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The Terrarians: Episode 013 - Mushrooms Mushrooms

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Published on Jan 1, 2012

All items go to their respective class first.
All chests/money/items are shared between all players.
No piggy bank or safe allowed.
Players must play according to the restrictions of their chosen class whenever possible.
Players may only carry up to one full stack of a given potion at a time, unless more are found underground.
Players can decide amongst themselves in which order they wish to purchase certain items from Merchants depending upon both player needs and the situation
Any accessories not clearly belonging to one class or another may be divided up as the players see fit.
All players must start with a fresh character, to be used only for this playthrough. No bringing in any items from outside worlds/chracters.

Class List:
Marksman -- The ranged DPS of the team
Receives any and all weapons that do RANGED damage (e.g. Bows and Guns)
No need to choose one or the other. Choice of ranged weapon is at player's discretion
Receives all ammo collected by the team
Star excluded only until the Mage has capped mana.
After Mage has Mana capped, receives all stars as ammo for the Star Cannon
Armor priority: Obtain the necro set for bonus chance of not consuming ammo
MUST use ranged weapons against all enemies whenever possible.
A backup melee weapon will be permitted just in case ammo runs out
Receives any potions pertaining to the practice of Marksmanship
Receives any and all accessories related to increasing Ranged damage or otherwise related to the class

Mage -- Spams arcane spells to damage enemies and aid friends
Receives any and all weapons that do MAGIC damage
This DOES include, but is not limited to, the Starfury sword and the Space Gun, as they both do magic damage.
Gets all fallen stars collected until his/her mana is capped.
Armor Priority: The meteor set for damage bonus and space gun spam
MUST use magic weapons against all enemies whenever possible
Receives any potions pertaining to magic or magic damage, including SP pots
May be required to be played as a Marksman early on. If so, the Mage is to diverge as soon as possible.
Receives any and all accessories related to increasing Magic damage or otherwise related to the class

Tank -- Slow, powerful attacks and the best defense makes the tank a force to be reckoned with
Receives any and all weapons that do MELEE damage AND have an attack speed of Below Average or less
Average attack speed weapons are split between the Tank and Rouge as decided by the players
Weapons enchanted to an attack speed faster that Average are still fair game, provided their original attack speed is Average or below
Gets health capped first on the team, since he SHOULD be taking the most damage
This rule may be adjusted by the players is everyone agrees it is necessary
Armor Priority: Molten set for bonus melee damage
MUST use melee weapons against all enemies at all times.
Boomerangs and Chakram DO count as melee weapons if slow enough versions can be found
Is the first character that should have a full stack of HP pots
Receives any and all accessories related to increasing Melee damage or otherwise related to the class
This, however, EXCLUDES things that increase Melee attack speed, unless that AS bonus is given by an enchantment. For instance, Tanks do not get Feral Claws, Rouges do.

Rouge -- Favors speed over power, but given the right weapon can out damage even the Tank
Receives any and all weapons that do MELEE damaged AND have an attack speed of Above Average or higher
Average attack speed weapons are split between the Tank and Rouge as decided by the players
Gets health capped second on the team, since he SHOULD be acting as a backup Tank
Armor Priority: Shadow Set for increase Melee speed
MUST use melee weapons against all enemies at all times.
Boomerangs and Chakram DO count as melee weapons.
May be required to be played as a Tank early on. If this happens the Rouge is to diverge as soon as possible.
Is the second character that should have a full stack of HP pots
Receives any and all accessories related to increasing attack speed or otherwise related to the class
This EXCLUDES things that increase Melee Damage, unless that damage bonus is given as a result of an enchantment

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