Okay. First, D3. Oh. One. Good stuff. Sweet. So, one wound on them. On the intercessors, yeah. Yeah. And then within three inches, everything takes a mortal wound on a four up. Tactical Marines. Four up. Takes one mortal wound. Yep. And your captain. Two up. And the one I kind of wanted. And he survived. Okay. Right. So, now I want to do the Voltaic Storm, which is like vehicles take D6, but. Okay. I am more tempted to just do it onto this guy. Yeah, okay. So, on a two up, it's D3. Centurion. Yeah. So, two ups. D3. Yeah. Hold on. Come on three, baby. Come on three. No. Two wounds on a Centurion. Yeah. Two wounds on a Centurion. One CP. All gone. They're all gone. All points. One CP onto a random Catan power. Hopefully this gets me something. Three, which is a sky of falling stars. I will select your tacticals, your intercessors and your. Blade guard. Blade guard. Obvious choice. If I roll lower than the units in there. So, I need a three or lower, which is so weird to say. Yes. D3 Morts. Let's go, son. Damn. One again. Right. Oh, dear. Where's that red dice? That's your red dice. Oh, it is. Yeah. So, D3 is basically that. I can't roll lower. So, D3. Three. So, six automatically fails. Okay. So, yeah. That went off. So, D3 Morts onto your tacticals. It is three. So, it killed one. D3, yeah. Three mortal wounds. So, one's dead because he had one wound left. And another one dies. That's dead. Canoptic Doomstalker shooting at your... I'll shoot your apothecary, right? Yep. Yes, I got it right. So, how many shots do I get? Two. Oh, I don't know if I can give myself plus one. Hold on. Is my overlord, is it? Only my will be done on decor. Oops. You're keeping the whole time. Oops. Well, at least I've shot at him. Four ups. Fuck. Fuck. Technomancer, come on. You got this with an 18 inch. I'm shooting. Yeah, I'm shooting at your Centurion. Yeah, no problem. Threes. Sixes are two extra hits. Thank God, so they all hit. Strength, six against Toughness, five. So, threes. All but one. Three through at minus two. Four up, save. Four up, save. If you fail one, he's done. Fuck. You failed three. That was six damage. Yes. I'm going to get me attrition as long as I don't die. Another thing is I want to actually not kill anything, so next turn I can kill another thing and get more attrition. Budget. I'll shoot at him. Okay. So this needs to hit. So first, the shot coming from the lance into your Dreadnought. Threes. Threes. So threes. Bah. Now it's went over your Apothecary. Oh, it automatically hits him as well, does it? Yeah, once it hits him. Okay. So threes. So that is minus four. My damage is D six. Do a damage roll. Oh, come on. Two, baby. Why? Six up. No, he does lose a wound. He's lost a wound. Come on Apothecary, survive. That means we are on two charges. Charges? I'm not going to charge you here because that means in your turn you don't have that. I'm going to charge my Voidragon into your eliminators. Eradikers. Seven. Oh, Jesus. Three extra attacks on those and then I get three, four, five. So I mean, everything's going to them. So we'll do the regular attacks first. So here they are on twos, sorry, the tails. So two hit. Strength seven. What's the toughness? Five. Threes. And nothing hit. Sweet. I'm going to the actual attacks. They have no input. I'm assuming. No. Okay. So threes. Come on, baby. Why? Strength is nine. So threes again. Okay. They both hit. That's good. Minus four. So what's the damage? D6. Go ahead. Do the D6 and I just need a two first. Get a one. No. Don't just get a one. I've had one. There's a one. He's dead. You were killed one. I killed one. I swear every time I've done something with him, it's been one. She's actually got lesser attacks now. She's hitting on threes. Bives. Ah, there we go. That's what I expected. And I go first because I'm... Yeah, it's my turn. So you go first. I only have four attacks base, I believe. So base, McLaren. So base. So base. I don't know what that fucking means. Like a chicken. Base like a chicken. Right, hitting on threes. Oh my God, it's terrible. Two missed. Two missed. You're