 Some more information has been dropped on mods and with lots of confusion out there amongst the community I thought I'd make an additional video on what else we've learned so far and the natural reply from Bungie in regards to certain loadouts that are possible. How's it going guys? My name's DPGeneric, thank you for stopping by and checking out my video. If you do enjoy it, leaving a like really helps out and if you are new around to and enjoy daily Destiny 2 videos be sure to subscribe. Okay so I've made a few videos discussing mods and also discussing the fact that Bungie did indeed tell a few porkies i.e. lied about us being able to look the way we want and use the perks for the setup we want. Well it seems in fact people this may indeed be possible. We may indeed be able to look the way we want and use the mods we want. So where did this start? So initially we learned certain weapon mods are tied to energy elements and although it has now been confirmed by Luke Smith of Bungie that legendary armor pieces can indeed drop with random elemental energies which is great news but even if this is the case we are still limited to setups we can use because now of the fact we are seeing it seems loader perks are restricted to gauntlets and things like scavenger perks are restricted to leg armours. So with this it seems as though it won't be possible to use a setup where we have gauntlets which have both a reloader perk for hand cannons and a shotgun or a pulse rifle and a sniper or an also rifle and a shotgun or sniper because these individual weapons are tied to different elements and you can see that on screen now we see that with solar we have fusion rifles linear fusions auto rifles sub machine guns and rocket launchers those are tied to solar energy armor pieces void energy armor pieces we have hand cannon perks scout rifles sidearms grenade launchers and sniper rifles with arc energy armours we have shotguns balls lmgs and pulse rifles so with individual weapons like these tied to individual energy elements many people amongst the community thought loadouts were restricted and i actually thought this initially too but Luke Smith of Bungie cleared this up a little for us on twitter yesterday this is what he said this thread is about reloader perks and also mods more general in armor this fall in part two of his gigantic posts he talked about hand cannon mods which can be socketed into void armor for three energy i should have also discussed that there are general mods like small arms loader these general mods which provide the exact same effect as a hand cannon reloader but also affect other small arm weapons cost four to five energy depending on the mod and do not have an elemental affinity associated with them these general mods of which there are eleven are unlocked for everyone automatically so you can start to tinker right away basically when you want to specialise your weapon it requires matching your armours energy type and then you get an energy discount on socketing the mod so Luke Smith referring to hand cannons on twitter states basically that if you direct your armor loadouts to individual weapons mods will be tied to certain elements which we know but if that isn't the case there are mods that reflect all weapons but cost more points to use unsaid armor pieces as they don't require a certain energy element and there are 11 of these mods in total which will be unlocked from the get go for us to play about with now the 11 mods he mentions he doesn't go into detail about and with these 11 mods i do hope they cover all areas of weapons like scavenger unflinching and so forth and i've actually gone back over to a recent stream and figured out all 11 mods he's talking about and it's good news and we'll get into that in a second but as you can see on screen now this gauntlet piece and this is how it works if you wanted to use a hand cannon loader seen here this will cost you three of your 10 energy points enhanced hand cannon loader will cost you five of these points now if your second weapon in your setup is a shotgun and you want a shotgun reload perk we see large weapon loader covers this but costs five additional energy points so certain loadouts do seem possible but like i said there are many more loadouts people want to use that cover more than just reload perks so let's hope luke smith said with these 11 additional mods they cover all areas of said perks and it's good news people now going back over the stream it seems as though we do have these perks which cover a variety of weapons for target acquisition too seen here reload perks as we see light weapon loader rifle loader and heavy weapon loader we also see unflinching perks too and guys we also it seems have dexterity perks which do the same now these perks these 11 perks the two target in acquisition mods the three loader perks the three unflinching perks and three dexterity mods 11 in total are not tied to any certain element so we can indeed use the loader we want to use it's just a case of mixing and matching said mods now something else i noticed which it seems no one else has actually spoke about is in fact dexterity mods are like specific weapon mods and tied indeed to their corresponding energy elements so here we see the machine gun dexterity mod with its elemental icon on it that being arc but going back over footage from the viaduct about a month back we got a quick glimpse at the artifact which reveals that this includes weapon mods too like here we see pull shroud for dexterity and because it seems the artifact is just another addition to add an extra perks or mods to our loadouts there's a whole host of other options i believe that will be available to ones loadout with the artifact so rest assured guys as i know reading a lot of people's opinions on armor 2.0 many are still confused about what's actually possible to do with your loadout but after seeing just a minute bit of actual information and putting two and two together i can guarantee you guys the new system will be as good as we initially thought it could be and in reality we won't be limited in making the perfect loadout it's just said loadouts do come at a cost and that cost in my opinion is a great great thing but yeah guys i hope the video clears a lot for you if you know anyone still confused about them at feel free to share this video with them but on that note we have come to the end of the video guys if you enjoyed it leaving a like really helps out if you are new around to enjoy daily destiny videos be sure to subscribe and if you never want to miss a video i upload you can turn notifications on by hitting that bell button but guys thanks as always for stopping by hopefully you enjoyed the video and hopefully i will see you on that next one