 Hello friends, welcome back to another episode here on the channel. I hope you're all doing great. For anyone new to the channel, my name is Lee, also known as Osiris, and in today's episode, we are kicking off our series 11 content on the channel. Now the rules on the rank ladder have updated to series 11. If you're wondering what the rule set is, it's pretty much series 8 that we've reverted back to, but it's now coined series 11. All the details will be linked down in the description. There'll be a link over to Sarabee where you can check out all the rule changes pretty much in a nutshell. It is Dynamax's back. We are allowed one restricted Pokemon per team, so that's your Zashian, your Calyrex, your Kyogre Groudon, and then National Dex on top of that. As long as they have the battle ready mark and all the Galar symbol, then they are eligible to be played in the format. So as I said, all the details will be linked down in the description if you're a bit sketchy about that. But this week, we are kicking off with a bunch of teams. Normally what I do at the start of a series is just upload a bunch of sample teams for you to try. But this week, sample teams are going to be broken down into five videos over this week. We're going to be starting off with Zashian. Tomorrow we'll have Groudon. After that, we'll have Kyogre. We'll have Shadow Rider and then we'll round the week up with Yveltal. Now these rental codes, when I put sample codes up before, I can keep them up for two weeks, but we do a lot of cycling with new teams on the channel. So they tend to go down quite quickly. So I'm going to keep these up for the first four weeks of the new format. If you'd like to try them out, you've got a lot of time to kind of play around with them, get some ideas and get used to the new format. As I say, I'll be releasing one of these every day this week. So make sure you check out the videos as we go through this week. Today, as you see, we are kicking off with Zashian. So we can check a quick look at the team. This is the overview. This is the rental code. And we'll have a couple of games with the team as we always do. Pilot it and then we'll finish up with the rental code at the end of the episode. And that'll be the same for subsequent days throughout this week for the sample teams that will be throwing up to give you guys a little bit of a help in hand getting started back into this format, especially if you haven't played it before. So you can see we've got Zashian with the substitute, the sacred sword, Iron Head that reverts into Behemoth Blade, obviously when it does hit the field because it's got the rusted sword and it hits its crown form. Then we got Landerous with the Lum Berry. Obviously, we've now got more threats like Venusaur in the format that have things like Sleep Powder. So under the sun, Landerous can be a little bit kind of threatened by that. The Lum Berry kind of alleviates that, gets rid of burn issues and things like that as well. So that's the Landerous. Pretty offensive on this team. Then we've got Thunderous. It's coming back. Dynamax is back. Defined Thunderous is going to play a big role, especially because what teams will tend to do against Zashian is drop intimidates onto the field and intimidate Cycle. With the Defiant there, really can punish teams. So you've got that ability to take advantage of Thunderous in that respect. With the Assault Fest, especially when it's Dynamax, it's going to be able to take hits a lot better. We've got Grimmsnall, just to show up the team's kind of stability with the screens there. The priority pranks the screens with that light clear. Got Spirit Breakers well to law and disrupt opposing special attackers by law and a special attack. And then Scary Face for a little bit of speed control. And then we've got Tocal in here. It does bring the Sun to the team. Gives us a way to disrupt weather. Gives us a way to disrupt as well with Yone. Then we've got Body Press Burn in, Jealousy as well, which can catch things out and burn them if they are boosting. Now Dynamax is back. And then Wrapping up with Venusol just down in the corner here, which plays super well with Tocal with that Chlorophyll ability. Going with the weakness policy, because you've got the screens there from the Grimmsnall. So we can really set up some stability behind those screens. Get Venusol protected along with things like Intimidate. Going to help it out there and then really take advantage of that weakness policy boost once we've got it. So that is the team in a nutshell, friends. As I say, just a quick overview. There's a rental code. We'll round up with that at the end of the episode. And without further ado, we'll get into Game 1 of today's video. Okay, so first up we have Jody and they're playing a team of Rillaboom, Incineroar, Dragapul, Colossal, Zashian and Urshifu. So you're pretty standard kind of Colossal team. Now Dynamax is back. It's quite a good one for us to kick off with today because it's quite fitting. We're going to see a lot of Colossal kind of come back into the format now. So really, we've got to really utilize Landerous here. We've got to be very careful around something like the Urshifu that can cause us a lot of issues, especially because it can hit through Protects. But Landerous in general, going to be a very good one against things like Colossal, against things like the Rillaboom that is probably going to come, the Incineroar again. Got to be careful around things like the Dragapul that can potentially burn us. But with the Lumberry, like I mentioned in the kind of overview of the team at the start, it does help against that. Now it's just deciding on what our last Pokémon would be. Like