 Hey, what's up guys the test fan here? There's another classic while blue post which I'm actually surprised about I kind of got the vibe that there wouldn't be any more blue post for a while, but this one is about itemization while classic There's been a lot of speculation and so we've talked about progressive organization and how there's different parts of resume organization and I haven't actually read through the post yet. Like whenever I saw this it was it just come out a few minutes ago So we're gonna read through it together. I always think that's a little bit more fun We'll read through it together and then we'll talk about it kind of give you Instant thoughts and feedback as to what it is. So Kyvax if you will It's been a lot of fun over the last couple of months to dive in the development of while classic with the team Well, try to answer some of the many questions that have been posted here and elsewhere looking at the plans for face content released Unlocking dungeons and raids and unlocking of the systems It's clear that the aim is to create a progression experience that resembles the original arc from a while first launched and thinking about what belongs in each Of those phases the team's focus has always been on rewards Developers have scoured through vendor lists and treasure tables for items that were added in patches and then added Then attached them to the staged content plan This means that of a new item was originally added to a dungeon bosses loot table with a queue You shouldn't expect to be appearing while classic until phase five, which is the phrase that contains a queue content Okay, so this is we talked about this on classic cats yesterday We talked about her on or two days ago on classic ass Sorry, the classic ass was posted on YouTube yesterday if you guys haven't seen that go check it out the premiere Wow classic podcast with myself tips stay safe Link or I'll I'll put a little card up there so you guys can click on the card whenever I say this but um Yeah, go check it out. We talked about it on a classic ass yesterday and kind of what we thought would happen my my Thought for progressive monetization and how Blizzard was probably gonna treat it at this point Was that they were gonna release items whenever they would be released, right? They would put items into the game whenever they would be put into the game, but as far as like Updating stats the items throughout the course of vanilla throughout the course of classic It was probably gonna be the final version. So At least the first part. That's what they mentioned along the way We've seen many questions asking if we're also retract retracing the steps of incremental changes to individual items And their stats that may have occurred throughout original Wow such a plan could be called progressive itemization Here's an example of progressive organization The tier two warrior helm of wrath originally in spirit and agility on it as well as crit chance in patch 1.5 The helmet stat budget was changed to stamina strength and defense along with elemental resistances Then in patch 1.7 the amount of defense on the helm was reduced There was an overall defense nerf and we'll talk about this. There was an overall defense nerf in classic 2 In patch 1.8 the five-piece set bonus that included the helm was fixed to work with whirlwind and in 1.9 It got a lot. It got a better look with an art update. Yeah, all the sets got updated in 1.9 visually Wow classic will only include that last version of the item as it existed in our reference vision 1.12 Of course, this raised the question. Why? Why differentiate between adding new items along the way and making modifications to existing items? When new items are added to loot tables, you're generally seeing a deliberate effort to provide catch-up gear and And or to provide new goals for players who had exhausted an existing reward structure For example in original Wow items were added to give players a way to quickly prepare for a queue with I have to spend Months in molten core and blackwing layer We've talked about this before whenever they added ZG whenever they added new items in the MC We'll hit on that too, okay The changing of existing items in patches often illustrated the original design team responding to how players played the game This is unfortunate. We'll talk about that too Their primary goal at the time was to make the rewards more relevant and exciting Developers realizing that spirit probably wasn't an ideal staff for a warrior raids at home Raids at home was an example of this sort of change Many class abilities and talents evolve similarly for example going into patch 1.8 The game designers determined that moon conform would be a more compelling 31-point balance of talent than the original selection of hurricane Yeah, it was a yeah hurricane 31 point. It was pretty bad It's important to remember that there's more to while classic than a long series of changes Even if item change could be made and even if every class change could be progressively recreated That would still only constitute a piece of the overall landscape of original Wow We remember how early raid progression was punctuated by unexpected roadblocks and workarounds As far as we know Every one of the first rag kills was only possible due to the bug that made lava burst temporarily stopped firing after a wipe Chromagus was practically unbeatable due to ignite flesh unavoidably and lethally stacking on tanks until it was discovered that Flamegorre's ramp in the lab allowed the entire raid to damage chromagus stop being exposed to his breath attacks Cathoon was infamously seen as unkillable until a hot fix in April 2006 prevented additional tentacles from spawning while he was vulnerable Recreating and then refixing every major progression affecting bug wouldn't account for what we think matters much more the people playing the game There were many unknowns in original Wow the first skills to reach nefarion spent their initial pulls