blocking the camera again. You can put that shit there. Wounding on threes on strength five. Oh my God. One. Okay, yeah, you killed one. Kill one is the question. It did. Nine. Threes first. Not bad. Bores. Went mental there, lost things. I'm back. Went to the wall. Went to the wall. Save. Oh. One through. One through. Another little bit of damage. It's not as bad as I thought. It's not, no. It could have been worse. And that's the end of my phase. So I have cleared you out of two corners. Yep. So that means I gain... Oh, that's four. Four. Four victory points. I've just scored there. Nice. So that takes me to 33. Oh, your potatoes. Oh, just at the end of battle round three. I'm in the lead by one point. My turn. Two and four for you. Four. Hurrah. Command phase. Get that one tasty point back. Yep, definitely. I'm going to use it immediately, but it's fine. And I gained attrition as well at the end of battle round. I got more. Yes. So that is another four. 37. I have one here. So that's five points on. Brings me back up to line with you. Tick tock. Movement to clock. Let's have a look at what we've done. Decessors moved over from here into this cover so they can target these bad boys over here. Tactical Marines have dropped onto the point to make sure I've still got that. Eradicate is still locked in combat with that monster, so that's fine. Apothecary is skirting around the side of the monster. Bladeguard have made their way over that way to try and snide that point potentially or do some damage over there. Leviathan skirted around that combat as well. Tech Marine stuck where he is. Well, no. Don't you want to use... Move into your right side. End of movement. Not done anything yet. That's fine. No raising of banners? Yes, raising of banners. Yes. You'll keep his right view. I'll try. I'll try. It's all locked in the bridge. Apothecary is going to use my once again remaining one command point to bring an eradicator back. Is it just any keywords like space marine? Infantry. Oh, cool. All biters. Is he going to heal himself? Oh, it's just one. Gives himself a cheeky little jab on the leg. Will he use fortify to heal himself? It's a six. And you need it? It's good. Five. Okay. D3 wounds back. Oh! Fully back. Smite onto the big bad god lad. Oh! Six. It's good. D3. One! One wound! Unbelievable! He's back to one! Unbelievable. Okay. Oh, fuck. Okay. Fine. It's going to do something. It's fine. It's fine. The apothecary will get in there. Charge him. Are you going to charge him? I'm going to have to. That fucking is going to kill those. A limb. They're right there. Fucking hell. I don't remember what they are now. Eradicators. Eradicators. That's the one. Thank you. Jesus. Do you have the chainsaws? Like those of the teeth of terror. Teeth of terror. Indeed. We're going to shoot the mortals. Oh! Oh! That's right. That's right. That's right. So, bolt pistols on them. It's bad. It's really bad. Five's to wound. He's toughness five. Five's to wound. Nah. Nah. Pistol. Neovolkite pistol. Right. Hit on threes. Nice. Two through. It's strength five this one. Four. That's... Well, one's. One through. One through and it'll be ap minus one this time. Okay. One. Yeah. Oh! Wait, wait, wait. This is on the... Yeah. The mortals. Yeah. So, it was ap minus one. Four of regular. So, now you killed one. Yeah. I'll also see if he comes back at a five. He doesn't. No! Target. You can target my character now. But I don't have much... Oh! Yes I do! Oh! Yes I do! Hello! What do we have here? A character exposed. I've got your dirty photos. It's time to show the public. One version beaver on him. Okay. D three shots. Okay. Two shots. Okay. Two's the hit. That's a one. It's a one beavers. Oh! Hit with one. Strength is eight. Toughness is five. So, three's one through. For a beaver! It's five. It's five. So, the two eradicators are going to shoot that bull pistol into the god fucking machine of death. Hit on three's. Two hits. Oh! Winning on fives. Oh! Two wounds. That's two wounds. No AP right? Minus one. He could die here. He could die. Oh! Come on baby! Four