Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jan 10, 2013
Using 30fps timecode, this explains the apparent "lag compensation" players experience. All matches were played offline locally, meaning 0 ping was used, to eliminate network traffic issues. This shows that Treyarch games are "laggy" and IW CoD games are snappier.