 Hello, and welcome back to The Craft Box. My name's Brenton. Today, we're in episode 22 of the Wizard101 Death Walkthrough. Last episode, if you haven't checked it out already, we started Chelsea Court, so you go check that out. And today, we are going to be finishing off Chelsea Court by talking to Miss Marfley. I'm glad William Pugsby could help you, but I'd rather not know what you had to do to get it. I've been observing the clock tower. There's no better time than now to rescue your man. Use the password and enter the clock tower. Take care. Your man must be in the clock tower. Use the password and go inside. Eyes peer through a hole in the door and a voice issues from inside. Password? Once you give the password, the door creaks open. Yep, that should be good. Should be good. Let's go! He thinks he's so cool, but he's not, so that's cool. Luckily, they're not life. They can't shield against us, which is good. But they have no health either. What the hell? We can kill the gearhead with a vampire, and the other we will use a skeletal pirate for, I think. Just to make him feel like he's better. Actually, no, we can want it, and then he should be a vampire kill. Perfect. Thank you for that weakness. Much appreciated. That makes you guys easier to kill. I know it's meant to work the opposite way round, but in this instance it doesn't, unfortunately. Hopefully, that means that they are both a vampire kill. Correct. Comprende? Comprende. Vampire kill one. Boop. There we go. Amazing. Boop. Okay. There we go. And perfect. 5-2-7. Boop. There we go. I mean, they haven't hit me yet, so I haven't actually got damaged, but that's fine. Cyclops. Oh, hello there. G'day. I see you. Get an eye. I didn't say eyes because you've only got one eye. That was a really good joke. So funny. Let's go and blade again. I mean, I say I'm funny, but at least someone laughed, and even if it's yourself, like, if you ever say a joke and no one laughs, just laugh, because then at least someone laughed, and my phone is, like, doing crazy things. At least someone laughed, and then it makes you feel better inside, even if it is yourself. I mean, I do that all the time, so maybe it's just me. I'm just weird, probably. I mean, sure, poison, why not? Well, it's poison. Sure, I haven't used poison for a while. We'll do that. They'll be dead either way sometime. 60. 219. Just slowly clicking down. The only problem with DOTs is that they take forever. Like, oh my god. Take so many rounds, and all those rounds you could possibly die. That's the only reason why I hate DOTs sometimes. They're good, but it means you have more chance of dying. Like, watch this, he's nearly dead, but he's not dead, is he? Luckily, he passed. I mean, what else would he do? I don't know, but he passed. Um, yeah, 27. There we go, he's dead. Perfect. There we go, that's that battle done. Yay. Okay, Baxter, hello. Okay, um, see ya, let's go back to Miss Marfa-Lee. And we will wrap up Chelsea Court. Um, yeah. Pretty much. And no, I'm not finishing off the episode just like that. There's a bit more. The reason why I had to split this into two episodes is there's a bit of dialogue after this before we go into the next area. So I'm like, well, I could either make an extremely long video or two short videos, so I decided why not two short videos? I found him. I never doubted you would. A pleasure working with you, young wizard. I'm sure I'm not the only one who's impressed. Speaking of Mr. Bones, you best run off to see him at Digmore Station, where he's coordinating with the police. Tell him I said hello. That must be a code word for something. Um, yeah. What I really love about Chelsea Court, let me just say this now, is that there's literally no defeating collect quests. Like, what the hell? Why? It's great. Absolutely fantastic, but like, why would you do that? Like, what? It's so out of nature for the game, but it's amazing. It's so good. Um, but yeah. Again, always collect, okay, always collect reagents. Cat Tales are great. Um, they're great. Absolutely fantastic. Um, but yeah, Sherlock Bones, hello. Okay, um, so here's the stray cat for this area. Um, yep. And I'll be back when I am at 221 Barker Street. Okay, here we go. Excellent work. Meet me back at Digmore Station for our next step. Okay, I should have probably left a mark shouldn't have I. Let's run back there. Um, so we need to go to the ironworks. Let's speak. We need to go to the ironworks next. I need to use better diction, pronounce my consonants. Um, yeah, we need to go to the ironworks next. And we, that's a dungeon, so we'll do that next episode. Obviously, we won't do it this episode. This episode is going to be really short, I believe. I thought there was more dialogue than that, but that's fine. Um, oh well. That's cool. I see how it is. Game just hates me. That's fine. But no, we will head into the ironworks next episode, so we'll wrap up this episode here to be level. If we level, that'd be great. We do not level. That's unfortunate. Okay, so anyway, thank you for watching. This is a very short episode. It's like, very short. It will probably come up on the same day as the other one, to be honest, just because might as well. Um, because it's like seven minutes. So yeah, thank you for watching. Remember to hit the like and subscribe, and if you haven't subscribed, press the bell so you know exactly when I post another video. Go follow us on Twitter, and remember, craft outside the box.