 Hello friends welcome back to another episode here on the channel I hope you're all doing well for anyone new to the channel My name is Lee also known as Osiris and in today's episode We're gonna be continuing on with our VGC 2021 series 8 content featuring a team based all around ground on now This is a standard Sun team that we're gonna see in the format at the minute and the next couple episodes We are gonna be featuring more centralized metagame teams more standard teams And for the pure reason that it's good to get these teams out of the way But it's also really good for you guys to know exactly how these teams operate and give you the opportunity to try them out That's the big thing because if you're struggling against matchups against these teams You're gonna see them a bunch in the format Then the best thing to do is just take them for a while see where their weaknesses are from your point of view And what you're gonna do and you're adapting of your own team building to get around these matchups and kind of Identify those weaknesses and kinks in the armor so to speak so today's team as I say is based around ground on It is gonna be that standard Sun team you can see it on the screen front of you now It is the incineroar the Venus all probably gone to it gives you the trick room mod and also a way to reverse trick room You've got to be careful with how you're positioning it though Also gives you a nice stab against landerists and things like that and other ice week Pokemon that you generally don't have throughout the team Then you've got the Charizard obviously with the safety goggles there It gives you the immunity against sleep powder spores against opposing Venus souls It could be a little bit problematic, especially if the Sun is on the field you got ground on there We've slapped us all first on this one and then we've got the regi lecky with that sash gives you bit of security to go on with So there will be a poker piece down in the description below and as always at the end of the episode I'll throw up a rental code so do stick around for that one without further ado friends. Let's get into this first one today Let's have a look at this Sun core. Okay, so first up today. This is a good one for us We've got a standard kind of Kyoga build. We've got Tonya this Kyoga Cortana Clefairy liner is theory and incineroar So obviously straight away the tornado is providing the tailwind support going to be a bit awkward for us Especially with that Kyoga with the rain there makes it difficult to kind of position groudon in these matches And also the liner is as well gives us a few issues because obviously liner is very good against this team can hit the incineroar For good damage the Venus up for good damage Charizard for good damage Not really too worried about the groudon and definitely doesn't worry about the regi lecky So for that reason alone I think we have to bring the poor we gone to to this match the trick room flip is also going to be quite nice as well to get Around potential tailwind shenanigans from my opponent Okay, so I think regi lecky is obviously quite a good pick to start with obviously need to be careful around the the potential Landerous lead and I think p2 is not bad either We're kind of forcing if we see the the tornadoes come out to see maybe a taunt there Which leaves regi lecky open to potentially take advantage of that and do some work on the Kyoga before the speed controls in effect We're gonna need our son for sure Groudon's good and especially if we can get a trick room up or in a decent position and I think maybe Charizard as our last one so late game Charizard sweep Let's see how we can get on in this one today But yeah, like I say today's aim of the game was the next couple episodes We're gonna have to feature Groudon and Kyogre at some point on the channel. I want to feature all the restrictors Or the more relevant ones anyway, and it's nice to kind of start out We start obviously with our content last week, but getting into the bare bones of the meta game It's quite nice to feature these kind of predominant and common archetypes early on because it gives a Chance to see them in action and also a chance for you guys to try out the rental cards And like I say get your hands on with these teams find out the chinks in their armor and maybe look at them and think well We could maybe change this with it because This aspect of the team isn't that great So you can maybe develop him put your own spin on it and it really does help in a lot of ways So got the land risk got the tornadoes out. Um, I mean, there's a couple options What my opponent can go for here. They can tailwind they can earthquake for sure. They can taunt a p2 stop the potential Trick room The thing I would kind of probably like to do is protect regi a lecky And just go for an ice beam into liner us Now it's risky because they can go max quick into regi a lecky tailwind Um Which wouldn't be ideal because it does break our sash. I think one of the things we could potentially do is just go for I've all switched out And then an ice beam because then it kind of mitigates that play a little bit if they're gonna max quick into