Final part of the two-parter started yesterday. Would you believe this spawned from #207?
Thrasher (or rather, Damnd) is a rather unconventional boss by Lord Sinestro. While most bosses fight normally, he plays like he did in FF1, mainly relying on strikers. He can call a red Holly Wood to throw a molotov cocktail (this is unblockable), a normal Holly Wood to do an aerial attack, an Andore to charge the opponent, and supers including Katana (Sodom) to charge slash and Rolento to drop grenades. Edi E. also appears when he's low on health to help out. The main problem is the amount of strikers his AI sends out. It's maddening. Also, unless you can grab a lot, not much will hit him. Quite fun to fight though.
Guy.....dammit do I need to say more? Go read the description for #213, and the one that one lists. Not much new to say here. HOWEVER, I did notice that throwing the same time you get hit with the fire attack screws him up. This is caused by the fire gethit sprites being a custom state.
Char used: Guy by Phantom of the Server
Against: Thrasher (Damnd) by Lord Sinestro
Stage: Metro City Slums (Day) by Nightwing
BGM: Final Fight (SNES) - Slums parts 1 and 3