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Published on Dec 27, 2018
Games are often considered to be inherently mutable, event driven programs, and are usually considered a "bad fit" for functional programming. Is that really the case? If not, how would a game written in a purely functional style look like? In this talk we'll try to provide answers to these questions.
Flip-IL conference took place in Tel Aviv,Israel July 23rd, 2018 For upcoming updates, visit out website: https://www.flip-il.org/