regi a lecky The one of the problems is Ooh lander is going to protect. Uh, yeah, one of the problems is with that is they're going to break our sash So we don't have that Security can fall back on okay, so we see the taunt come out work But just fine we get a vault switch into the tornadoes, which is ideal take it down with sash It's it's very close to being kind of null and void which is exactly what we want at this point this stage Um Now we can bring in groudon Can bring in groudon get a sun up Which wouldn't be a bad play. It's not really going to do too much. The thing is we could bring in charizard here I think charizard better. I kind of want to put off bringing our sun in straight away if i'm completely honest And we're kind of baiting the lander is going from max rockfall here into our into our charizard Uh, the ice beam obviously coming out. The thing is we could probably we're probably gonna see Probably going to see the coyote come in now We've got a couple of options where we can read maybe a switcher from the landers into the coyote and a tailwind from the tornadoes Which isn't a bad play from my opponent um at all Or we could switch a ground on in Or we could switch regi alecki in in all honesty because Um, or we could just protect charizard. We could just protect charizard might not be a bad play but also Thing is I don't want to get you turned in on the ground on. I think we'll bring in Now we'll protect charizard and we'll go for an ice beam I think you're going to you turn out onto the p2 though. That's my only concern It's like it could have given us the opportunity to go for um Like max the charizard potentially but then this is obviously the situation that could occur Where they're going to probably tailwind now and go max rockfall into charizard, which is still going to sting But I imagine we're going to see a tailwind Okay, well the ground on switching here would have been the best player all around But you can see my point where I don't really want to switch ground on in if we see maybe a u-turn and coyote I'll come on to the field because that would be that would be disastrous Wow Even behind the protect does so much. It's just nasty damage. I mean it's to be expected, right? They are life orb as well. We do take it And uh, that's that this is the beauty about p2, you know, we're not propping a weakness policy Which is great tornado is going down now. I'm going to see the introduction of coyota 100 percent Now we can trick room now. We've got the opportunity to trick room if we need to which is ideal So tailwind is in effect. So you just got to keep that in mind and Just got to play it kind of the best we can because p2 can take down that lander us next turn Just depends. Yeah coyote got coming in now I think we're going to have to bring in ground on now. My pond is probably going to read into this um, but the fact is like a sun boosted Yeah, we're still torn today. I think Yeah for one more turn one more turn, but we can get rid of the lander us here, which is all always nice and we can kind of Pin the weather in uh, if we don't see the coyote switch If we get rid of the lander us now and the coyote is still in the field We got the sun up. Obviously we win the weather war, which is always something to um to try and do when you've got kind of Weather from both sides of the field coming in We still got regi alecki with our sash in the back. So It does help us against the coyota a bunch. We just have to stall out these trick room turns We're going to see max quick and it's going to be into p2. They're going to double down into us Oh With that life orb it stings it does so much damage does so much damage man We're going to see a waterspout, but i'm hoping Hoping a waterspout is not going to be enough to take down poro p2 here Nah, no way grab on with the assault vest chunking that chunking that getting chunked but taking it Uh, okay, we take down the lander us. So there's a big part of my pwn into team kind of done. Um Still got to deal with this coyota though. At least it's stuck in the sun That's the big plus for us and p2 shook off. It's torn You can potentially get it for a trick room this next turn, which is which is good um Clefairy Ha now the helping hand shenanigans begin don't they? Um, okay, what have we got in the back charizard? regi alecki Okay How many turns of tail when we got left? To two too many I think Nah, we sack these bring in regi char protect double protect Yeah, I think it'll be all right. I think we'll be fine. Um, yeah, we'll precipice I don't really need the trick room now. I'm going to just try and recover with p2 if I can I don't think we'll take a helping hand water spout though Big spout here we go Yeah Groudon you did well my boy. You did well p2 you did amazing You came and you you got rid of the threat that we needed. Um, just a little bit unfortunate It didn't work out like we wanted to okay Charizard on these last legs And regi alecki in good fighting shape to be honest. So we're not in the worst situation here We've got plenty of turns of the sun left. Um, they've got one turn of tailwind left So I think we can lock this one up Let's just see Let's not