Rating is available when the video has been rented.
This feature is not available right now. Please try again later.
Published on Jun 12, 2013
Pwad: Torched.wad Author: Joe Lawrence Date: 17th July 1994 Map: e1m3 Category: UV Maxdemo Executable: Doom.exe Time: 6:08 (UV), 4:25 (NM)
This level is where Torched takes a turn toward the epic. Very long corridors and snaking paths we've already seen plenty of, but now we've got outdoor arenas that are larger than most levels, a significant ramping up of both the weaponry and the opposition, and a growing variety in the environments and the texturing. And once you learn the level it's a fair bit of fun to play - yes, there's a lot of ground to cover, but you can run most of it at top speed, you never feel like you're getting bogged down in interminable fights. And Joe's even taken care to liven up the return journey, with some extra monsters awaiting you when you try to find your way to the exit. This was not a chore to record on at all.
And nightmare speedrunning is even more of a blast - more ammo, more running, more blasts coming your way and monsters to be avoided. Respawns aren't a huge issue as mostly they'll come in those narrow corridors, which are as easy to clean up on your way back as they are to get through in the first place. The start is a little brutal, but I quickly learned a fairly safe way to do it.
The secret passage revealed at 3:11 leads to the episode secret exit, which is why I don't run in and hit the switch behind the caco.