Surprisingly, this is one of the easiest floors of the entire run. There are 4 keys on this floor but only 3 are needed to progress, meaning you can choose to eliminate one puzzle. The one near the exit (3:20) was an obvious keeper, so the other two I chose were the two right next to each other. In the first one (0:45), the skeleton guard needed to step onto the plate takes what seems like a century to walk over to me, but the snails in the second area spawn favorably. Some are even turned around, lending themselves vulnerable to my rogue's very rarely utilized backstab ability. That is about it to say about this one. I had expected this to be one of the longer floors when I initially planned the run, but it turned out to be one of the shortest.