Loading...

Let's Play Battalion Wars 1 - Mission 15: The Guns of Tiki Bay

1,268 views

Loading...

Loading...

Transcript

The interactive transcript could not be loaded.

Loading...

Loading...

Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on May 9, 2011

Right now, I'm a little frazzled with Super Mario RPG Revolution, while unsure what to do about the Hyphy Movement, the San Francisco Bay Area residents who prove that it doesn't deserve to be called the "Yay Area", the shallow girls who would say "wanna suck my pee" just to mock me, and the Oakland rioters. So now I'm LPing Battalion Wars? Why? Because it needs a proper LP.

Xylvania continues its dreaded attack against the Solar Empire, managing to take control of Tiki Bay. Luckily, WF is on the scene and decides to help the Sols arrange a counterattack. SE has already recaptured a base and it's up to WF and SE troops to liaise with the forces there so they can protect the base.

The Guns of Tiki Bay is a very infantry centric mission. And it's not too terribly hard, although it does have Character Select Forcing issues, since you get only 2 Bazooka Vets, but they can be used to destroy the armored stuff like emplacements while other units support them. For the most part, though, Xylvania doesn't have too much besides infantry up against SE's Assault and Plasma Vets (the latter being SE's Flame Vets), though the enemy Miniguns and MG Nests can leave you a little rattled.

However, problems arise when you have to contend with a Battlestation. This behemoth of a Mighty Glacier should be destroyed ASAP else its array of powerhouse offense will steamroll the Sols and leave you with far less anti-infantry firepower. The good news is that it's too slow to deal with prologned anti-armor attack, and its weapons are also ill suited for dealing with air units like the Gunship we get immediately. The bad news, however, is that the Gunship gets in the way of using the All icon to command troops because it is rendered near useless afterwards due to all the Ack-Ack Vets, not to mention the 4 Fighters that can easily look at funny and then ground it for good upon doing that, while conveniently guarding........A SECOND BATTLESTATION OH GOD!

Yeah, fortunately, the game doesn't sick this pain at you while abusing all that AA support it has. Although if it did, the manual Bazooka could at least blow it up, mission clear. Instead, it takes a long road around to the Solar Empire base (which must be kept intact or you lose), while the WF and SE forces wipe out everything else along the way to reinforcement AA Vehicles and 2 Bazooka Vets (WHY ARE THEY SO LATE?), the former of which starts attacking and grounding the Fighters. While they do that, use an Assault Vet to wipe out the Battlestations AA support. Once the skies are flak free, you get 2 extra Gunships. Sick the Gunships on the Battlestation, send Bazooka Vets toward the Battlestation if need be, mission clear.

But wait. As it turns out, SE is a minor military power (even though they had PLASMA VETS?) but Vlad is interested in finding a doomsday device that SE has, a plot point that's sure to pop up in the future. Right now, though, the point is that the device destroyed a powerful army called the Iron Legion. When Ingrid mentions that the X-ers should summon the IL for assistance, it turns out that Even Vlad Has Standards when Vlad shows fear of what would happen afterwards, suggesting that the IL must be very vile and very powerful.

Ho boy, Vlad is scared? Here's to hoping the IL isn't fought, but knowing the game, it's bound to happen.

Loading...

When autoplay is enabled, a suggested video will automatically play next.

Up next


to add this to Watch Later

Add to

Loading playlists...