Let's Play CogDis - Part 1: Magical Asteroid Mayhem




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Published on Nov 7, 2009

Well, I figured that starting an RPG would be an interesting Let's Play, so what better one than Cognitive Dissonance ~Between Two Times~? This game acts as an interquel to Mother 1 (Earthbound Zero - NES) and Mother 2 (Earthbound - SNES), and is quite nicely put together, if I may say so. Its purpose is to detail Giegue's descent into madness into the cosmic destroyer Giygas, and having played through it, I have to say they've done a nice job of it. I only noticed one minor plot hole, but that's just specific wording which can be excused.

The game starts off on Giegue's ship, right after his failed invasion in Mother 1 (I'll put story spoilers at the very end of the description, so those of you who haven't beaten the game [Which I can see why, that game gets down right evil by the end] can still understand all the backstory). He rants about how it's impossible for him to have lost, and he wants to get rid of all these feelings of failure and loss. After that, the game brings us to Saturn to meet our game's primary protagonist.

On Saturn, we start playing as Alivinar, a blue mook. And since this is planet Saturn, guess which beings we're going to meet here? It starts off fairly simple, grab the golden rock from your room when a meteor strikes the planet! With this meteor things begin to come alive, like plants, mushrooms and paintings!

We explore the garden to the east and notice the gemblooms coming alive here as well. I climb up to the top of the hill and end the video right as I'm about to fight the game's first (easy) boss.

If you want to play Cognitive Dissonance, you can download it here: http://cogdis.tazmily.com/

Hope you enjoy it!


So, you haven't beaten Mother 1, eh? Well, here's a general feel for the story (The important parts, at least). A while back, in the early 1900s, two people, George and Maria, were kidnapped and mysteriously vanished. After a while, only George returned. The truth was, they were kidnapped by Giegue's race, and the both of them began to raise Giegue like a member of their family.

While, for the most part, things went well, whenever Maria tried to sing to Giegue, he would throw a temper and hurt Maria. Eventually, George escaped learning the aliens' secret of PSI, and Maria did not return. With this power, it soon spread from person to person, until many people could use PSI themselves (Although they did not know it).

Giegue was then ordered to invade Earth and kidnap all the people who had PSI, in order to see if they were of any worth. If so, then they would be educated to use PSI to their fullest capabilities, if not... Well, they'd be killed. The only people stopping Giegue was Ninten, George's great grandson, Ana and Loid. By singing Maria's song to Giegue, it caused him to become unstable and run away, angry at losing to three humans. And so, the three teenagers saved the world.

**********END SPOILERS**********

  • Category

  • Song

  • Artist

  • Album

    • Happy Songs for Happy People
  • Writers

    • Barry Burns
  • Licensed to YouTube by

    • [Merlin] PIAS, The Orchard Music (on behalf of PIAS America); ASCAP, LatinAutor - PeerMusic, LatinAutor, BMG Rights Management, CMRRA, Abramus Digital, and 10 Music Rights Societies


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