ups! No! Are you going to command re-roll it? I have no command voices. What does he... Kaplowy? Kaplowy? It's on a four up. Four up! Come on baby! Yes! Everything within six inches. Oh shit. Oh shit. D three mortal wounds. Oh my god! Watch out! Watch out! Apothecary. Eliminators. Yep. And freaking terminator thing. Radicates. Red note. Red note. My warriors. One. And back. So that's five. Okay. Right. Let's do the apothecary. Not the apothecary! The apothecary! D three baby! Yes! Oh! He's got six up for all the pain as well. No. He did make no difference. Good job. He fucking healed himself. Oh my god! You're done. I got stubborn. Now on to your big dreadnought. D threes. Three more wounds. Onto him. And then your eradicators. Are they both on full wounds? Yeah. Okay. They're down to two. One in full. Six up. Oh okay. So yeah. Well I'll take your wound because you don't need it anymore. No. I'm dead. I'm gone. And your librarian. Oh yes. Librarian as well. I'm done yes. D three! Yay! One. Well. Brought low with pistols. Not bad. Yeah. Not bad. Two wounds. Oh it is in there though. Hello. Hello. I'll split the fire. So we're going to use the two heavy flamers. The melted gun on this squad. Right. The ground flux bombard on these two guys over here. Yep. Ground flux bombard. Two D three. Shots. It's. Four. Four shots up. It's hitting on threes. Oh! Three through. It's strength eight. Time to five. Threes. Threes. A P. Minus three. Oh six ups. They're both dead. Yay! No! Ball and that's that point away. No my overload's still got it. Overload's still got it but he's not doing the action so it's fine. That's true. That's true actually. Two heavy flamers on these warriors. Four. Wow. That's terrible. Oh the D six. D two D six. Threes to wound. Yep. Three wounded. A P minus one. Two die. Yep. That's all they're shooting at. Oh no sorry. Melt a gun as well. So two dead. Hits. Kills one. Yep. So three dead. Reanimates five up. We're rolling ones. Thank God. One's come back so far. And that's it. Two more. So two dead. Bull pistol on them. Bull pistol is just a six to hit. That's an additional hit. Okay. Four to wound. Fuck off. There we go. Fuck off. Yay! A P minus one on two. Okay. So no cover save. So that's a five up. Two more dead. But do they reanimate? Five up to rolling ones. We killed one. So I've lost four. So I'm still okay with leadership at the moment. Intercessors over here. Oh yep. They're shooting your guys over there. Nine of them. So 18 shots. All right. So 18 shots coming into the scopex. Cannot do minus one to wound. I didn't move my cock. I forgot he was there. Okay. Yeah. He just blends in. That's my chin. Yeah, yeah. Thank you for your role. Okay. I don't know if I've got any sixes there. I just got ahead of myself. Oh did you? Yeah. What? Wind on fives. Fours. Here we go. Three through. So you killed one. Nice. We'll see if he reanimates first. Reanimations five up. No. Absolutely not. Dreadnought is definitely going to charge these guys. Oh come on. What do you mean come on? What do you mean come on? Oh come on me? He's not the animal. Jesus. Come on up. That's all up. Right. Are you charging these into that? I am going to charge them. You suicidal bugger. Yeah. All right then. Either get charged by them or charge them yourself. Pothigiri is going to charge these three warriors. Eranicate is also going to charge us three warriors. The techmarines in there. Yep. The blade god is going to attempt to charge the big beastie. It's going to be a hell of a throw. But what is it for that one? It's like 12. Is it 12? Dreadnought into the warriors. I'm going to start with the blade god because it's unlikely but let's see. Double six. Come on. No. Apothecary in. Nine. It was a 10. I think it was a 10. Eranicate is need 11. Oh. No bother. Eranicate it in. Yeah. They got a sprint on that. Engage boosters. Dreadnought into the warriors. Here. Oh. 10. That will do. That will do. Nicely. Seven. Which is fine. I didn't know if it was a good idea anyway but the thing is I'm not going to have points for Overwatch. Oh, I'm in