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Ultimate Doom: Castle Phobos v3.1 E2M2 ("Storage") UV max in 3:59

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Published on Sep 19, 2011

WAD Title: Castle Phobos v3.1*
Filename: CPHOBOS3.WAD (dmcpho.zip)
Level(s): E2M1-9
Author: David G. Shrock
Year: 1994
URL: http://www.doomworld.com/idgames/inde...

* This is the last version of the WAD for the first Doom. The last version ever, v5.0, is for Doom II.

Demo Category: UV max (100% Kills/Secrets; "Ultra-Violence" skill)
Level: E2M2 ("Storage")
Time: 3:59
Player: Eric "The Green Herring" Baker
Recorded With: Ultimate Doom.exe v1.9
Recorded On: August 27, 2011
Video Recorded With: DOSBox 0.74

Demo Download: http://dl.dropbox.com/u/6650582/CPHO-...

After taking down the monsters guarding the way out of that stone room, you make your way through — in an early example of a level's exit leading directly to the start of another — to find yourself in... a warehouse? Obviously, something fishy is going down — as if the presence of hellspawn wasn't enough to warn you, of course. Also fishy is that the author challenges you to get "both Blue Spheres," but on Ultra-Violence, there's only one! Appropriately enough, you can get it only by working out exactly what all those unlabeled switches in the room nearby do, and finding the invisible trigger for the elevator that takes you up.

If you play this level yourself, and notice how big it is, you might wonder how I managed to max this level /faster/ than the previous one. Indeed, it's quite bigger than the previous level. The thing is, though, size doesn't matter when not only is your level understaffed, but your army is spread horribly thin (and sometimes glued together.) Of course, the presence of a berserk pack doesn't help much, either. The only rub is that the sergeant I kill before entering the first secret doesn't always show up where he does, even if you wake him up by opening fire near the place you want him to go. Besides that, however, it went very well. So well, in fact, that I was able to optimize it heavily, going from 4:25, to 4:15, to 4:09, to 4:02, and finally this time.

Some things I should note here include that yes, backtracking to get the berserk pack really is faster than simply going through that green stone room with the chaingun, because your punches will smash its ranks faster than the chaingun ever will. Also, there are two different ways to access the invincibility secret, one of which is through a secret trigger and switch, but getting the red key to do so is faster, not to mention required for another secret. (Check out the missing doortracks on the key's compartment, by the way. They're even in 5.0 of this WAD. Did the author seriously not notice this?)

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