Torco might not be too bad here, to be honest, because it can beat the Zashian outright. The Urshifu makes it a little bit difficult, but with your own, I think it gives us a few options. So we'll lock in with the Torco. And then against Colossal, always going to be a very hard matchup. Always going to be a hard matchup. So you've got to try and lead right, and if your opponent guesses that you're going to lead into the Colossal lead with something like Landerous and kind of adjusts for that, it puts you in the back, like the back foot straight away. But we don't see that, fortunately. We just see the Dragapult come out with the Colossal. So you can expect here like Surf from the Dragapult, and then the Colossal to get its big G-Max move off. Now we've got a couple of options here where we could potentially just light screen and then go for something like the Max Ground Attack. Or we could potentially go Max Fly into Dragapult at the Speed Boost. And probably better off just Max Quaking into Colossal, to be honest. It's just like whether or not they switch out the Colossal at this point. That's the big thing, you know? You've got to always worry about that. But just if they go for the burn here, we've got one lumbary that we can kind of get around with, right? But it makes it difficult to kind of get the jump on the Dragapult the following turn. Which is a little bit frustrating because you've always got to worry about Willowesp. You've got to worry about breaking Swipe as well from Dragapult. So it could be quite an easy play for my opponent just to switch the Colossal out at this point. Go for the Willowesp into the Landerous. And at that stage you're kind of thinking maybe I go after the Dragapult there, but then it leaves the potential Colossal left unchecked. Which is not always the best thing. And that's what makes this team quite very deadly. Deadly to play against. Deadly. Yeah, it makes it difficult to play against, you know? Because you've got so much flexibility, so many options. And we've seen it through previous series, how well it's done. Kind of taken how many? Three out of four? Check players' cups? Three out of four? How's it? I don't know. It's taken a lot anyway. Okay, so Colossal going to go for its Gmax. We get the Light Screen up, which is going to help us against Colossal. Not going to help us too much if it is a physical variant because that is something that we have to think about as well. As we see the serve come out, we'll proc the Steam engine and the weakness policy. Wow, it's been a while. It's been a while since I've seen this or played in an environment where anything like this has been going on. It's been pretty tame in series 10 the last few months, but now it's back. It's a good one for us to kick off with for sure, but that Light Screen really helping us out a bunch here. And we're going to be able to remove the Colossal straight away, which is the main thing for us, you know? The Light Screen support from Grimstone really helps out here. Gives us that special defense boost as well. So we've got that further kind of boost. We've just got to worry now about something like the Urshifu coming in, which is going to cause us a bunch of issues along with the Dragapult because we're not in that position where I was talking about before where we want that speed boost to get the jump on something like Dragapult because that's really then giving us a bit more run up behind where we can go straight after something like the Urshifu if we need to. But I guess we still have a few options open to us. So let's see, like the Dragapult's not going to be able to knock out the Landerous. The Zashin probably, probably not either to be honest, behind. We can reflect. Got to think about our options now. What have we got in the back? We've got to run Zashin to come in. Like we really want to get the speed boost. That would be the big thing. Max S stream. But we're not going to then touch in the Zashin. Kind of leaving it alone again. And that's where the problem lies. Do we allow it to get the sub up? Do we allow it to get the sword stance off? I think we air stream into Dragapult and I think we just go for a reflect here because we may see sub to burn the max turns. We may see Willow Wisp as well. Just going for the Behemoth Blade. Has it gone into Grimmsnall? You're unlikely to. I think you go after the Landerous. Are they all going after Grimmsnall? Well that will take us down, but that opens the door for either our own Zashin to come in or our own Tocall. Now it's likely that we get burned here. But the speed. Okay, breaking swipe. We'll take that all day long. But this is what I was talking about with the max air streams. We need to be in that position where we can now get Azashin onto the field. And then we've got the option to go for another max air stream this next turn. And we could double into the Zashin on the opposing side of the field if we want. Especially if Dragapult's relying on breaking swipe. It's not really something that we need to worry about too much. Or we could just go for... I mean we could go for Max Quake into the Zashin as well. It's not a bad play. I mean we're probably better off going max air stream into and then Behemoth Blade into the Zashin. I think double up into it. There's always a risk here of it protecting of course. But if we got the fast Azashin, it makes things a lot easier for us to manage for sure. And they do go substitute. Now the air stream's not going to be able to break this sub, which is not great. But then we do have that speed boost. Oh, they've got Willowisp as well. Oh, Willowisp and breaking swipe. That makes things a lot more difficult for us for sure. Yeah, we