 Hello people of the internet, my name is Johnny, and welcome to Polar Dread, a FNAF inspired game released in virtual reality. I've heard nothing but praise about this game from a lot of other FNAF YouTubers who have checked it out, and also I was able to speak with I think the main creator of the game. They were super excited that I was going to check it out in a video. And also, when I was looking into it, it reminded me of something, and I realized that it was actually under a different name. It was in one of the previous FNAF showcases, so it appears I've already had a fairly long history with Polar Dread before even hopping into the game. But right off the bat, I don't like to look at you, fella. Looks like we got some credits. Alright, I'm just going to hit go. Awesome. I don't know how long the scoops I hit my mic. That might happen a lot in this video, by the way. Oh, how wonderful. Oh, what a nice little home I've got going on here. So it looks like there was five nights, who would have thought. I'm definitely not going to do all of them in this video, but if you guys want to see more videos on Polar Dread, hit the like button, subscribe if you're new. All that good stuff. Um, I mean, I guess I should look at the tutorial. So I've seen a little bit of gameplay. And welcome to Polar Dread. Now we don't have an actual narration yet. I hate this. So you're going to be stuck with me instead for now. You sound friendly. But I hate this. Because it's going to get a little complex in the later on into the game. Did I do that? I think a good place to start would be your door controls. My door is right, okay. If you look down to the right of the room, you should see a door that has some fairy lights at the top of it. This is going to be your main office entrance, and this is how a lot of the enemies are going to try to get into your room. Okay. Now if you look down at your table, you should see that there's a little button on it. A little button. This will actually toggle the door, opening it, or closing it. Oh, God damn it. It's going to stay shut if you hold it shut. As soon as you toggle it back off again though, the door will open. Gotcha. Gotcha. The reason you want to keep the door open sometimes is because you have a boom. Boom. You can use this limit on your watch using the green rim around the time. My watch. Once the green rim turns red, that's power that you've effectively lost. Oh. You cannot get back until the end of your shift. Boom. You have to manage all your power the best you can. Boom. Now, another thing I want to address is the ventilation duct behind you. The freaking what? You should see a ventilation duct behind you. No. This is where some enemies are going to come crawling. I can't see crap, Captain. First, you have to detect them by pushing the X button in your controller. You'll turn on my flashlight. You think I know what button the X button is? You can use this to look into darker areas of the office if you feel like it's needed. This does not take up any power, so you can be as turned your happy with that as you want. What a bunch of bologna. When you're focused in the dark vent, you might see something in there. I might, but I don't want it. If you do, look to the right to the vent where you should see a little button. Oh, my green screen. You toggle it on and off. That might be an issue. If you look at any creatures from getting inside. Now, if you turn around to face the front again, you should see a little tablet that's mounted in front of you. Then behind that tablet, you should see a giant flat screen on the wall that has a camera system on it. Correct. You can basically use this tablet by touching a room. The toggle that the camera feed to the room that you just touched. It's just that you can tell where all the enemies are without needing to actually leave the office. Gotcha. It's always good to look at the cameras if you don't know where an enemy is, because otherwise they can sneak up on you if you're not paying attention. Okay. Now, the last thing I want to tell you about is how to force grab items in this game. Force grab. There are some items that are currently out of your reach. Oh, that's the same camera. Oh, no, it's not. You can use a simple three-step system. Three-step? That's not simple. Reach your hand towards whatever object you want to grab, and if it has a blue highlight, you're doing it correctly. I'm doing it correctly. Then make a fist by squeezing either the trigger or the grip button. Oh. And then, once you have it locked in, swing your arm backwards, and it'll come flying towards you, where you can then catch it out of the air. Oh. You'll require some more eye-opening later in the next of the game. So you want to make sure that there's as many of them as you possibly can in the straight time. I know