 So you don't know how to get anime style from Blender to Unity, not a problem. Now I'm gonna assume that you've already exploited your character as an FBX to Unity. If you don't know how to do that, I have a video for it right here. You'll also need to have all your texture maps ready beforehand, so make sure that you have your Albedo color, your Ambient Occlusion detail, and a Shadow Color Map, which is honestly just the normal color map but a little darker. Okay, so in my humble opinion, the best solution that I've found is called Realtune Shader. It's normally 28 bucks on the Unity Asset Store, but it's super easy to use, and right now there's a Black Friday sale, so you could get it for half off. Anyway, once you have it, if you go to your Unity project and activate Realtune from the Package Manager, you'll see a new file on your game. If you click it and go to Examples and Realtune Demo, you should see this Tai Chi guy. If you click on him and check out his materials, you're gonna want to pick one and Ctrl-D to duplicate, and move that into whatever file you want to keep the textures for your character. At this point, you need to set the material with your Albedo and AO Map. Remember, in Blender, each material had a color and a detail. Well, it's the same here in Unity. For every material on your character in Blender, you need a material in Unity. So for example, this character had two materials, one for her body and one for armor. So in Unity, I would also need two materials. But for the tutorial, let's just work on the body. If we click on the material and open the Texture tab, we can just drag our color map right into here. Then if we go to the Shadow tab, we can drag our shadow map into here and our ambient occlusion into here. Then we just drag the material onto our character and you're done. Just drag the material where it's supposed to go for each part, and if you want to change the outline thickness, you can click here and adjust the width. But that's pretty much all you need to get this shader started in Unity. Hope that helps and as always, hope you have a fantastic day and I'll see you around.