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Real-time cloth simulation and virtual fitting room

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Uploaded on Aug 24, 2011

Real-time cloth simulation with mesh-to-mesh collision for the virtual dressing/fitting.

Cloth is rigid enough to make garments appear realistic without a rubbery effect and to be placed on the mannequin without artificial constraints.

Benchmarks:

Cloth physics: 5 ms per frame
Garment: up to 16k triangles
Avatar: over 3k triangles
GPU: nVidia GTX 580
Total: 100+ FPS (including animation, cloth simulation, and rendering)

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    • Standard YouTube License

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