should be able to break this sub. And then we've got a turn where we counter earthquake the next turn. You've got to remember as well we still have Tocall in the back. And it's unlikely that I think they've got... I don't think they have Incineroar. Because I think you would have brought maybe Incineroar in before now. And we've got the residual damage to kind of chip away at us. So you've got to think it's maybe Urshifu in the back, which makes it a little bit more difficult. Especially with Tocall. Windcon for us is definitely if it's Rillaboom, of course. But then you've got to worry about Rillaboom coming in and weakening that earthquake now, which would be the big thing. So I think we do just earthquake at this point, and I think we just protect the Zashin. And hope Rillaboom doesn't hit the field. Because although an earthquake probably won't take down the opposing Zashin, it's going to put it in a range where substitute probably not a possibility anymore. And it'll do a good chunk of damage to the Dragapult as well. So let's see. What does take the Zashin down? That's massive. It's huge. Critical hit, okay. That's pretty big for us. That's huge for us, really. What we're going to see? I mean, we all minus one. You have to remember that the break-in swipe did come out into the lander. So this will put us down to minus two. So that crit is absolutely massive for us. And whether we're going to put the Zashin in sub-range is even questionable, you know. Urshavu is still going to be really obnoxious to kind of deal with. Although the sun will kind of help out with that. And we do have Yorn, so we can put it to sleep. We can get rid of the Dragapult the next term with Zashin. But it is incineral. Okay, well, that's super fine. We just have to we can't protect. We can't protect, which is a little bit annoying. But I don't think they've got a way to knock out Zashin. Yeah, so they either fake us out or we get to play another turn. So we just body press here and we go for the behemoth blade into the Dragapult. So they have to fake out Zashin here to save the Dragapult, really. And then Toko one-on-one versus the incineral is an easy matchup. I'm surprised it was the incineral in the back, to be honest. But is this going to be enough? It should still be enough to take the Dragapult down. Yeah, it is. They go burnt and then the Intimidate on top of that. So like minus three, that stack. But it's going to be enough. There's the Fleeblitz coming out into Zashin. And then the recoil, that'll just help us along the way with body press here for Toko to kind of clean up. Now we do get lucky. We do get lucky with that critical hit. But I think even without the crit, if we're at a point where we can get rid of the Dragapult, then Toko can kind of clean up the Zashin and the incineral by itself, just because they're not going to be able to really put any amount of damage onto Toko that they really need to. So potentially we would have been okay, I think, engage with the damages here. And I mean, yeah, you can see it's just not even anywhere near enough where it needs to be. As the body press comes out, so good game to Yori or Jori, however pronouncing it could be either. But yeah, at least we're off to a good start with the team. Like I said, we do get a little bit lucky with the crit, but you got to take it when you get them. Because sometimes it's going to go the other way for you and you have to kind of take that on the chin as well. So kickoff against a colossal team, a nice one for us to kickoff with and we'll jump straight into game two of today's episode. Okay, up next we've got Kenzumo and they are playing a team of Lapras, Zashin, Amungas, Landeras, Thunderous and Dragapult. So this is kind of like your Zashin, Lapras team. A lot of these picked up a lot of popularity the last time the series kind of in effect. You're probably looking at, I want to lean towards a more supportive Thunderous, but again, I could see it being offensive here as well. You've got the kind of trick room cover in Amungas here. You're going to have the Lapras as your main G-Max Pokemon that's going to be able to get the screens up and make life difficult for everything else on our team. I think screens for us is going to be really, really helpful. Although is it something that we kind of want to lead off with? You've got to worry about the Dragapult though as well. If we go with something like Venusaur Tocall and then if we go down the Venusaur route, you've got to worry because you've got things like Thunderous and Landerous both threaten pretty, pretty heavily. So we could potentially just go Grim Snow, Zashin. It's whether or not we want Landerous in this. I don't really feel like Landerous is going to be amazing. I think Tocall, Venusaur on the back might be a better way to go and kind of rely on that weakness policy. Venusaur once you've got the screen set up, we can put a bit of pressure on with Zashin early game and slow the game down a little bit because they're going to get their screens up and then they're going to try and start and whittle us down. But if we can kind of stall out their max turns and then get Venusaur in the good spot, then we're not going to be in too bad a position. But again, you've got to worry about things like Dragapult with Willowisp. You're going to have Max Quake potentially coming out from the Landerous, which is going to be very annoying to deal with. And with the Intimidic coming out there, it's not ideal. But we can reflect this first turn and I think what we'll probably do is just reflect and then switch into Tocall here. Because Tocall behind the reflect, I'll be able to take the Max Quake pretty well and be able to kind of