you got to throw stuff at these guys, because they activate on the walls. They talk for now, though. So I'll just let you win the game. Hey! I win! Oh, that was so easy. Yeah, let's crack open this bad boy. Look, look, look. Dude. Dude. Dude. If sh- Shows up in my goddamn room. You suck! You- No, you- You suck. You suck. Okay. I'm gonna do Monday. You go away, and I'll do Monday. Uh, press the trigger. Always keep an eye on the dork. How can I watch the dork, and turn around behind you when possible? Does that mean... right now? Oh. Press X. Uh... Yes. Oh, wait, trigger. Oh, no, my mic. Oh, my God, everything's going wrong. Hello? Wait, come here. Oh, come here. Sam! Hey! Yeah, it's me, Sam. That's dumb. That's actually exactly how long I thought it was gonna be. Oh! Okay! He's stumbling- He's stumbling in. What show are you watching? This is a very confusing layout of a building. What even is this build- Oh, I'm on cloud nine, baby. I see him. Hmm. Oh, that's my door! I'm gonna die soon, maybe. Don't speak ill of the soon-to-be-dead. I am very stealthy right now, actually. All the yard work today. How do you know? You don't sound too good, buddy. We're being a bit mean to your best friend Sam here. Oh, Jesus Christ! You sneak up on me. You... Bum-hole? Are you gone? Oh, my God. Hey, man. Are you coming to say hi? Let's have a look. Hey. See ya. Adios. I hate the dude behind me, who I think was also the same dude who was in my starting area, so he just- he really wants to say hi to me. But, man, I don't want to say hi. I hate him. I hate you. Can you hear me? Oh, my God. Oh, my God. Oh, my God. Can I keep that closed the whole night? Can I please keep that closed the whole night? Do you want some of this? Here. Right. Okay. Here to you. Oh, you just- you- you- Or... I hate you. You're going away. 3 a.m. and I've used a quarter of my power. No, this is going great. What are you talking about, guys? I really don't like you. Or you. Especially you. The guy in the door is fine, actually. He's just- he's- he's walking around. He's doing his own thing. I don't need to worry about him. Look, he's going- he's going to the studio. He's going to watch a film. What film you got on there, bud? Uh... I don't know. What the hell are you watching? I hate that guy, man. I really hate that guy. Take a stuffy and go. It goes through the wall. Make sense? Are you gone? You're gone. My God. I hate everything about this. I see you. Dude, that is so sick. I will say that the animation so far are goddamn incredible. Especially that guy back there. That is- that is terrifying. 5 a.m. Final hour. And I'm using- I'm using so much power. How? Actually, how? Do you give me more power as the nights go on? Because I feel like this is definitely not enough power to survive against so many more animatronics, I assume. I saw you. You can't sneak up on me. I've got the sniffles. I win! Dance with me, stuffy. I don't like that he's gone now. That makes me feel like they can just show up in a lot of places. Well, I beat Monday. Night. Does that- okay, that goes to Tuesday. Let's do Tuesday. Let's go Tuesday. Monday wasn't that bad. Monday was not bad. Um, slush- slush bear. He's not affected by the doors. Crouch upon his arrival. She makes a lot of noise. Toss an object. I thought that was her name for a moment. Yeah, so you gotta toss objects at the dudes on the wall. And I gotta crouch with this dude. How crouched down do I need to be? That's me crouching down. That doesn't feel- that doesn't feel safe enough. Am I too tall? I'm too tall. Oh, I'm too tall for these stupid animatronics. I should have something ready to throw at you, right? Just- just to be safe. I've got a bottle here. Oh, my Jesus Christ. I hate that guy. How do I know when slush- he's coming up? How do I know when slush- man is gonna come to my office? Goodbye. Okay, you're gone. I should start a collection. Can I get those bottles? I can't reach those. Oh, that's the dude behind me. Here, let's get this bottle. Give me it. Give it to me. Oh, I want it. No! Okay, well, that's one less object to throw at. Uh, funny bun bun. So the dude that runs into my room, slushy man, slush bun, does he come from here? Is that another vent or is that just an opening? Okay. So you're going- because if he runs through this door, can I assume? That doesn't look like he can run through there. Can't I see him on the cam? I'll be able to see him come up. So I'll know. Yes? Maybe. 