 What up ladies and gents? This is going to be the legendary video and here We're gonna talk about how to get the legendaries in shadow lands how it all works the system behind it and You know give you get you guys a little bit more information on what's going on with it how it works And then we're gonna talk a little bit about the powers. You know that the legendaries provide all the different available options and I'm going to Put a spreadsheet in the description that has all the different drop locations For the legendary powers themselves So without further ado, let's get into it So I guess the first thing you'll want to know is you know, how do I go about getting these legendaries? What do I have to do and? There are a few different parts that you need to create a legendary you need a base item Right now on the beaters of ender But on live these base items will be achieved through professions. So the cloth ones obviously will be from tailoring Necklace and ring will be from dual crafting Etc. Then the second and third things that you need are two missives Of the stats that you wish to have on your legendary so this gives you a lot of control Over what stats will be on your legendary. It's not gonna be random, which I think is fantastic from Blizzard Something we've been asking for for a little while. I would say so really really happy about the way they've gone about doing this The next thing that you'll need is soul ash and this is Not as simple as just buying a bag of soul ash from a vendor thought and silver. I'm afraid the soul ash will come from torgust and As you complete tears through torgust you will obtain soul ash once per week for each tier that you do and I believe if you complete say tier five or something you get the soul ash for all the tears beneath that tier So you don't have to keep farming the same thing mindlessly, which is nice considering The pain that we've been going through with the visions in BFA. So definitely change The final thing that you will need to craft a legendary is a legendary power depending on which one you want This will be the special effect that makes your legendary unique. I Guess it's important to know that you can use one legendary at a time at least for you know The foreseeable future, maybe it's something later on an expansion will allow us to use more but for now It's only one So to obtain these legendary powers There are they basically drop from all kinds of different content. They're viable from rep vendors They drop from dungeons from raids from PVP Basically all kinds of different content and sort of in the way that you know, you you've got essences in BFA, but it looks to be a lot less grindy which is Definitely a plus Because this means it's most likely gonna be more old friendly than BFA was fingers crossed fingers crossed So let's take a look at some of the legendary powers which are actually in the adventure guide so that Makes it easy easy viewing for us, which is handy So there's eight powers that are generic to all classes then you have four that are generic to your class in particular and Then you have four that are in particular unique to Whichever spec you are playing So we have four for holy four for shadow and four for disc Now it's important to note that you can actually use these legendary powers Even when you're in another spec at the moment, so for example, you can run shadow Or rather you can run a shadow legendary as disc Because obviously as disc you have mindblast you have shadow or death you have shadow fiend you can make use of this much in the same way that the Azurite talent Death throws in BFA was usable by disc And was actually one of the best Azurite traits So so far you can do this Whether or not Blizzard Kind of limits this going forward. We'll have to wait and see. I hope they don't I think it makes for more interesting choices But let's get into the more generic powers that are available So we've got echo of eonar Summon a spiritual familiar to your side your spells have your spells and abilities have a chance to send your familiar To a nearby ally increasing their damage and healing by 10% for 15 seconds If no allies are present your familiar will flock towards your nearest enemy increasing your damage against them by 8% 15 seconds so this kind of Lends itself to both group and solo play It's gonna be interesting to see how Well, these legendary powers are balanced because I feel like some of them are clearly going to be better than others But again remains to be seen We've got judgment of the arbiter Dealing damage has a high chance to release a blast of spiritual energy 596 holy damage. I'm guessing this is going to scale if another ally who bears the judgment of the arbiter is within 5 to 20 yards of you the blast will also up to them dealing 596 holy damage. So this is one of those powers That scales up depending on you know, how many people are using it which is kind of cool We've got Norgannon's Saga city sagacity Casting a spell grant sagacity stacking up to 10 When you move you are able to cast while moving for 0.5 seconds for each stack So potentially up to 5 seconds moving while casting this is this is very reminiscent of a legendary in Legion the boots Nice to see that coming back. I feel like this was quite tough to use well But I think if you can use it well then it definitely can Help you make uh, what's it min max? I guess in certain situations We've got sephaz's proclamation Reduce the effectiveness of crowd controlling effects by 10 successfully applying a loss of control