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Playing with OpenGL lights in Jitter

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Published on May 29, 2012

Studying the core of my huge project myUniverse using Max6 & Jitter, I'm testing to implement very basic (and not yet cute) functions just to illustrate things and testing performances of my routines...

MORE INFOS:
http://julienbayle.net/2012/04/23/myu...
http://julienbayle.net/2012/05/21/des...
http://julienbayle.net/2012/05/28/myu...

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