 Welcome back to the Rig Review and this time I'm going to take a look at Brook. Who is Brook? Well, if you go to the Look Rig site, you can see it is opening special 20% off and you have also cute little artwork for the characters, which is cool, but you can go to the shop and you can go to Assets and I'm going to take a look at Brook. There's a link in the description for Selena and I'm going to do afterwards Dawn so you have all three reviewed and you can buy them all at the same time if you want to as a bundle. Now disclaimer, I received these for free for review purposes so my gushing of the rigs is only because I love them, not because I got them for free. They are really absolutely amazing so now I'm going to take a look at Brook. Now if you do this, the first thing you're going to see, this is the look of it. You change the color management off and then that's the look and as with Selena, what you have here is you have this in your folder when you get the rigs and you can change the texture path so I was looking at Selena first. I'm going to change this to Brook and say Set Texture Path. Now you're going to go, well nothing happens. You have to click on this, the visibility icon back there or that little controller. And in here, you have Proxy so if I move this around here, you can see that is a proxy model and it's very, very fast. So once you change it to that, it's a lot faster so obviously the look changes. Then you come back to Normal, then you can go to Render, depending on your random mode and then Texture and this is what happens when you have textures. So you have textures on, off and also color management gets very dark. Turn this back on and now you have fantastic looking textures. All the detail, look at that. The stumble, the suit, the belt, everything is very, very cool. And again, if you turn this off, go back to Normal, it's going to look like this. So texturing on and off makes no difference there but your color management is going to make a difference. So you can see here, it's much more simple. It's still very cool but just in case you like that look, you can add that. So I'm going to go back and do textures just because I love it and turn this back on. All right, that is down here. You also have all of your visibility on, off, on, off. Then you have this controller, which is your super rude controller. Now a lot of these, if not all of them, have the extra control here. So you can move this around, so by selecting this one, you have that. But you can select the other one, and then you have another one. Which I'm a big fan of because at work we have kind of a rig structure where we don't really use, I mean, I don't really use any animation layers because every controller has an extra node for tweaks or whatever you want to do. So I'm a big fan of this setup where everything has an extra controller. It's absolutely fantastic. Go to the main one, you have your layout control, and you have your tracker control. Interestingly named, but these are all extra nodes for you to do things and have more options, which is very, very cool. Then let's go to the feet. So as always, you have a foot box and you can move this around. This is all very cool. And you can see what the knee is doing. This is just information like that. If you want the knee to move, the knee, the knee to move, you have that. Now, just like with Selena, these are all built the same way. So if you grab this, you can actually scale into all kinds of banana stuff. And you have your controls for your foot roll here, and you have your toe control here. Now, if you select this, again, you have stretch, go back up here. Leg stretch options, and they come with a nice wash and stretch. You have a knee stretch, you have ankle stretch. You also have knee slide for the position here. You have the ankle rotation, and you have ankle break, of course. I'm gonna select these all just because they're all having these controls here. So you have all of that if you want to, and you have your space switching as well. And again, all of these have that extra control, as you can see. And there's also the pivot, just like with Selena, you have the pivot control. So if you have your foot here, and you do this, you can use this one to pivot off here. But you can move it, and now it pivots from all the way over there. So if you need very specific side pivots, even though technically you have a side roll that's like this, you can still change the pivots to something else if you want it to be like that and do a very specific pivot off of here. So again, lots of options, which I think are very, very cool. Going back here, this gives you the IK-FK control. So this goes back into a regular FK control, but just because it's FK doesn't mean that you don't have squash and stretch, which is very cool. You have the space switching, of course, and this goes all the way down here. And of course, you can scale, all of these have scale, the extra control, and the stretch control, which is fantastic. Select this again, and you also have the foot scale, if you want to. The ankle bend option here, and the ankle bend control. Again, everything has so many options. Same thing for this. So once you're here, you have a knee pin, which the elbow has as well, and extra controls, which is very, very cool. And then, of course, you have your