effect to an enemy Interrupting an enemy or dispelling a target Will increase your secondary stats by 53 for 15 seconds. This cannot occur more than once every 30 seconds Um, I'm not going to go too much into this I don't I just want to gloss over most of the stuff and just kind of talk about what the the powers are themselves rather than kind of Getting too analytical. Uh, we'll do a tier list video Uh, coming up next Where i'm going to talk a little bit more about these powers in depth. I don't want to make this video too long so I'm just gonna press on Um, we've got stable phantasmer lure increases phantasmer earned by 25 Looting phantasma from enemies has a chance to summon a phantasma demon Which will begin running in a random direction Killing it increases phantasma and the entire party by an additional 10 for one minute. I mean this is definitely An interesting one. Um At this point, I don't even know what phantasma is for i'm guessing it's something to do with torgast Uh, so yeah looking forward to seeing seeing if that's Gonna be a big worth We've got a third eye of the jailer killing a creature and the more increases your damage by 2 killing a creature with the same name Continues to stack this effect up to five times Stacks are reset if you kill a creature with a different name So it very much looks like blizzard wants us to swap around which legendary we're using like a lot depending on the content that we're doing which is interesting because I feel like they haven't really Had that in mind in the past like it's kind of been a side effect of just people wanting to min max But I don't feel like blizzard has really ever actively Created things With that in mind. I think this this is definitely headed in that direction, which is definitely interesting Uh, the first time you damage an elite enemy absorb the next 13k damage from that enemy and reflect it back to them that's cool You may have one shield active at a time and this effect may only occur once every minute Killing an enemy has a high chance to summon an explosive moorat at the corpse's location After six seconds the moorat will explode dealing 358 nature damage to all known by enemies poisoning them and increasing their damage done by 5 Um, I think some of these some of these powers definitely need tuning by the looks of it Right onto the priest legendaries. So this is where we uh where we get a little bit juicy with this stuff So we've got measured contemplation Uh For every 15 seconds that you do not cast shadow mend or if you're in holy flash heal The healing of your next shadow mend or flash heal is increased by 50 percent. This effect can stack up to four times Okay Twins of the sun priestess power and fusion also grants you 100 percent of its effect when used on an ally So that's cool. That's really cool I really enjoy using pi as it is so Getting extra value from it can't complain, right? When purge the wicked expires on a target three allies within 30 yards of the target are healed for 657 okay, and the final Priest generic legendary is vault of heaven's leap of faith instead causes you to leap to your target and has two charges So this was actually a glyph Before glyphs got retired I believe it was was it wad? Can't quite remember it was it was the mop or what I believe um, is this was actually a glyph that Basically reversed your grip But this is going a step further and giving it two charges. So this looks like it's gonna be really fun to use Um priest mobility as we know is not great. So having this is gonna Be a big boost in certain situations. I'm a fan of that And then on to the disc legendaries we've got four of them We've got the penitent one power word radiance has a 50 chance To cause your next penance to be free and fire three extra bolts So this is going to be like penance on steroids when you get that Sad that it's only 50 chance to proc because radiance isn't that commonly used but Looks looks like a A cool effect when it does Then we got crystalline reflection So this is this is reflective shield uh From when the reflective shield go was that catta the last time we had a reflective shield I can't even remember. It's it's been so long So it's nice to see this coming back power word shield instantly heals the target for 552 And reflects 20 percent of the damage absorbed. So this has actually already been nerfed once on bisa. It was 30 percent Uh nice to see the healing portion of of powered shield coming back as well. So I think this looks like a really decent pick And then kiss of death reduces shadow of deaths cool down by eight seconds and causes its damage to trigger atonement when used on targets Below 20 health So currently when you shadow a death someone it actually doesn't the the damage portion doesn't count towards your atonement healing So what this is doing is when you're when you're executing something with shadow of death It will cause atonement healing Uh, I think the the big takeaway from this is the reduction in cool down by eight seconds That will bring it down to 10 seconds cool down, which is going to be valuable in pvp. I think in certain certain comps So, yeah, this one looks very decent very solid And then the last one is clarity of mind during rapture powered shield costs 20 less mana and applies six second longer atonements Uh, so definitely good for mana efficiency a bit more of a pve one there. I think by the looks of it I'm going to take a look at the holy ones and then finish up with the shadow ones So this would be fun to read zhanshi return of