testing different ideas They had and trying to figure out what condition would get them past the first part of the fight Defeating 40 draconids that experience can't be created recreated excuse me because they're because the knowledge can't be unlearned true For a long time after patch 1.4 came out Many players simply had no idea how good of city and edge blade or aged core leather gloves were the power of weapon skill will be no surprise in Wow classic So rather than trying to recreate a specific experience from 2005 that can never be fully recaptured Our aim has been to accurately and fully restore the original games mechanics and stats of their final and most polished state before the burning crusade That mission has been a pillar of Wow classics design from its inception This means that while content will be unlocked progressively to allow for raids for each rate here to shine Systems such as class design battleground mechanics stats on existing items will all be set to their final 1.12 conditions that should take the pressure off players to be constantly around what we might do next to remain exactly in line with How the game once played out and we can all focus a little more on community building enjoying the experience together Yeah, so here's that's basically what I thought we're they were gonna do I basically thought they were gonna do this and I mentioned that on classic ass on the last episode of classic ass Like I said, there's a few things that I should have to pull out a freaking notepad There's a few things that we should hit on while talking about this I Think first off. There's a lot of Sensationalists this happens a lot in the in YouTube, right? I spent a lot of my time on Twitch if you guys haven't seen my streams I'm doing a lot of variety in IRL waiting for classic to come out I got you know after after my YouTube DMCA my private server streaming ban I moved to Twitch and I've just been doing all kinds of random stuff, but YouTube and Twitch are different mediums and a lot of times you'll see on YouTube. It's a very like There's a lot of Sensationalists like everybody makes a big deal about everything You need to kind of have a Good title that kind of captures people in like a lot of people say it's clickbait There's a difference between clickbait and a good title, but that's some of that's just like the YouTube game, right? but I also think that like The just like they over a lot of people over hype things and they make things a bigger deal than they are I think progressive my position is good I I think overall like I would prefer to see like full progressive itemization than no progressive itemization But I don't think of it in the same way that some people so I was so like killed a game I think there's there's very few things that will actually kill the game and I think it was Kronos I don't know exactly which server it was. There was a private server I think Kronos 3 that actually did it this way they put in the final version of the items all the way through And it's not like it killed the game on that server. You know what I mean Yeah, that's just how I feel about it Okay, so let's start back. I should have pulled out a notepad like I said to freakin write down all these things so There's a few things that I want to hit on so there's a few things to take away from this post that I personally want to touch on One is Start here the changing of existing items and patches often illustrated the original design team responding to how players played the game so We'll use paladins example. You guys know me. I play rep paladin I've always been about paladins. So the original wrath set the original wrath set in vanilla. Wow or sorry Excuse me the original judgment set In vanilla. Wow was actually a ret set. It was it was a retribution set and It was it dropped in molten core at first and then they took it out And then they put it back in for black wing layer So they had that drop in one core. You could get it. They had like a chance. It was like a one of the set bonuses was like 20% Chance on crit to get like a 300 damage proc Holy damage. So it's like They had like crit on it. It had a lot of strength The stats are itemized around a paladin being on the front lines Like that was their original intention for people playing paladins was the main The main way to play a paladin was you were on the front lines right there with the warriors and the rogues and everybody else And you were like hybrid you'd be off-healing and stuff like that, but you'd be on the front lines, right? They saw that Because of how the game played out in the same place the same way it played out for a lot of other hybrids is They need people to heal raids if you have 40 people in a raid Then naturally how it's going to shake out is that a lot of the hybrids are gonna end up healing Because you know you're probably gonna need you know 10 11 12 healers, right for a 40 man raid And if you only have priests healing you're not gonna have 10 11 12 priests You're gonna want druid paladin or shaman so on So that's just naturally how it played out so that's whenever they started changing some of their itemization and Blizzard kind of was like Okay, well players are making paladins heal players are making hybrids heal. Let's kind of work more towards that So there's that that was one and Look, it would be really nice. I I'd even talked about it in the past it'd be really nice if they had like true progressive itemization where like Paladins would have that original judgment set, but I Don't know. I think I think press my position is important To at least to some extent and I think putting the items in at the right time is more important Like if I had to pick one or the other putting the items in at the right time by the rank them That is more important than updating the items progressively They're saying they're putting the items in at the right time right Whenever items are being added to the loot tables they specifically use a queue like This means that