bend bow. So in here, you can move everything around, but bam! You have extra controls, absolutely bananas. You have your up twist if you need to, let me go a bit closer here. You have your mid-twist. You have your low-twist. You have your squash as well, which always goes bananas. And this is for all of them, right? This goes all the way up here. And again, you can scale, you can rotate, and you can translate. Same thing here. You can scale, you can move this around, and you can change. No rotation here. This is purely translate. Then we're getting up to the hip control. Hip control moves just the hip. There's nothing else that's happening in the chest, which is good. And you have scale options, of course, and extra control. Everything always has extra control. You have a belt option. This goes all the way back there. And even the belt has extra controls, bananas. You can see here, belt controls everywhere. Then right there is the spine or lower IK control here, which again has, you can see this here, but has extra controls if you want to. And let me go back here and select it. You have scale options as well. You can completely remodel that rig if you really want to. Then again, same thing for the roots. You have extra, here you can see it. Extra controls moves the whole rig, and you can scale everything absolutely. Banana is the same thing here. You can go to that. You have squash options. I'm going crazy with all those options here. And then you also have your regular chest that you can rotate and move around like this or switch to FK just like the Selina control. There's everyone on there, probably something that I will skip or forgot, but these all work the same way. So you have extra controls for everything. Then up here, that is the clavicle control, where you have auto clavicle on and off, and of course, extra control. So if I take my arm and I move it around, you can see there is extra clavicle control right there. So auto, I mean not extra, but auto, but you can change that around. Then let's go on this side. I'm gonna save the best for later. So in case you can't see anything, this is the auto control. And this here, you can move the shoulder in an IK fashion. You have your bend bows, of course. All of these come with sub controls, holy moly. Again, you have all the twisty stuff, the mid twist, low twist, and the squash. Let me be careful with all of this. You also have the auto twist and auto squash and sub controls, like I said. This goes all the way up forward here. Then you have the wrist. So you can move the wrist around. You can scale through the controller, or, let me go ahead and start at the top, you can change your stretchiness, elbow stretch, wrist stretch. You have the elbow side, where this happens to be, which is very cool. You have the arm twist, just in case you don't like this option. Then you have all your spaces, and you have extra control as well. Now, if you go up here, you have your IK FK. You have the arm scale, whoa, this is always so finicky, and I knew it again. So you can scale your arm like this, or you can grab this here, and scale it like that if you want. You have fist option, you have curl, you have relax, which is very cool, I like this. And you have your spread, just the fingers and the master spread. And of course, you have all of this on the fingers as well. So you grab the sub controllers, and you can route this around if you want. All the fingers have a stretchy option. They all have extra controllers. And of course, you can scale and move them around however you want to, absolutely by the way, I love it. All of these up here have separate controls for your finger curl, and all that spread, all that is there separately if you want to, as well of course. Then going back here, you go to FK, and then you have your FK control, all your standard stuff. And on here, you've got the stretch of course, you have all the space switching, and of course, you can also scale this all separately, which is very cool. Going back to IK, you have, when you move this around, as so many rigs do, the hand stays put. So even though you have all of those options, you have the stretch, blah, blah, blah, blah, blah, you have root control, hip control, spine and head. This is all the orientation for the IK hand. So if I take my route and I move this, it's IK. But if I say, well, I want this to be part of the route, grab the route, and now it's part of the route. What's missing though, and that's pretty much every rig out there, is that I would love an option that when you take that hand and you move it around, that the wrist actually stays put aligned with the forearms, so you don't have to constantly counter and do those extra steps. And I have not seen any, these are just visibility things. I haven't seen anything with the hand I checked. I potentially have missed something because this rig is really, really extensively detailed in terms of all the things you can do. But so far I haven't found this. And again, all those separate options for your hand. This is so absolutely banana-cool, I love it. Going back with the elbow, again, elbow pin, which is awesome, new space switching. Then we go up to here and this would be your head. And the head is now where the head is like this. So you go up here and you do a local world and I say, no, I don't want