archbishop benedictus Uh after spirit of redemption expires you will revive at up to 100 health based on your effectiveness during spirit of redemption After reviving you cannot benefit from spirit of redemption for 10 minutes So what's this like a cheat death for holy priests by the looks of it? That's cool. That's really cool And we've got harmonious apparatus Circle of healing reduces the cooldown of holy words sanctify prayer of mending reduces the cooldown of serenity And holy fire reduces the cooldown of chester. So this one basically is Increasing the pool of spells that reduce their corresponding holy words, uh, which I think is cool I think that this definitely will change the way that you can play holy and will Allow you to play holy in a slightly different way. So I like that I think that's a really cool legendary Uh flash concentration each time you cast flash heal Heal has its casting time reduced by 0.1 seconds and healing increased by 3% stacking up to five times uh I believe this lasts. I believe the buff lasts for 15 seconds Uh, I think that this is going to pigeonhole you a little bit too much into Making sure you always have this buff stacked at five Uh in order to get Like most value out of it. Uh, so I don't like that, but it's a cool design Um going back to measured contemplation as well I feel like the 15 seconds is too long. This this is very similar to The depths of shadows uh Trait in bfa however That continues to stack again immediately what while you have to wait 15 seconds for this to stack so I think that if You do have to cast a mend like at 14 seconds or something You're gonna be punished pretty hard for that by this legendary and lose a lot of value out of it. So That's a little bit rough in my opinion. Just going back to that real quick Uh, the last one is divine image when you use a holy word spell You have a chance to summon an image of naru at your side for 15 seconds Whenever you cast a spell the naru will cast a similar spell Um, I mean, I think this again comes down to the scaling whether or not it's it's a big one, right? Like if the naru is is doing like 10 of your spell in terms of value, then it's not great Uh, but yeah, we'll have to see we'll have to see the I feel like tuning has not been done yet on beta. So Eagerly awaiting that one to see which classes are going to be fully meta Beyond their class design Uh, the last four are for shadow. We've got pain breaker. Psalm shadow of death consumes six seconds of shadow of pain and vt Instantly dealing the damage to the target and generating 10 insanity So this is kind of going to change the rotation a little bit of shadow I feel like uh, whereby if you're using this you just want to death. I'm gonna call that in pretty much By the looks of it Then we've got shadow flame prism Mindblasting shadow of death cause your shadow fiend to teleport behind your target Slashing up to five nearby enemies for 2.4 ish k shadow flame damage each time a rift is triggered The duration of shadow fiend is increased by 1.5 seconds. So this is actually Really good for burst and we'll Kind of Demand that you're mind blasting and deathing again on cooldown while shadow fiend is up So this is this kind of legendary. I really like because it's changing your rotation. It's changing how you're playing your class And I think that's interesting. I think that More stuff needs to be Built with that in mind Mindflater mindset have a chance to spawn avoid tendril or void lasher that channels out your target for 15 seconds Generating three insanity every 0.9 seconds. So this is just a proc essentially that gets you extra insanity Um, which is what I mean about it not really changing your rotation Like you're not going to play differently because you have this in my opinion And the final one Is talbadar's strategy While you have shadow of pain devouring plague and vt active on the same target your mind blast deals 30% more damage. So is that 30% more damage on the target or just 30% damage in general? I feel like that tool tip needs a little bit of clarification But yeah, I mean this definitely looks solid like obviously when you're when you have your vt Up your pain up and then you pop devouring plague on that target. You want to be bursting that target So having mind blast deal more damage is definitely something that you want So definitely not a bad pick either Uh, it's going to be interesting to see how the numbers break down In terms of what's strongest and whatnot But yeah, that's that's all the legendaries guys. So this was the shadowlands basic legendary video. Thank you very much for watching guys Uh, remember to check the description if you are interested in any further info on or more specific info on You know drop locations, uh, which slot these legendaries can go in that sort of thing Uh, as I said, I'll put that in the description The next video will be most likely a tier list Uh for different types of content Where I rate the different legendaries and we kind of Go through them in a little bit more depth and detail to figure out which ones, you know We really want to try and get and focus on getting Which ones we think are going to be a bit, you know awful Which I'm sure will happen. It's usually a tough thing for blizzard to balance Uh If you guys like the new shadowlands content, I don't say this very often But please do give the video a like drop a subscribe on the channel if you haven't already Um, it will be much appreciated Uh until the next time. Thank you very much for watching and have a good one