the ruins. I will set to defend. Yep. That's fine. Oh, those guys. Just reminded them of a rule. Yay. Hitting on threes. Ouch. Chihuahua. Strength is six. I'm wounding on threes. Very good. Minus. Four. Two dead. But this is the important part. Do, we, re, animate. So five. Two rolling ones. One. One comes back. So the one's dead. You need two to go through. Threes. Okay. Okay. Not bad. Not bad. Fours. Oh. Shit. That's it. That's cost you so much points now. Punch into the eradicas. Okay. Three ups. Oh. Yeah. Toughness five. Yeah. So fives. No. Didn't expect that. That's fine. Dangerous. I shot quite a lot of them as well. You did. Yeah. You shot four. And now five have died. So there's a potential. Potential of one running. And then the other one taking attrition. And fives and sixes. Or ones and twos run. So they could still disappear. Okay. So they could still go. They could. Dreadnought over here. So he has, like I said, four base plus one for the claw. Hitting on threes. Woo. Fuck's sake, Dreadnought. You're running out of steam. Wouldn't that, wouldn't it on twos? Yeah. That's good. So I'm assuming that's three dead. Five to rolling ones. Wow. So you killed one. And then my librarian. Heck yeah. I get to attack threes. Okay. Pretty good. Fours. Very good. Minus one. Oh Jesus. You did heal yourself max though. Good job. You did heal yourself max. Really good job. Never mind. You're back down to half. Oh wait what? How many, how much self did you have to start with? Four. Three ones. You did this to yourself. I mean I did this to myself. You could have fallen back. Right. Okay. Fuck that. Fall back. Anything I am. Threes. Oh. Rending on threes. Oh. Fucking hell. One dead. Is it just one dead? Yeah. Oh, but is it though? Is it though? I don't fucking know. Oh Jesus. No it is. Get out here. Here that need to take attrition. So this is it. If it's six. One runs automatically. Yeah. Oh. That was close. I killed five. You killed five. Yeah. So our leadership 10. Damn it. Very close. Very close. Damn it. Right. Okay. It's all coming down to the little plays. So 10. Four. We're coming down to the wire. So I gained one CP. I have that, that and that. So another 15. Wow. It takes me to what was on 37. And now I'm on 42. Now I need to, I need to try and score attrition and get you out of table quarters. Okay. Living metal. My overlord is now on full wounds. That's five. You killed them all. So I need to technically kill two this turn. So I think it's just on turn movement phase. Okay. Turn four. Movement. Yeah. Now pretty much. My scorepex moved a regular eight inch movement from there to there to hopefully kill a squad. It'll be very unlikely, but you never know. Dice might be my favor. Technomancer is staying there. He's an infantry though. So he could raise banner. So I'm going to raise banner on that one. I'm going to also raise banner with the overlord on this one because it's just any infantry I think can do with the keyword. Yeah. Double check that one. And I've fallen back with these warriors so that on your, on like McClure's next turn, he hasn't got that objective and I've stayed alive. And I'm just, because I've got OBSEC here, that's really helped me. Shoot in phase. I am going to shoot. It seems like overkill, but if it works, it works. Pretty much. I'm going to shoot the mega laser into the one wound of Barthakuri. Heavy D6. So we get... Is it going to miss? Probably. 50%. Fours. Fours. Oh. Sweet. Well, it's still mine over. So strat 10 against... Choose. So twos. Yay. Oh my God. It's a one. He survived. He's so hard. He's like, okay, let's go. Oh, that's just terrible. He's so old and he's so hard. Oh my God. And then I've got the Gorse as well from that coming in. And I'll shoot that into your blade guard. So that is Twin Gorse Flayer, Rapid Fire 2. No, you are. I am. I could have charged you. Yeah. Of course. So that's actually four shots. You know, I should have done. I should have moved that to block you from charging me. That would have been a good idea. Pause. No. Okay. Pause. Yes. Mine is a one, baby. Three