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Super Metroid Any% 43:46

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Published on Oct 19, 2014

Performed on the 13th October. A small improvement to the previous run but I think the run is altogether a lot better in quite a few places, but it does have its fair share of crap inevitably. The mistakes in early Brinstar was me getting rid of some rust as I hadn't played/recorded for like nearly two weeks (the run came out the blue on first attempt !). No water dip this time lol, but here is a list of some of the more notable mistakes:

- Failed damage boost when collecting the first super missiles.
- Didn't mock ball in the steps room
- Failed hero shot
- Somehow couldn't shoot the block in the ground after the attic (mind boggling)
- Tried to collect a PB after Ridley and made a mess of things.
- Failed reverse kago speed ball.
- A bad Mother Brain.

There were of course lots of other small things but the list would be quite numerous.

Even though I was slower than the previous run when collecting Gravity, the large segment from Lower Norfair all the way to Mother Brain was very clean, even better than last time. This is what made the run faster and reaching MB 10 seconds ahead, but the fight itself was a let down.

Things to note: The speed ball to the bugs after collecting speed boost works out more or less the same speed as the jump through the door. Even though it creates a big door shift the speed in which you kill the first bugs trades this off and prevents an annoying thing which can happen in the previous strat whereby shooting the bugs while jumping over them fails to kill them all in one shot.

Check out the insane luck in the first metroid room. Needless to say my jaw dropped when this happened and I proceeded to chuckle to myself while doing the next few rooms.

Oh yeah the video ends on the credits. I couldn't be bothered to watch them this time (I do this often) especially on such a small improvement. Next run will include them.

  • Game

    • Super Metroid
    • 1994
  • Category

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