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Eye-Tracking To Improve Camera Motion And Depth-Of-Field

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Uploaded on Mar 14, 2008

An implementation of new camera motion and depth-of field blur effect taking into account user's focus point position on screen.
Implementation details, user study results, algorithm and open source code of the implementation in Quake 3 available at http://www.irisa.fr/bunraku/Sebastien...

(other http://sebastien.hillaire.free.fr/)

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