 This study examined the relationship between age and gender and their effect on virtual reality, VR, presence and user experience. It involved 57 participants who completed a geocaution game using a mobile phone as an experimental task. The results indicated that older participants had higher levels of presence than younger ones, but there was no significant gender difference or interaction between age and gender. Additionally, the older participants rated higher scores for user experience and lower scores for usability. This study provides insight into how age and gender affects presence and user experience in VR and can serve as a basis for further research. This article was authored by Mario Lorenz, Jennifer Braid, Philip Clement, and others.