soak up Willowisp if we see that from the Dragapult because this Zashin is not going to be outspeed in Max Speed Dragapult. That's the big problem. We've slowed it down, bulked it out, which you can kind of afford to do with Zashin. But you've got to bear in mind if you're doing that sort of thing, you've got to bear in mind that you are going to be susceptible to things like Spectria Max Speed, things like Dragapult Max Speed, all things that carry Willowisp and those threats to shut down these big physical threats. So we get Tocall out, get that sun up on the field. We will get our reflect up and we are going to see a Max from our opponent. And this goes back to the whole thing. You want to try and really slow down your opponent when they click that Max button and make life as difficult as you can for them to pick up knockouts because if they're not getting the returns with their Max Pokemon, then they're not going to be in a position where they're going to be able to kind of close things down as well as well as they want to. So we are going to see Airstream come out from the Dragapult, going to give that speed boost. It's going to be into the Grim Snow. It'll be interesting to see what the land risk goes for here. It's going to be special maybe. You see a life orb on the Dragapult and it's gone for the sword stance. Wow. Okay. Got to watch out for Max Phantasm as well because that is going to be something that's really obnoxious to kind of deal with. The one thing that we could potentially do is go burn in jealousy here. Could go scary face, reset the speed boost on the land risk and then go burn in jealousy because if they get any boosts here which they're likely to do, the only drawback would be if they go Max Phantasm here. Whereas if we go scary face, they're kind of probably more inclined to go for the speed boost the next turn. Whereas if we protect here, we go scary face into the land risk. They go Max Phantasm here then the next turn they're probably thinking right well we need to get that speed boost back for land risk. We can potentially scary face again if Grimstone can hang on this turn. And there's a Max Phantasm since Grimstone. Okay. I think they go, are they going earthquake? Are they going for another really really greedy, greedy sword stance again? What are we going to see? It's just going to be rock slide. Behind the reflect, can we take it? Can we take it Grimstone? No. No we can't. Okay. Well, this is the thing they have to go for. The airstream here. We could bait them into an airstream. Yeah we could bait them into airstream with Venusol and go burn in jealousy because I think we'll take an attack from the land risk anywhere. We just don't see them going for an earthquake. And I think we just burn in jealousy here. So I think they go airstream. Maybe rock slide again. The worry would be if they go airstream fly that would be that wouldn't be ideal. So there's the airstream. Yeah, it's actually going to take that pretty well. We've got to hope it's not earthquake. If it's earthquake, we're kind of like screwed. We're screwed pretty much. But the burn in jealousy, we'll get the burn on both, which they're going to fly. Okay, that's not ideal. But we get the burn on to the dragapult, which is good. And then the next turn, the land risk will have to be zashing. So we'll be able to get it with behemoth blade the next turn, which is still all right. It's not the end of the world. And we're going to be able to get probably want to switch toggle out now to maybe don't necessarily need to. We could yawn. Let's see if they got incineral. They haven't got incineral. So you can definitely get the behemoth blade. And then we can get Venus on to the field. Let's see what the dragapult goes for. The worst thing is if it's got willow s butch. I'm hoping it hasn't. It's got darts. Okay, so Venus is going to take two darts, which isn't good. But we're going to see the fly from land risk into zashing. I will actually outspeed the land risk. No way. Go around speed us. Hold it without speed us. Okay, well, fair enough. Fair enough. We can just max Venus on now. I think we just double into land risk here. I don't really worry about the dragapult at this point. I think we just double the land risk. And Venus still is going to 100% outspeed that land off from this range anyway. Dragapult withdrawing. See the thing is that land risk could potentially have protect as well. Like, is it going to have protect? I don't think so. I think it's got. We've seen sword stands fly. We haven't seen earthquake. It's got that for sure. And then rock slide. So I think they double up here. We're going to get the land risk. Start that residual damage, which is really good. First, the dragapult speed is being negated as well now. So yeah, because they haven't got the Intimidate, like now active. Yeah, we get the Behemoth Blade. This will be plus one and be enough to get the land out. And then like I say, that residual damage is kind of starting now. We still got the reflect up as well, which is good. And although the sun might be running out, I don't know if it's there. So we might want to think about switching in. This next turn, although the thunderous, to be honest, is kind of in that predicament where it has to either go while charge. It can't go fly. It can't go fly. And we could just switch in. To be honest, that's probably the best thing for us to do at this point. With now the zashing coming in, we just go talk all and we just got Max Quake. Get the speed boost, get the jump on the zashing, pick up the knockout. Well, we're not going to knock out the zashing. I don't think there's no way we knock out the zashing. But the zashing going to be