get over complacent. I'll start throwing the match by clicking Random buttons that don't make any sense, but we're going to double protect here We need to stall out this last turn of tailwind and then um, as long as it's not scoffed kayaga then we're all good That's where it gets a little bit tricky, uh, obviously the um It'll be it's going to be fine. It's going to be fine because whatever happens We're going to electro web and we're going to max charizard and we're going to go for the um We're going to go after the club. Hmm. Do we go after the clafairy? Do we go after the clafairy? I think the residual damage is always going to be useful. Um, the tailwind pit is out. That's good Um, or max G max wildfire We'll go after the kayaga um More electro web Do we go after the clafairy? Is the clafairy going to protect here? I don't think it will. I don't think the clafairy will protect Huh, that's all like one option. I just don't want to waste this, you know I want to get as much damage into the kayaga as possible like the clafairy is not going to be doing too much Watch kayaga protect clafairy go for moon blast moon blast. That's what we're going to see But I would imagine not I would imagine the kayaga is going to try and get the water spot off Clafairy is probably going to go for follow me. I think in this situation uh to pull in any sort of shenanigans from the uh The thunderbolt, but You know, there's an argument here. Could we just max regio lecky? Well, we could but the residual damage I think is going to be way more useful Here then um, it would be Go on max with regio lecky because we could go for solar beam, but it's going to hit into the clafairy most likely um Could go for max airstream not going to be useful. Dang. Yeah, we got it wrong. Okay. Well Oh double protect. Okay. Well, well This is why the residual damage is good now. We are going to lose charizard. I think to the solar power uh boost And maybe the wildfire damages would be better into the clafairy Here because it's doing absolutely zip to that that kayaga But Charizard survives. Okay. Here we go. Here we go. We're back in business boys because this became 10 times easier right now because we just blast burn. Oh, uh wildfire the clafairy. We haven't got blast burn. Um Yeah, we electro web as well because we have to um, we know that the kayaga is not scarfed It's probably mystic water. It's in a real bind Um and once the clafairy is down, which will be this turn There's no way that kayaga is going to beat regi alecki one on one. No chance. No chance So this game is pretty much locked up Uh charizard doing some nice work in this first one I think growed on playing its role perfectly and p2 kind of showing why it's in the team against these lander races and things That are maybe a little bit problematic to the team in the first place So a good example, I guess of what the team can do and you know, we're not low ladder at the minute We're pretty high up. We're in the top 100s. I think I don't know what my opponent is coming into this one But uh, they've got a decent ranking Electro web coming out hit both targets perfect We'll see the friend god's gonna help but I mean reducing that kayaga's Damage is the big thing keeping the sun up on the field as well as another one Uh big zard gonna be able to remove this clafairy pretty easily Bye-bye Bye-bye, baby pinky. There we go So it's nice to see a clafairy faint as well always nice. There's a water spout coming out doing not bad damage, you know like Even in the sun it's taking a bit of it. It's taking a good chunk of damage, but Uh, this is where kayaga is just so strong the sun fades, but now it's just too late As that uh, there is a dual damage from the g max wildfires just so invaluable at times You know really just ticks over because now even single target I doubt the water spot has got enough even if the kayaga could get the jump on us somehow You know and just locks it up with the thunderbolt being able to take it out And that is a very good game to my opponent And a nice one to kick us off with today as I say I think we've had um some nice examples there of how the team can kind of function well and To be honest like the sun Core isn't isn't something I'm like super in love with I like it as a Concept because as we know venus all is the gourd. It is the gourd. Uh g max venus all is amazing. So um Spoiler on the air the old thumbnail for this one. Okay, so up next today. We have an interesting team We've got a zasy and colossal dragonite. We've got p2 venus all on talk all Interesting that we've got the colossal there with no real Means of setting up the surf unless it's like scarf dragonite with surf and in a focus So we can't fake it out now. That could definitely be an option here um And it's a little scary as well to be honest, you know Obviously we can't bring Charizard here, but you know like groudon makes a lot of sense but then we've got to worry about the venus or if we bring groudon because That could be a big issue. I mean we could bring groudon and charizard It's definitely an option. Um, I just feel a little bit vulnerable if I bring charizard up top um because like charizard is great