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Saint Kotar - 2.5D Approach & Early Gameplay Reveal

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Published on Mar 21, 2017

Video shows the difference between true 2D and 2.5D approaches, as well as the reasons why we've decided for the latter.
Please do note that the footage is pre-alpha and does not represent the quality and visual look of the final product. All backgrounds (and especially backgrounds), character models and animations, particle animations (like the fog or smoke from the chimneys), as well as UI elements, are still a work in progress and subject to change.

More details in the blog post: http://www.tanaisgames.com/blog-post/...

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