this. I don't want this to be the world. So now it follows the head like that, just in case you need this. And as always, all of these have extra controls, absolutely bananas. Then here you have the lower squashiness of the head. You have the IK, if I can select it, there you go. You have the extra option for the neck, which then you can also scale and you have all those twist options and squash options. Again, you can completely reshape that character. I mean, even if you grab the jaw, you can go, you can have this. You can absolutely remodel this whole character. It's absolutely bananas. Again, I love the extra squishiness in this, which you can turn off if you don't want that. It's very cool. I'm gonna keep this open just a bit, just because I really like the deformation of those corners. If you do a smile, look at that beautiful line. This is absolutely fantastic. I love it. There's a max, of course. It's gonna break the rake, but look at this line. It's so great. You have this for some fine-tuning. You have some fine-tuning in here as well. And if you grab this, you have a lip-zoop-zoop pinching option. You have the pinching, I mean, that's a zipper. That's the pinching option. You have the puff and you have the crease here. You can see it's in the texture. If you want to do that in here, you have, like I said, the extra fine-tuning control. Same thing here. This gives you also a super visible here. You should probably zoom in. You see the change in the curl and the rotation there. Then you have this overall movement of the mouth. And you have mouth, ooh, the ooh option. You also have a ton of extra options if you really want to, holy moly. Then you have this one up here where you can move just the upper part, but you can move this around like that if you want. You can shape it like this, which is awesome. And of course you can scale if you want to. And you have lip roll for the whole thing. You have lip curl for the whole thing. You have the lip puff for the whole thing. And lip clench and thickness as well. Absolutely bananas. Which would I assume Selena has as well, but I actually did not look at the lip thickness. Just know that all of these are set up pretty much the same way. Then you have the cheek. Moving the cheek around and you have a cheek puff as well. Can you scale? Yes, of course you can scale. Do you want more controllers? Yes, you can. See this, you have extra controls and details for the cheek and the upper region here. So you can see all the things you can manipulate there. It's absolutely fantastic. Same thing with the nostrils. Move, scale and flare. And if you select the top part, you have scale, of course, move and rotate. And all of these are rotational, right? So if you do this, the whole thing's gonna move. The whole thing's going to scale and you can go all the way down the chain if you want changes there. But what if you don't want to do that? What if you want just a little bit of a curvature? You can select this and you can see here, IK control turns on, that's this guy. And then you can do this. So if I do this, select this, select that. Then you can start shaping your nose like that if you want to for whatever look. Which also means that you can move things around and reshape, I mean you can take the whole thing and reshape it and move it down. I mean you have many, many options to really remodel the whole character. It's absolutely fantastic. Then let's go to the eyebrows. You have the middle one here that moves everything. You can see the nice folding there in the geometry of the texture. So you can do this, of course, you can just do in and out with the channel eyebrow pull. You have the fine tuning of this and of course you know, scale. You have this for that whole upper part. Then you have this for the whole middle part and of course the outer part. But you also have the whole thing just in case and you can move this whole thing. You can translate, rotate, scale and all of these. Let me go back here. Have sub controls. You can have absolutely bananas amount of sub controls on the eyebrows just in case. It's so cool. Going back here, you have ears. So as always, scale, translate, rotate, same thing here. You can move this around. You can move this around. You can give him a ginormously big ear. Why not? Here you have your upper stretchiness. You have your lower stretchiness deformation scale, whatever you want to do. And this goes over to the top where you have an overall boring squash and stretch where you of course you can change the amount just in case. And that head control also has, bam, hair control. So if you have this, I mean go crazy just like all of this. What else is like that? Pretend that's okay. You can change the hair like that. You can go back and forth. You can of course scale and give this guy a massive hairdo. But if you don't like that, right? Let me go back here. Or if I select just the hair again, you can scale this down and you can give him a hairdo like this if you want. It's very, very interesting. I love again all of those options. Going to the eye, you have, well, let me zoom out here. You have the general box, whoops, for the eye. With the head control on off. So depending on how the eyes should follow. And you got the same thing here for the eyes. You can translate and move them around, which is very cool. But