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Ira Krakow's Blender 2.5 Pivot Points Tutorial

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Published on Sep 18, 2009

The goal of this video is to get you comfortable moving around in Blender 2.5. If you're going to continue with Blender, 2.5 will be your new home. The developers just made 2.5 the official "trunk" for Blender development. That means that future development will be exclusively in 2.5. Work on older versions will, most likely, be limited to bug fixes and, as 2.5 becomes the standard.

Scaling and rotating objects are a fundamental Blender skill. The pivot point defines how objects will be rotated and scaled. If you're relatively new to Blender, you can easily get objects moving in ways you might not expect. As we progress, I will point out differences between Blender 2.5 and the older versions. The pivoting actions really haven't changed in 2.5. However, some cosmetic things like the default color of the active object and the icons for rotation and scaling, have changed. You should feel very comfortable pivoting your way in 2.5 almost immediately.

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