 Another day another update the developers keep working too hard this time in the workbench engine Let's open the wasp bot blend file that is available on renderer.org for everyone to try this new setting it's a Workbench setting is a way to pre-visualize your your scene the workbench engine is this new engine that is meant to to help you Work better basically so in cycles and EV you set your your shaders to look awesome But the workbench is to actually work right and one of the things that you do when you actually work is to test your your shaders your Everything basically with a different kind of lighting in different situations So instead of you having to move the lights around or try different Lighting setups or HDR now you can actually tell blender Which HDR you want to use as a background and this is can be custom so just a quick roundup of the things that you can do to test your shading you can see it with a different but Single-color you can also use random colors and then flat lighting studio lighting Can shadows you can have all this kind of stuff you can also see the textures So you can actually see just textures applied to your model, but you can also In this new way of pre-visualizing is changing the HDR So you select it from a list right now There's only there is the default which is nothing and then there is one that is included for now They was taken from the cloud. I think it's from Greg's out. It's It's an HDR basically that you can just move around and you can test the Your your scene with this HDR. So if You look around you will see it's a bit pixelated They ideally this could be hidden or even blurred in the background. So you don't actually look at it You just care about the lighting and with this lighting you can also change the rotation you can Rotate just to see how it looks you have these two little balls here down here, which are for Like a pre-visualize how it would look in a completely Metallic sphere this case completely reflective and the second one right now. It's a bit Reflective, but yeah, it's gonna be completely refused So you have a way to compare is very common in game engines I believe I'm just just to compare how the material look in a Something that it's generic right completely metallic completely diffuse Something that's gonna be added to is is a color palette there so you can see how they react how colors react But basically also you would be able to hide these little balls if you don't feel like them But the coolest thing is that this HDR so you can pick them you can add your own so In your Blender installation when you install your settings when you have your your scripts your add-ons your presets For the time being these will have a better UI, but for the time being you can to test it You can make a folder called data files inside you can make another folder you have to that is close to the lights and Inside there are two folders that you can use where you can add your own HDR in this case for the HDR the folder has to be called world and There you can place anything for example I have the Blender Institute here that I like and the Verde images They can be JPEG, but they can also be HDR and if you close an open Blender again, you would see the Options here available basically so when you are in HDR you can select them from the list So the ones that was added and and the ones that were already built in with Blender So in this case you can be at the the old Blender Institute when we were in the south of Amsterdam and you can rotate So this is an easy way to personalize. I want I want actually I want to see the the wasp with this background you can check how is your your scene doing with the different kind of lighting and Let's let's bring it to the Blender Institute Nice Of course, this can be affected by the lights here if you can disable if you want to disable the lights you can disable anything basically and See it only affected by it I think for right now the implementation is still a work in progress is being affected by the Studio lights, but ideally it won't and in the final implementation is going to be only implemented by the Oh, sorry only affected by the HDR so you select so it's a work in progress But it's actually pretty pretty neat because then it means that you don't have to actually go and move Select your lamps and move them around to see how the light would affect it You just use a different HDR. You are your collection of HDRs and That's it. So it's pretty awesome. This being worked on by Your own backer isn't part of the workbench engine, but it's also using EV there So Clema was also helping and this is part of the goal quest. So super awesome and Yeah, go play play with it