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2D in Unity3D with Parallaxing

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Published on Feb 9, 2011

The beginning of my 2D game which I'm using Unity3D for so it requires some hacks. At the moment it's just using a orthographic camera and uses the Z position to sort the sprites. With the current shader there's some pretty serious artefacts when 2 sprites share the same z-depth and overlap. I will be working on a depth manager similar to Flashes display list.

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