against venus all in general, but it might be better to bring it like late game And it might be better to go groudon venus all turn one um And then we can really pressure the zasy in the colossal Things like that. I think we'll bring charizard in the back and do we want We probably want incinero in this match as well if i'm completely honest because then at least we've got a way to kind of um mitigate the attack boost from the zasy and The colossal though, but I think it's straight away. My instinct would be It's going to be scarfed dragonite With surf in a focus It makes sense for this team. I guess there's not really any other way to kind of self proc The colossal steam engine ability unless it isn't steam engine, which would be very odd um Okay, well Here we go Here we go I've got a couple options here. I think what we could do is potentially. Hmm. This is where we want charizard in the field You know, um, we can definitely go sleep powder into p2 We could max with groudon here and I don't think it's a bad idea from the the concept of my opponent's team It's not a bad idea. We could go max flare into the opposing venus all the issue is if we see the venus all The opposing venus all max well even sleep powder that would be the problem I think so I think what we'll do is um, yeah, we'll switch groudon into charizard And we will go for sleep powder into p2 Just to try and put it to sleep Uh, because we want to try and mitigate the trick room. We don't want to leave groudon out Uh, susceptible to sleep powder here and obviously, uh, if we see the venus all max on the other side of the field max, uh Overgrowth it's going to do a bunch of damage Which isn't going to be great. Um But they can't really damage the charizard. That's the big thing. Yeah, they can't really hit us full great damage So we should be all right switching in at this point. We just need to shut down this p2. That's the big thing for us. I think See who's as faster Oh, come on. I like switch. Are you kidding me? Are you kidding? Come on. Okay. Well Do you max blind lash coming out? Which is fine. Okay. I mean we take that pretty comfortably It's slightly annoying. It's slightly annoying Uh, I will say slightly annoying. I will say very annoying seeing the ally switch turn one But it's got to be expected. It's in the format and like that damage there is just horrible because Like we're already at 50%. I know we've just switched in but at the same time Now I don't really care who I hit here You know, um, I'm gonna go after the venus. So I'm not playing these ally switch mind games We're just gonna go after the venu We've seen ally switch whether they go for it again is another thing if they do then the p2 takes a bunch of damage I don't think the charizard's gonna get knocked out here. So I don't think we need to worry too much about that Uh, especially if we max and if we waste another sleep powder, we waste another sleep powder If not, then we don't but uh, this is just my my my mentality of playing around ally switch I kind of don't really want to entertain the mind games um because It's a 50 50 at the end of the day like half the time you're gonna get it right Half the time you're gonna get it wrong. I think like most of the time just play the game as if it wasn't there Like that's how I kind of try and look at it. You know Here we go There's the fun the p2 do nothing else but setting these ally switches up which yeah, I don't mind maxu's coming out fair enough Yep, it's gonna take a bit of damage We'll cut an airstream tier as well, you know, there is the option to airstream But hopefully between the solar power and the residual damage which are as I should still stick around and this p2 at this point is kind of locked into Not really having too many options other than the uh the ally switch to to go for Um, okay, because it is going to go down the next turn. Whatever we do either sleep powder it How do we max guard here? I don't think max guard and he is really going to do as much good I mean we can airstream for sure. It would give us the faster venus all Um, and we can sleep powder again into the p2 We could just sludge bomb into it Because if it ally switches again, yeah, let's sludge bomb into it This time around because then we can remove it if it doesn't ally switch Because they may be thinking of the long game going for the yeah the maxu is going to take down the charizard yep They are plus two as well, you know, so it's yeah, it's a little bit tricky to deal with Obviously, it's going to be hitting a lot harder than it would have done before I just hate ally switch so much. I really do. It's such a frustrating move to play against But like, you know, it's part of the format it's part of the meta game So you can't complain about it, you know, you've just got to just got to get on with it Got to deal with it now. Can we take a plus two leaf storm? I don't think we'll be able to It's not life up venus all so, you know um We do have incineroar coming we could bring in sin in we've got fake out support then It's not bad So we'll see what my opponent tries to Okay, well the zasian coming in that's fine And we will add speed it. We can obviously