up. Three up save. Yep. On the charges, I will charge here. Do you have CP too? I don't have any CP unfortunately. Sweet. We've got four Scorpics going in double one. Come on. No. It was a one though. Cut him. I get an extra minus one on the AP. Eight attacks coming from the small ones. So we'll do those first. Three is re-rolling ones because of hating everything. Well, I'll take that. Strength five. So three. So three's. And this is minus. Normally minus three, but it's minus four because of no block. So damage is two each. So two, four, six, eight damage. So two, yeah. One is on one wound anyway. So five die. Yeah. Five models are gone. And I haven't finished with the big blades either. Maybe it was going to be overkill if I spent the CP. Just dropping. Six attacks coming in from the big re-blades. So it's three's re-rolling ones. One miss. And this is strength plus three. So it's strength eight. Two's need some ones here. Oh, yeah. You got so three through at minus four, but it's minus five. And their damage three each. So I just, have you just survived? Just survived. Sergeant is hitting on three's. Oh, wow. Wow. Oh, that is not good. That is, that is awful. Five's to wound. No. Not good. That isn't good. Combat here. Yeah. So do your big dready. Big dready. Five attacks. Pitting on three's. Oh my God, man. What is going on in combat? You have really run out of steam at the end. Two's. Yeah. Two's dead. Yay. Come back. Nope. No. Two dead. Librarians attacks. Oh, come on. Pitting on three's. Two's to wound. Two dead. Two dead. Five's. We're rolling ones. Oh, this is exactly the same as what happened last time. Hey. Two died. Now I have to attack back. Come on. Librarians survived. So three's first. Okay. Four's now because strength four. I'm the librarian. I assume. Yeah, librarian. Sorry. So two through at no AP. Ah. Oh. No. Dies. Oh, that's actually not good. Well, it is. Well, it doesn't, yeah. It doesn't make a huge difference to be honest with you. Got ready a God machine thing. So, yeah. Well, no, I'm just thinking about my attrition. Oh, because at the end of the battle round, which is this is my turn. So you killed my immortals and I've killed your librarian. So I would really have wanted to kill them. So actually having the extra attack might have given me four points there. So if I roll a six, if I roll a six, then some run. You're all right. I'm okay. I'm okay. Pass morale. I know I'm just saying, but I haven't given myself those. All right. Okay. The end of your turn. So you're, you are in every table quarter except for this one. So only get two points. Oh, morale for this guy. Oh, God. Yes. Oh, God. Yes. How many? You lost all of these. Seven. Was it seven? I think so. Yeah. So what's his leadership? Eight. Eight. So you need a roll of one. No. So he's gone as well. I do get my attrition then. Oh, okay. So that takes me to 12 for attrition. That's an extra four. Take me to 48. Actually. He's there. He's there. He's there. He's there. He's there. He's there. He's there. He's there. He's there. He's there. Both of Gary's going to try and heal himself. He's going to give himself a booster jab. Give himself another skill. Excellent. Excellent. There. He's up on two. Okay. Here we are. So, right. So I'm going to declare some shooting. Right. So the dreadnought is going to use the heavy flamers on the warriors and the melted gun. It's going to use the grabflux bombard on that. Assuming I can kill the warriors with the rest of the firepower. Right, okay. So we will do that. So on the warriors, 2d6 shots. Seven. Yeah, that should kill them. Wounding on three. Two. Wow. Oh. Wow. No. You haven't killed them. You haven't killed them. AP minus two. Okay. So that's a... There's a chance. Six shots. Six up now. Six up. Minus one. Oh, it's minus one. Okay. So five up. So you killed one. Yeah. And he's not... Melt a gun on them as well. Oh, did you do the melter as well? Yeah. So you killed one. Another one's dead as well. You killed two. And because you were conditioning that. Yeah, I can't. Yeah, do that. So now I get to