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Custom Weapons Tutorial for Halo: CE - Part 1

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Published on Dec 4, 2012

This tutorial will cover modelling, unwrapping, texturing, animating, compiling, tagging, and creating sounds for a UMP .45 for Halo: Custom Edition.

In order to follow the tutorial you will need to download this file:
http://www.moddb.com/members/ncc-1701...

If you have any questions feel free to contact me through any of the methods listed in the readme.txt

To complete this tutorial you will need the following programs:
(each will include a link to get the software, if you go with a student version for 3ds then everything is free)

3ds Max (I use 2010, but you can use whatever version you like)
http://students.autodesk.com/?nd=down... (simply register and download student version)

GIMP
http://www.gimp.org/downloads/

Audacity
http://audacity.sourceforge.net/downl...

Halo Custom Edition (note: you have to already own Halo Combat Evolved to use this)
http://hce.halomaps.org/index.cfm?fid...

Halo Editing Kit (HEK)
http://hce.halomaps.org/index.cfm?fid...

Kornman's HEK (optional)
http://hce.halomaps.org/index.cfm?fid...

Project BlueStreak (all three downloads)
http://ghost.halomaps.org/bluestreak/

CADs Animations Exporter
http://hce.halomaps.org/index.cfm?fid...

{TLS} Udie's Sound converter
http://hce.halomaps.org/index.cfm?fid...

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