if you want fine tuning, you have this master controller here that moves everything, the whole eye socket around. It also gives you just a rotation for this, to move this around. And you can say, do I want a squash or stretches? Yes or no. And also extra eye controls here. Absolutely bananas. Then you go in here and that will give you the rotation of the eyeball, but you can also say lid follow off. And this will just be eyeball if you want to. The crazy talent here is that you have iris size, pupil size, okay, I get that. But then you also have the squash and stretch of the pupil and the iris, which is awesome. Also insane is that you have the eye highlight or the kicker. So I can move this around and it rotates alongside the eye geometry, which is awesome. You can also move this out, just in case, for whatever reason. Then you also have of course the size of it if you want the eyeball to follow. I say this off. So now if I move this, the kicker stays put depending on I guess where the light source is. It's not just always on the light. It's very, very cool. So lots of very, very cool options. Now, speaking of options, this here will give you the blink. Bring these guys down and select both of them and you get the lid puff for whatever reason if you want to and sub controls for eyes if you want to, absolutely fantastic. There is no immediate option to just have a quick blink with the hands here, right? You have the option to do a quick fist for instance. It would have been cool to get a quick blink just for quick blocking. That's always kind of useful and helpful. But anyway, you can go down here and you can move this around. You can see this here, how much gets moved in the geometry and this is in one axis. But you also have extra controls for that if you really want to and the same thing here, you can reshape this extra control for that as well. And for this as well, sub controls like I showed you and even this one, sub controls. I mean, it's absolutely bananas, all the things you can do. That is that. Now, why did I not show you this? Well, let me show you now. You have bend bows of course and you have all the twistiness in the squash and stretch which I showed you before. All that is standard stuff. You have the fingers, you can rotate, all that could sell, everything's great, extra controls. But when I go here, you have the option of a hand spring. So first of all, if I take this arm and it's in a stretchy function here, you can see the squash and stretch, very cool. But it's one piece of geometry. So I'd say, I want to change this. Look, you go to hand spring, bam, bam. And now you have a hand spring option. Of course, you can do all kinds of things with this and you can scale and rotate. You can do all kinds of stuff with that. It's very, very cool. Now, the other option that you might have seen is when you look at this opening here, that is the propeller. So now you have a propeller. So you can select this here and what you see is that you got your rotation, of course, but you can change the propeller size if you want to. Maybe this could just be something else. You can animate some lasers coming out of there, but why not? And the propeller twist. So in all of that, it still works with all of your rotations there. Very, very cool. I mean, it's not just cool, it's absolutely fantastic. Now, going back here just like with Selena, this is really neat. So if I move my character around, then this is all in IK mode. Obviously, this will happen because there's sticky IKs there. What you can do now, you can turn, you can select this and say Air IK Control, bam, on. So now it's still in IK. You can still move your arms around in regular IK, but this would be good if your character is jumping and has to tumble around. Or the character, for whatever reason, you add a backpack to this and the character has to fly. Then you have that here. Of course, you can use it here. You can do all kinds of things, but that is just one extra option there. I love this. And I believe that's it. This rig has so many options. I am afraid that I always miss something when I check the triple check and look at these before I record the review. But double check with Selina review and I'm gonna do the Dawn review after this. There are different options. So she has roller blades. He has an arm here that can move out into the spring as you've seen. But the general setup of all these rigs is the same. So all the functionalities that you see here with those options here, this, all the sub controls, the scale option where you can do everything and completely re-sculpt the character if you really want to. You can give them all kinds of different, well, you can do this here, which might be a bit weird, but all the separate controllers you have. A, just on the control, but also in the options here, all kinds of remodeling options. Very, very cool. That is the Brook Rig. Again, there is a Selina rig available and by the time I'm done uploading everything as well, there will be a Dawn rig. So all three will be there ready for you to check out. Link in description. And if you wanna check out more rigs, animation buffet has more rigs and more reviews. And of course, my channel has more animation related topics and lectures and goodies. So thank you for watching and I will see you hopefully for my next review.