 Alrighty, let's play this here. This has sound Cute cool Definitely helps to have a bit more fully in there. I think The thing that stood out there were two or three things here It's a bit Up until here. It's a bit Like Like he's constantly moving and I think especially with kids they have a lot of faster, you know jerky moves I Think I think instead of having constant movements, so I'm seeing stuff in here at the head is moving The mouth is moving you could have a moment of I guess a little moment in there so just another moment just make that a bit more focused It doesn't have to be much. It just feels a bit like spline and then everything is moving all the time Like that's cool. I like that moment of That's cool This is a bit on watch out your eyes warrant. They're a bit too linear and too slow for that like he is Seeing something going oh and then for darts I would have generally one or two frames. Sometimes it's three little half blink or something But you know, there are variations of it, but I would keep this like really a sharp look over And then watch out that's a bit too straight on it gets a bit flat in terms of how things a mirror and everything We'll keep it a bit more either slightly three-quarter or Let's see how far does he go or is something where he is even this far looking this way So when he has that moment of oh It could be more to the left. I mean, I know she comes in from the right So I mean you could have something where he's like this and you used to stay in this moment He just has the head that goes up, but you're staying within a three-quarter Type of what's the word angle and then here so he has his moment of oh, I think it's a bit Long as we are staying here. He also has actually left to right in terms of a right-to-right sense of eyes So if you are doing the thing of three-quarter, I would stay with the eyes left to right But you might as well if you're going this far left to right turn the head over and just give it a bigger post change But I mean what you could do is if you're doing this little idea there if you're doing a oh Again take a couple frames out of that just that section where it's a bit more Oh a bit faster and you could have the thing of him Slightly more at us head three-quarter and then dart dart dart where the eyes are falling and he sees It's like we're visually seeing that he's looking as something is traveling behind us left to right So maybe it's the entrance door has a window and he can see is her come in and Then he decides to I gotta go and do that and then she's finally coming in that could be something Just right now it feels a bit And then back where it's you always want to have a little bit of a moment of oh and then it's a moment of looking Either following like I said or a dart down where he has a moment of thought of what should I do? Okay, I want to keep playing and then I can't And for this watch out, it's a bit too much where we're looking this way Looking this way and immediately back this way I think you're okay with keeping this like that and then just going straight into this I'm not sure if we need because we're not holding long enough here Because you could have it like this Quickly over there hold a bit and again with the dart over because he's been tracking her coming in and then he does this I'm not sure if you need this just because it's it's this Look look over there, but not holding enough and go straight back to there I mean you might argue it's that's in favor of just the panic you have good guy guy got to get somewhere But I don't know like it's feel like we could be just a bit more focused if that makes sense I hope that makes sense. Let me know if not The rest is cool. So that's good. I like all of that careful when you have Too much of a head a line or head in world space where there's so much movement in the body There's a rotation, but then the head feels somewhat locked I know he's a bit more tilted this way at the beginning, but it has a slight feel of being too locked So involve the rotation just a bit more at least a side roll maybe a little bit of up and down as well This was a bit soft You can go The trajectory works And I like that he gets over there, but just that drop I would take out a couple frames towards the end So I'm gonna run here, so it's a bit more Even like the head impact once he hits this that head would snap down a bit faster and then come back up Even here the eyes are a bit too swimmy just really make sure that your your your eyes dart Or one frame maybe two frames hold a bit dart over this was a bit too spliny Even here at the end they go up and over Kind of kills it a little bit, but I do like how he he gets it Definitely helps so it doesn't just land and sticks there watch out the the mom Nothing's okay. I'm a bit too much in the hips That last one feels just a bit slow As he goes over watch I got some intersections there. I think I would make sure we have a little bit of Movement in there as well Especially if you're doing this you can just also make this broader and it's more like a step and then huh like a broader Stance change with a little bit of adjustment up there, and that's mostly that yeah, my main feeling is that it just feels Unfocused even when you have That like that look back Like it doesn't more it almost looks into camera But I would take frame or two out and have a good of half blink to go over there Stable add to the franticness and him getting there It's just an overall feeling of softness this comes from spliny eyes and then that landing here And then even this I think you're holding One two three. It's a bit long I would have those blinks close over one frame and keep back up Just it's a bit more. It's a bit more energy and it's a bit more. I won't say alive, but You just add so that whole slow spliny feel And that's mainly that I'd be really cool if you had this is like final polish But when he lands a little bit of up and down in the cushion with a little bit of movement in the in the books So it doesn't feel so stiff because the thing is if you're not animating this then this feels really hard And which makes this feel even Less working that's English because if it's that hard, it would be a much sharper impact If this was a soft ease in into something cushiony Then you can kind of defend a little bit of a softness in the animation there But right now it's not I would still add a little bit of give in the cushion and sharp and that impact there is a bit more Alrighty Let me know if that makes sense Yeah, it's email back and forth as always you can chat about those notes and that's that thanks All right, there's an email you can sign up you can start whenever you want you can submit whatever you want You get 16 submissions either way a like and subscribe would be awesome. 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