Realtime Tire deformation system.





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Published on Feb 10, 2011

The tyre system was developed as part of the MegaFiers system more info at www.west-racing.com/mf Note the tyre modifier is not included in the current release but will form part of a vehicle dynamics package.

Test of a fully procedural tyre system for our racing games. The tyre mesh is generated from a cross section and various parameters including pressure, tyre wall stiffness, rim diameter, width and ratio etc. The tyre is then capable in realtime of being deformed by contact with a surface and from various forces, so the contact path can move as can the whole tyre. Pressure variations can also be shown eg running totally flat with a puncture. All the deformations are done on the GPU if desired or CPU.

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