Construct an AI for objAvoider to avoid objEnemy while also attempting to stay on the screen. A collision counter has been provided. You may use as many or as few objEnemy instances as your AI can handle. By default, 30 are created by the room. No other alterations should be made. The AI does not need to be perfect, it should just be interesting and moderately effective. objAvoider may not exceed a speed of 4 pixels per step. The AI is given 3 seconds to get objAvoider to a safe starting position.