2 a.m. Quarter power done. You're coming up. Ah, did I see you? Oh, they're double-attacking. They're trying to pin me into a corner. Damn it! They've already pinned me into a corner. You're going. Okay. Is that the Holy Bible? Did I kill you? Oh, you suck. So these guys are actually pretty in sync right now. Which is good. I still haven't ran into, uh, Mr. Slush. Come closer. Come closer. Come closer. Come closer. You're lucky I suck at throwing crap. What? Let me just open the stuff. Hold on. What? The hell was that? Is that Mr. Duck? Is that Duck Dude? Is that the Duck? Mr. Duck? You shut up. What the hell was that? Uh. Oh. Whoa, Ducking! You can't see me. I'm so low to the ground. I hear the dude in the bed. Uh. Uh. Uh. Are you coming back? Uh. No, you're a door dude. Uh. Okay. Excuse you? Did you fart? What the hell was that? Uh. The Holy Spirit compelled you. God damn it. I missed. Don't like any of you. I am running out of power. Good, thank you. No one's home. You can go. Go away, go away. I did see him run back into, um, the studio. I don't know where it went after that. Oh my God. I'm actually out of breath. And I'm so stuffy. I'm so, my doze is so. Shut up. I am getting so dizzy. I thought I shut you up. Oh. Oh. I'm sorry. Okay. Yeah. Come at me. Uh. Uh. What? No. My night's done. You can, you can go away. You can go away. You can go away. Right. Need a break. I think. To finish off this video. I just want to see one of the jumpscares. And then maybe if you guys like this enough, I'll come back. I'll do Wednesday, Thursday, Fridays. Be sure to keep down the volume in my office. I can hear you. He can hear me breathing. Terrifying. That'd be so cool if they had a built-in mic feature. Where they could hear you talking through the mic. They say I've got the voice of an angel. No. You just suck. You all suck. Oh. Oh my God. Come in. You won't. Oh. Okay. What the hell? So I think that was the duty you could hear. I want to get another jumpscare. I just want to get one more. My God. That was terrifying. This whole game is terrifying. Genuinely, what the hell? This has startled me way more than Fnathior ever did at any point in the game. It's mainly this dude behind me who is just absolutely terrifying. What the hell is that? Who the hell are you? What? What the hell are you? What the hell are you? What are you? What are you? No. Shut up. Yeah, I shut you up good. You suck. What the hell is that? I want to see your jumpscare. Hey. Hey. Whoa. The controllers shake as well. Oh. Hey, was there a tree up there? Hey, there wasn't a... Did you say kill me? I wasn't there last time. Mr. Seal Buddy. I'm guessing you're a seal. You made a seal pun. Oh yeah, the jumpscares are so much bigger than the jumpscares in Fnathior. So they're like... They're actually like right up in your face. They look huge in the game. But man, let's got to do it for polar dread today. I need to go change my pants. This game is freaking incredible. And I think it's only a demo right now. Which for a demo, this is absolutely insane. The animations are amazing. The game itself is terrifying. The mechanics are super unique. Like having to pick something up and throw them. I'm not even looking at you. Having to pick something up and throw them at an animatronic on the wall is so genius. Having the animatronics on the wall in the first place is even more genius because, you know, I don't know if this speaks for everyone, but even I myself had a restaurant near me that had animatronics mounted on walls exactly like that. So for me, it's even more terrifying. The voice acting, I only heard a little bit of it. But it is also pretty good. They fit the characters super well. Again, I've only heard maybe two deathlines and also the mounted bunny on the wall. But like their voices are super sick. I love them. The setting itself, I don't fully understand. Maybe if there was a bit of exposition of who we are. I know our name is Sam. But what this location is, who these characters are. I think that's all I really want. But other than that, this is a fantastic, terrifying experience. If you have a headset, you know, definitely, definitely go check this out. It's free. At least the demo is. Obviously, there will be a link in the description to go download it. Please go try this out. This is absolutely insane. And I really do want to come back for another video. And also when the full game does eventually come out, I will definitely be checking that out as well. And I also know the developer is also working on some more FNAF, we're not, you know, FNAF fan games, but FNAF inspired VR games. And I definitely want to check those out when they come out. I just, I had a blast with this experience. Developers, if you're watching what I'm assuming you are, because it seems like your fans, you got some incredible work here. This is absolutely fantastic. And I will definitely be checking out what you guys do in the future. You know, more updates on this game and other projects. This was incredible. Well, like I said, that's going to do it for this episode of Polar Dread. If you guys want more, hit the like button, subscribe, and I'll see you all on the flip side. Goodbye.