reanimate those two. And one comes back. Sticky little warriors. They really are. So hard to get rid of them. The eradicators here are going to shoot these warriors off this point. Yeah. Just get rid of those guys. It seems overkill, but I've got two red dice here that'll do. So multi-milter and the normal one. Yep. These twos. Yeah. Yeah. Toughness four. Yeah. Take those away. I don't even get to have them. Big gun. Big gun and never return. The blade guard are going to shoot their pistols on your warlord. Yeah. This is it. This is where you can get your six victory points here. Yeah. One misses, but I've got a six. So that's three. Five's the route. Toughness five. Yeah. If it's fours. One through AP minus one. Okay. Four up. Weird thingy he's got. Oh, one damage takes him down to four. Neovolkite on him as well. Okay. Threes. One misses. Yep. Fours. Any AP? AP minus one. Okay. So four up. Oh, it's down. It's two. Oh, he's on two. And now the tech marine is going to shoot at him as well. So the tech marine's got D three shots. Yeah. Lovely. Three shots. Neaten on twos. Oh, that's what you want to see. Strength eight. Threes. Threes. That's not what you want to see. That's bad. Bad. AP minus two. Okay. So four up. Hey. These shields rubbish. Right. Okay. So now. Damage two, that is. If I like kill them. Yeah. But it's not over yet. It's not over yet. It's not over yet. Hold the fucking phone. Where's resurrection protocols? So four up. I mean, is it worth it? It's a charger anyway. I will charge it anyway. Probably. I mean, this is it. He comes back with a six. And how many D three wounds? Whoa. Whoa. It's an easy charge. It's like, it's like a six inch charge. Okay. Yeah. Tactical squad in your space. Yep. Plasma cannon overcharger. Three damage. We're going to D three shots. Two shots. Nice. Hitting on threes. Both hit. Hitting on threes. Toughness five. AP minus three. Two six ups. Oh. Three damage each. Two dead. I'm going to take away these guys. Five bullets. Oh, they're definitely dead because as soon as that captain gets in there, they're screwed. Oh, good. That is good. So five at AP. No AP. What doctor are you in? Assault. Assault. So three. Three. Oh. Oh. Oh. Oh dear. Another one dies and one's on two wounds. Two wounds, yeah. Two wounds. Jesus. The tactical Marines have brought the big guns. What's going on? They really have. Okay. So now I got to reanimate these guys. The scorebacks are like, this is not how it went. It's meant to go. Tactical Marines. Can you believe it? We can still use them. Right. And a five up. Oh, it's only two. No. It's fucked. Get out of here. Auto pistol gun thing. Yeah. Hitting on twos. Wounding on fives. One through and that's AP minus one, I believe. Four up. Oh. How much damage? Just one, I think. You still have to charge him. Charges, I guess. I think that's all the shooting. Yep. The blade guard into your guy. Yeah. Captain into your dude over there. My one scorepeg. So blade guard. Yeah, that's in. Seven, that's in. Okay. So hit on threes. Oh God. Yeah. He's dead. He's so dead. Yeah. Was it worth resurrecting him? I don't know. Probably not. Okay. Wounding on fives because that's strength four. I'm toughness five. That's strength five. Sorry. Power sword. Okay. Strength. So there's five wounds. AP minus three. We got five four ups. Should we just do one by one? If you want. Let's go. Oh. Got four more. There we go. Oh. Another one. Ah. 10 minutes. And then you can't even command re-roll. Deed. You got him. So that is six points. Yep. So that takes you to 49. Hitting on twos. Okay. Ah, they all hit. Threes actually because he's a power fist. Sorry. I'm a terrible person. I don't care. Wooden on threes. Oh. God. One is it or two? Two. Yeah, but what's AP? Minus four? If it's minus four that he's dead. Yeah, it's minus four. I'll just take him. He wasn't going to survive long. I can guarantee you that. Combat. I get to choose something. You got to do something. He's got 11 wounds. You never know. Fix this combat. Eight. Three ups. One goes through. What's the toughness of