go for Fake out into the venus all Um earth power into the opposing zasian we can double up into the venus all um Why do we fake out the zasian here? Uh, I think we need to fake out the venus all here The thing is does the zasian protect? That's the the big thing because if they protect it kind of it's kind of like a dead turn almost, isn't it? With the zasian asleep, it makes things a little bit easier to deal with I think the zasian protects though. I really do This is where we could sludge bomb the opposing venus all because I doubt they've got protect Yeah, let's go for that. Let's double in on the venus all. Oh, they've got protect How many venus alls run protect not many are they double protect? Okay. Well Can we take a plus two earth power? That's the big thing like can we I don't know if we can But we're gonna have to try and put this zasian to sleep this next turn So residual damage chips in on that venus all which is very useful I mean the thing is if we can get rid of the venus all now, I feel like grad on can kind of close this game out um I just don't feel super confident about being able to take a plus two earth power from from venu And I don't really want to switch in. I mean we could switch in grad on now put the zasian to sleep And sludge bomb It's an option We've got to put the zasian to sleep. I think we could it we could earth power But I don't know if we'll get it from this range. You don't know how bulky it's going to be there So it'd be nice to just put it to sleep And if if in center all can take the earth power, which I'm very doubtful of Very doubtful of sludge bombing Take that all day long. I think that's a bad or they mustn't have earth power. They mustn't have earth power Okay, so if we remove the the venus all like I say Sleep powder hits Boom, there we go. That's what we need and then the flare blitz will take down the venus all Incinero probably will go down to recoil and the vine lash damage And then we've got grad on to come in Your boy grad on because the sun does end here. I think which is perfect I know I think venus all yeah sunlight fades. Okay Incinero not going down, but We've got grad on to come in Yeah, we switch incinero out for grad on and then we've got the intimidate to bring back in late game Put the zasian down at minus one Okay Okay, the sun's back up now Do we just double in do we uh, I think what we'll do is we'll go for We'll just double in to yeah because grad on beats talk all easily easily easily. Um, double in on the zasian here I mean we could parting shot On the talk all which would give us a bit of an easier time, but I think we just go after Well, we could just flare blitz as zasian and got earth power into talk all yeah I think that's fine. Whatever we do here now Yeah, zasian asleep. We'll get the flare blitz off in the sun boosted. There's no way the zasian takes that earth power Oh the life will nearly enough not quite the talk all just hanging on there need a few more evs there I think peeps Um zasian down so the sleep powder coming in super clutch. This was a tough game I didn't know if we could actually manage to do that I think the lack of earth power on the venus all was the big thing for us here As we see heatwave come out. I will clear the field but just Paved the way for ground on to come in I restricted quite fitting to finish the the episode today with it and um Clean up this talk all with whatever we want. Should we go for a precipice blades or is it a little bit risky? It's too risky. I know my track record with Precipice blades in the past is uh Not got the best relationship, but this ground on's a good boy. This ground on's a good boy So we're gonna go for it. We're gonna go for it. Here we go And the battle was cancelled. Okay, they didn't even want to rescue Don't do you know that the sensible thing there is just fire punch. Obviously don't precipice blades I'll just save the uh the comments down below, but uh Great game to my opponent and we'll jump over now and uh, we'll get you guys that rental code Okay friends. Here it is. Here's the rental for today's team. It is your standard sun build and it is here for your use I hope if you try it out, it is very useful. It's beneficial and you enjoy it at the end of the day I think it's a really nice build I think the concept of this team is really great And I think it's definitely something that you should try out and if you want to go down the sun route Obviously with groud on venus all then this is a good starting point for you And then you can kind of create your own kind of spin on this team going forward I think the team in general is amazing. I've had a good couple of games with it today So I hope you've enjoyed it. I hope you found today's episode beneficial We've got to see a little bit of the goat venus all as well and that second one which is always appreciated So I hope you're feeling the love for the venus all because we always do here on the channel and um I'm gonna wrap it up there friends So have a great rest of your day. Take care of yourselves and I'll catch you through the week for more restricted action in this Vgc 2021 series 8 formats until then take care. Bye. Bye