 Alright guys, welcome to video number two. Well done for making it this far. I have high hopes for you So let's get into putting this animation together. So as you can see I have downloaded the ultimate ball rig And I'm going to get that open. Hopefully this won't take too long. Oh, it's trying. Okay Let's have a look at this rig then so as you can see it is a Ball but it's got a few controls on it and if I move these around you can see this one here controls squashy and stretchiness We've also got One of those on the bottom if you want to have the reverse effect We have this controller in the middle that kind of controls position of the ball and Then right at the bottom You've got the root controller which contains all the sort of extra controls So what we're going to do is we're going to start by using this extra control to change the type of ball and By default you'll get this stripy ball Which is actually really good, but one of the quirks to this rig is that you can either do an animation with the ball rolling or spinning or You can do an animation with the ball Squashing and stretching, but it can't handle both. It's not set up properly for that So as we're doing a squash and stretch for this exercise We need to make it so that this line's not here. Otherwise it'll kind of shatter the illusion So make sure that you've got this controller selected We're then going to scroll down in the channel box and where it says ball type We're going to change it from basic to simple if you are interested. There are lots of other fancy little balls in here But today we just want simple Okay, the next thing we're going to do before we get this bad boy bouncing is we're going to change this Situation down here. It's starting to frame zero at the moment. I can't handle that That stresses me right out. I start my animations at frame one. It's just a matter of pride. So We need to sort that out first thing I do them is I select the number in this box Yeah, I type one I press enter and then I just move my play head over to frame one I can now see frames one to one hundred and I feel much calmer already Brilliant, okay next thing we're going to do it's already set up properly on mine But I don't know whether or not it's set up properly on yours We need to go into the animation preferences, which is this Chap down here in the bottom corner that looks like is running away from a gear that's going to kick his ass And once you've clicked on that, it's this playback little chappy here And it's the playback speed it should say real time mindset to real time 24 frames per second and Yours might be real time 25 or 30 frames per second But as long as it's real time if it's set on play every frame it's going to go way too fast And it's going to go mental so we don't want that so make sure it's on real time and then press save Okay, we're now completely set up to do this animation. So let's get into it, right What I want to do first of all is change my view, but before I do that I'm going to select the controller that Handles the placement of the ball And that's because I can't see it as well to select it in the side view, which I'm going to move to now So here's the side view I'm just going to zoom out so that I can see the ball Give myself plenty of space Okay Let's move it up here a bit So first thing I'm going to do is set position one of the ball which is going to be up in the air And just because it's kind of easier for my maths I'm going to move it up by about 10 units. So I'm watching the translate Y Number chains here. I'm just going for about 10 units. And once I'm happy with that on the keyboard I'm going to press S and that sets Position one and now everything's going to happen from here So the next step once I'm happy with that is I'm going to move to frame 10 and I'm then going to put the ball back in the ground position Now here I get to tell you about one of the good bits about this rig because the weight is set up to treat the the bottom of the grid as the floor and the time we put zero back in the translate Y box of the channel box It just goes back down to the floor So we'll know that it hits the floor perfectly every time as long as we put a zero in that box So what I'm going to do now is press S again If I just scrub between these two key frames you can see the balls coming down, which is exactly what I want it to do Now as the ball bounces it loses Mentum so the energy that it's got some of it dissipates into sound and Heat and all the types of energy so it's not going to bounce up to the same high And it's also not going to take as long to get to that high So it's taken in this case nine frames to come down So what I'm going to do now is I'm going to take six frames So I'm going to go to frame 16 to go back up and I'm going to go up about six units That'll do And I'm gonna press S again Now one important thing to get a ball bounce looking convincing is that a ball should always take exactly the same amount of time To come down as it took to go up. So it's taken six frames to go up So now we're going to take six frames to come back down. So I'm going to move to frame 22 That is adding six on it Yes, okay, and then I'm gonna Put zero in that box back on the ground Press S and then I've now got the ball coming down going up coming back down so far so good Now I need to take some more frames off it and some more high off it So this time I'm going to go four frames along. So that's going to take me to frame 26 And I'm going to go about four units up maybe just below four units and Then I'm going to set that and then four frames later, which will be frame 30 back to zero Press S and set that keyframe Okay, so we're just taking more height and more time off it each time Okay, so now I'm going to go three frames one two three And I'm going to go up to about two and a half this time Press S and then I'm going to move another three frames on take me to 36 I'm going to go to zero press S and Then I'm going to go another two frames on take me to 38 and I'm going to move up to about Maybe one point four ish and set that Frame 40. I'm going to go back down to zero and set that and then I'm going to start moving in one frame at a time just to get the little bounces at the end So frame 41, I'm going to go up to about Just below one and then the one after that back to zero and I'm just setting each one of these as I go So the one after that I'm going to go up to 0.5 and I'm going to set that And the one after that back on zero And set that and then I'm going to do maybe two more of these little bounces So I'm going to go to 0.2 this time back to zero and set and then a really really tiggy one just at the end Maybe just below 0.1 and then back down to the ground on the final one and press S So that's taking me up to frame 48 Okay, so if we look at what Effect that's achieved We'll just play that another if I press play now That's what we have so far Not very convincing And that's because there's some more work needed on this in the next step. We're going to play with a graph editor So so far so good if you've got something that looks like this you're on to a winner But meet me in the next video where we're going to fine-tune the motion of this ball to get it to look a lot more Confidant to really give some weight to the ball So keep in mind that I'm uploading a new video in this series each week And if you don't want to miss any videos make sure you are subscribed and I'll see you in the next one