when an item was originally added to a dungeon boss's loot table with a queue You shouldn't expect it to appear in wow classic until phase five the a queue phase so Even something that's not a queue specifically, but it's in the a queue patch. You're not gonna see it until a queue What this means is Whenever I what I'm assuming right? I'm taking this is also the molten core gear the gear and molten core that drops in the 1.5 patch onslaught girdle a flame guard gauntlets that kind of stuff That's not going to drop. I would assume Until phase two at least I Don't think they're going to put that in with a BWL patch because of the kind of idea when when new atoms are added to Deliberate effort to catch up and gear and provide new goals for players who had exhausted an existing reward structure So you see this they may have exhausted the existing rewards in phase one So in phase two, you're probably gonna see the molten core gear update That's what I'm taking away from that So that's good, I think I think that's cool next up They talk about this and this is just something else I want to touch on and everybody says well, okay if they don't update the items and They have better versions of the items in at the beginning then later then won't that make the game too easy? Isn't it too easy? Not necessarily because whenever items get updated. They don't always get buffed This is in patch 1.7 the amount of defense on the helmet was reduced Not only was the in was the amount of defense on the wrath helmet the tier 2 helmet reduced in patch 1.7 There was a 33% defense nerf for Across the board in patch 1.7. So they're going in to phase one With the defense nerf on everything. So it's actually going to be Pretty difficult much more difficult to get defense capped early on as a tank This is actually very interesting to me. It's gonna be a lot more difficult to get defense capped And and what that's gonna mean is that's gonna be more taxing on the healers It's gonna be more taxing on the healers Tanks are gonna have to put a higher emphasis on defense gear meaning they're probably gonna do less threat per second Right their TPS is gonna be lower if their TPS is going gonna be lower Then there's a higher this it's more likely that DPS is gonna be threat capped. So I don't know I'm I don't think it's a necessary. It's a thing where You're necessarily going to make the game easier by having the most updated versions of items in the game from the beginning Like certain things are gonna be better. It's gonna change the meta a little bit. I've talked about it before The wow classic meta the private server meta and the vanilla meta Are are all different things the retail vanilla. They're all gonna be different We we saw it with private servers I know the game was played different on private servers than it was in retail vanilla at least that was the case for me and You can see it now It's gonna be played a little bit different on wow classic than it was played on private servers, right? With wow classic they want to try and take it as much as possible back to the original game But there's gonna be some things that are just different, right? One of those things that they say it's just gonna be different is like you can't account for People already knowing things right the knowledge can't be unlearned. I think yeah, that's there, right people know how to do stuff But like when you're using people as a whole as opposed to Like taking people as individuals like you still have to learn how to do it You know what I'm saying like the knowledge is out there You just have to learn how to do it as a practice that you might need to get some reps Maybe even wipe a few times. It's not gonna be as easy as oh I watched a video and I went into a raid and I did it No, like a video is gonna help right, but it's not gonna do the fight for you Like you're still gonna have to do it yourself Yeah, so That's pretty much how I feel about all that but I'll tell you one thing like whenever I went back and And and this is what a lot of people say about vanilla wow. It's like oh well, we already know everything It's gonna be boring. It's gonna be too easy. Look I Went and and a lot of you guys know my story and and I'm just gonna cut it short But when I started playing on whenever I I whenever I played vanilla wow in 2017 okay when I played vanilla on 2017 I mean I had a more fun than I had whenever I played original vanilla wow from 2004 to 2006 I I actually people say oh, it's not gonna be as fun I had more fun because I was older I was able to figure stuff out more like I already knew a lot about what I did specifically I knew a lot about rep paladins and that's what made me good, but I didn't know well I didn't know everything about everything else, you know, and I was 13, right I I Genuinely think that people the second time around this time around I'm probably gonna have more fun than they had in the past. That's that's honestly how I feel That's how I felt and I think it's gonna be really good. So anyway guys If you having it, please subscribe please subscribe to my channel go follow me on twitch I just hit a hundred thousand follows on twitch and I'm almost I don't know what we're at now But but we just had a hundred thousand follow celebration on twitch. We're doing IRL. We're doing variety We're waiting for wow classic man the wow classic waiting room. It's coming. We're gonna get the beta soon It's gonna be a lot of fun. That's where we do classic ass live So so very very excited about things to come follow me on Twitter Instagram all that stuff discord join my discord we have almost 10,000 people in my discord now It's a crazy discord.gg slash s-fan TV come talk about classic come get excited come get involved in the community It's a really really good time and I'm working on some stuff in the future too a little bit of maybe like updating the website and stuff like this It's gonna be good. So anyways guys. Thank you so much for watching and I'll see you guys soon