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Design Club - League of Legends: Summoner's Rift - Level Design Analysis

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Published on Jun 19, 2014

How does something as simple as a map create established rules of play in multiplayer games like League of Legends? Game Designer Dan "OtherDan" Emmons analyzes the level design.

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Recommended for you!

Design Club: How Level Design Teaches with No Words
Super Mario Bros: Level 1-1: http://bit.ly/1uDNR25

Extra Credits: How Unbalanced Design Creates Balanced Play
Perfect Imbalance: http://bit.ly/1snWXCt
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