solo health anyway. And then with the residual damage on top of that, our own zashing can kind of come in and clean up the dragapult thunderous zashing on its own. So we'll see what we're doing. And this just goes to show how impactful these residual attacks are. Again, it kind of plays back to that first game where we had the colossal there with that residual damage, the weakness policy, the it's crazy steam engine ability. And then you're getting like, you're seeing why Venusaur's also such a good Pokemon in this format as well with its chlorophyll, its residual damage, its coverage that it's got. There are all things I think you've got to expect in this format and have ways to deal with. The zashing probably goes into Venusaur here, to be honest. I don't know if it'll be enough behind the reflect. I don't really know what to expect from the thunderous other than maybe a wild charge. There's a lot of damage, isn't it? There's a lot of damage. There's the fly. I've got to expect the zashing to maybe protect this next turn. Whereas we can just max guard here and go. I mean, we don't even need to, I think we just burn in jealousy at this point and max guard Venusaur. Just avoid the fly. Yeah, they're going to switch zashing out trying to keep it for later on. I don't know if I burn in jealousy or being, no, I definitely won't. Maybe with, I don't think so, not even with the residual damage here. We do get the max guard off though, so that'll block that fly attack from the thunderous, drops it back down onto the field and we'll get burn in jealousy from the toko, boosted by the sun, doing some decent damage. Yeah, it's not really enough, is it? It's not enough at all. We do get the crit as well on that dragapult, but the residual damage here chipping away at everything pretty nicely. And like I say, we don't really need to worry too much about the thunderous at this point. I think we can just probably go earth part into the dragapult. It kind of covers the zashing switch back in. If we're worried about that, and then we can just go for another burning, burning jealousy into that thunderous. We do have sleep powder as well, but I don't think we need to risk the sleep powder when we can pick up the knockout onto the dragapult, which could, you know, cause us a few issues. So there's the earth part, picking up the knockout there, and are we going to just see another fly? Potentially. Now while charged this time into toko, so we're going to get recoil damage as well. Burn jealousy, I think probably picked up the knockout now single target with the sun. No, but the residual damage doing the job for us. So yeah, we've got zashing left and with Venus all in the sun with that chlorophyll, the reflect has gone, but against toko as well. It's pretty difficult for my opponent to kind of come back at this point. So zashing coming in, nice shiny one. I still haven't picked up my shiny zashing yet. I need to go and get a cord before that expires. But in this team, you just got the regular old boring zashing. Not boring, is it? But it'd be nice to have the shiny one. I should have, I should have done that, but I haven't had a chance to get into town to do that recently. Got a lot going on at whom. So another stuff going on. So, which is meant, I haven't been able to get out to the shops, but very good game to my opponent there. I think we've had two decent games with the team today, kind of showcase how well it can kind of run against some of the bigger like comps that we're going to see in in the format going forward. So what we'll do now, friends, is we will wrap up today's episode with the rental. All right, friends, here is today's rental team. As I mentioned at the start of the episode, if you do try it out, please. I hope you have a lot of fun with it. Let me know down in the comment section below what your thoughts are on the team and how much you're looking forward or maybe not so much looking forward to series 11 now has kicked off and Dynamax is back. So as I said earlier, we will be featuring a team every day this week, and they'll be the sample teams going forward. I'm not going to do them all in one video. I think it's more beneficial to do them in their separate videos and then have a couple of games with the team talk about the team. It gives you a bit of an insight, a bit of background behind the team, how it's been a function and hopefully a little bit more help in getting started in the new format and more in particular for those that haven't played the format before, but it will benefit those that have played before and it just gets you up to speed and hopefully gives you something to kind of jump in with if you haven't done already. But friends, thank you so much for tuning into today's episode. Hope you've enjoyed it. We'll be back tomorrow with I think Groudon tomorrow, so looking forward to that one. More Venusol though, but that'll be it for the rest of the week. No more Venusol after that, so don't worry about it if you're not the biggest Venusol fan. But as you know, I think Venusol is the goal, so I can't get too much Venusol. We'll be also doing some streams this week, so we will be streaming Rank Ladder at some point this week and we have Emerald, Inclement Emerald Nuzlocke that we're doing as well. So we are just past Roxanne and we've got Brawley up next. Is that Jim Leader? So can we get two badges in it? Hopefully. You should check out the stream when it's up. We'll get the schedule out at some point either today or tomorrow for the rest of the week and when they go up, hope to see you there friends. So have a great rest of your day and I'll catch you all for another episode very soon so until then take care, bye bye!