them? Seven. Oh. Five. Oh. Nothing. You get to attack back. I'm going to eat some more. Do I just take them away? He's actually rolling good enough once. Fucking hell. Twos. Yes. Ah, yeah. Well done. Okay. So you've killed three units. You've basically denied me attrition. So that's the end of your turn. Do you have anything to score except for... No, I don't think so. That's it. That's the end for you. That's the end for you. That's the end. Time to die. Oh man, that sucks. But yeah, yeah, I think so. Outrageous. This is outrageous. Look at the table. Come on. So it takes me to purge. That's at the end of my turn. But I have two points on the mission-specific objective. You know what? This is what's going to happen. I'm going to fly the 10 inches and shoot him. What? Not the opponent, Harry. He's going to die. He wants this. Healers versus healers. Outrageous. Techno against an 80-year-old dude. At least. I literally have two models on the table. This is just crazy. Right. Assault four, threes, and sixes are two hits. So I gain an extra hit. Sweet. Strength six against toughness four. So threes. It's not looking good for him. Oh dear. Minus two. Minus two. Here. Five up. Five ups. Two through. Damage. Two damage each. Oh Jesus. Four damage. Four sixes. It's been done before. Four sixes. Oh, it just doesn't make it. It doesn't make it. I'm going to command re-roll it. Command re-roll it. Six. No. No. Oh yes. Should have command re-rolled the armour. Got him. That would have made more sense. Dammit. Hypothicary. Oh well he had to go. He did so well. He did really well. He did so well. There's a chance I could one-shot him. No. No. Stranger things really. Really? Yeah. Heavy D6 first. Okay, there's no chance I can kill him. Dammit. You're terrible. It's been so terrible all game. Okay. So fours to hit first. No one. It's getting worse. Strength ten. Threes to win. So threes. Oh. It's through. Minus four. Invulnerable save. Saved. Get out here man. It's crunch. What? One shot the fucking daddy dreadnought. I don't think so. If I got six shots. Yeah. Get out here. If I got them all through. If you all missed for them it was just likely. Yeah, no chance. Come on. Takes me into morale no morale. And then I score. Purge. Keeping you out of table quarters. So I score. Nice. I score two more for not a missed table quarter. Takes me to 56. And that is game. That is game. Well done. Well done. Well done. I mean I think I take the moral victory. I'll be honest. Look at the fucking table. You've got two fucking models left. There's a kind of part of this that's not too sure why you got the points here. So we'll put up the points that we counted. Which is what's end 56 versus. 49. 49. And then editing James will put up the actual points. Did McClell win? I don't know. Morally. Morally won. So who's MVP unit then? That apothecary to be honest. It sounds crazy the Leviathan caused a bit of havoc. Yeah. The tech marine was really good as well to be honest. Yeah. But the apothecary healed so many... Well how many things did he get there? Well he brought back. An eradicator. Two centurions. He definitely brought back one. He brought back one definitely. He brought back a blade guard veteran. And an eradicator. So the points why is that how much? Well they're 55 points. Blade guards 35. Not bad for an old guy. Look at them. Look at those proportions. Yeah there you go. That bad boy. There he is. See the thing is with score pecs I seem to lose them. Like they drop like flies even with plus... They're kind of terrifying and everyone goes oh my god kill them. They're so cheap and so dangerous. Kill them. When they do get in combat they do what they did there. Which is kill all of those intercessors. Oh yeah yeah big stuff. And then but that's it. I had 12 score pecs and only five of them got in combat. Just cheating. Just cheating. Can we say I won because of that? I don't even think it landed. I don't think it got a single shot. Oh shit. So if you enjoyed the video leave a like. Until next time. See you later. Yeah. Bye. Oh yeah. Did he have any wounds at the end?