 Dus mijn naam is het Stade van Leveren Grafisch. Dit is natuurlijk mijn werk en het werkt gewoon. Dus het Stade van Leveren Grafisch is eigenlijk een prinscheerde goede, ik zou het zeggen. Want veel projecten hebben een paar jaar een heel interessante projecten gemaakt. Een paar projecten zijn op een gegeven moment een heel exaclijke projecten gemaakt. We hebben meer gebruikers op de tijd en meer gebruikers voor mij. Dat betekent meer fun. Dus wanneer we onze miljoen en dagen vervolgen, ik denk dat we de wereld een beetje beter maken en de Stade van Leveren Grafisch een beetje beter krijgt. Nou, dat betekent... Dus, wat is er gebeurd? Ik denk dat het gewoon een beetje gekeken was. Natuurlijk zijn er nog veel dat we moeten doen om de Stade van Leveren Grafisch te proberen. Zoals een verkeerde verkeerde between our applications, een verkeerde onderdaging voor de verkeerde stadigen. Misschien een groeit in de professionalisme van onze enthousiast, maar we zijn niet meer geïnteresseerd. Dus laten we door projecten en verkeerde schrijven gaan. Ik heb een alfabetische bovenkort gegeven, omdat dat niet voor mij was. Ik heb deze presentatie te bereiken deze morgen, want tot deze morgen zijn we nog niet bezig om hem te krijgen. Het eerste project is called AFGAN, Associatie van Comfort en De Kevigste Lieblen. En het is een Franse associatie die gebruikt van een ontwikkeling van vreemden, content, graphics en creatieve industrie. Dus in workshops voor studiërs, ik kom, ik ben gisteren, ik kom ervoor. Ik kom ervoor altijd. Sinds 2011 hebben we in ieder geval organisaties gesproken. Ze doen dingen, die we in de samenleving hebben gegeven, webdevelopementen, kregen e-books. Zelfde studenten zijn er veel, maar alle nieuwe users, alle mensen die het interesse hebben geïnteresseerd, om die software te kregen, zijn er nog meer voor ons. Ze organiseren ook grote eventen. en de Blende Use Group in Hennep. De volgende project is Darktable. Dark, Dark, Table, Darktable. Darktable is, zoals het schijt, een virtual white table in Darkroom. En het is een van de projecten die we hebben gemaakt. Er zijn veel verschillende avances in de buitenkant van de jaren. Het was ook al de laatste jaren gegeven. Dus dit is 4.5 jaar voor de volgende 2 jaren. Ik remember at one demographic meeting that some Darktable people told me, Darktable will never be part of 2 windows. Hell will freeze over before it will be part of 2 windows. Well, it was part of 2 windows. It's stable enough right now for users with some more work, but then with the software I always need some more work. True story. Ask me after the meeting. A new one for Hager removal was added. That's the new one for landscape photographers. I wonder what they can also add a module for Hager edition. Despite all the work they needed to do to port Darktable to windows, they added a lot more features. They listed some of those there. But that's also important. Apart from these work features and porting, they really work really hard on the stability of bug fixes, which is something that every project should spend time on. Some more help. If you're into photography, try to use Darktable, give them feedback, report those bugs. If you get to know Darktable really well, start writing tutorials. What I'm going to notice in my own project is that a lot of people have a hard time finding documentation in tutorials. A lot of people these days want to have video tutorials. So, maybe something to work on. Oh, and they also value for drinks. I guess they pay. And plus manuals from France. They didn't give me any text to read out to you. So I have to make it up. It's a website where you can find manuals for various kinds of re-soccer projects. So, there are a bunch of them. And they are, apart from preparing those manuals and hosting those manuals and making possible to maintain and translate those manuals, they host sprints to work on new manuals and prove its new manuals. And like I just said now, people have a hard time finding documentation for our software. So, this is a really good initiative. Then we got something that really excited me this year. It's called Faya Fala or Free Color in English. It started out informally to provide a free and open alternative to those pen-dome columns. And from an informal initiative, they actually got formalised. They have now an open color system that's a true and useful alternative to provide your fenders like pen-dome. Then they created, printed, actually own paper, accurate and really, really big and product color reference manual. Those are those books that you find at printers and they will tell you which color you want is there to be accepted. And this is really, really high fidelity. It's actually more correct than most commercial alternatives. The colors are there to be free. There are no copies, no copyrights. There's no patents on it. There are not subject to trademarks. So this is a huge step for printing industry. Free Color is currently cooperating with the German standards organization team to create a specification of teams for overall communication. And that's will now magically become an ISO standard. Just imagine that we are creating an ISO standard. That's really cool. Next project. I think that pretty much everyone here knows about that project already. It's called Gagam. Wow, in Dutch. It's like the original start of the 2000s by Ritterland News. In Hollywood, it's so, I mean, it's 80 years old by now and it's now really coming into its own. It brings high-debt editing to GIMP and in the future, probably, we'll also bring non-destructive editing to GIMP and it's used in a lot more applications. This year, development was really good. GIMP uses multiple threads by default. Performance is really good for that. And also uses OpenCL, optionally, because OpenCL implementations differ a lot, like in those OpenCL implementations. And it produces very different results, but performance sucks. And the video's OpenCL implementation probably doesn't serve performance-wise, but accuracy is really executable. So it's currently better to just use the CPU to run your Gagam filters, your Gagam algorithms. Babylon, which is one of the base libraries for Gagam, does the pixel conversion stuff. A component support for ICC profile conversion, which is much faster than LCMS, the LCMS, the color management library, pretty much offers software based on, provides LCMS as good accurate, but for some codepiles, the extra performance is really useful. And that's what Gagam has now. So, looking at this graph, I see that green is really big and green has fixed. So lots of commits, lots of contributors, lots of releases, lots of new node types, and lots of node fixes. And that's really good news. Now, for one of the biggest promises for this year, and I'm going to howl like a wolf if that promise is not met, I want to see this happen. Give it to them. How few release blockers were left? Can you tell me? Four. Four. You don't know? Let's give it a four. We'll go to that tomorrow. Okay, let's have a pass for that. So much new stuff in GIMP 2.10 that I use this that almost overflows my Libre Office Nodes window. So let's just raise true it. High bit depth support, linear color space workflow, color management core feature, more use for lab and LCH, new translation tools, new gradient tool, TensorFlow rotation, TensorFlow living for digital painters. I know that feature from all applications. And exit, exit, I just see feeling and adding like P support, or PSS support, or TV support, improve different PSS support, I guess I will need some of that kind. More database filters and multi-threading. I read about something that multi-threading was especially used for painting to allow some of the computation to another thread en keep the application responsible. That's really nice. So what's going to happen after 2.10? I'm told that we will get 2.10 developed in parallel with 3.0, and that the 2.10 series will be open for features. So it will not just receive bug fixes, but new features as well. 3.0 will be more to cheatk3, which should bring support for Wavend, which should bring better support for graphics tablets or windows. That's always a tough problem. Don't talk to me about tablets or windows. Of course, there are some challenges. The core team even has 60 dollars. There are two people who are trying to get funded to work on a decade in full time. Those are young and the living. If you cannot all find yourself to support them on their Patreon or LibreBehacons, that would be a really good way to help this project forward. Portrait to a new version of GTK is tough. I guess it's just a start for support, a new version of Acute. And there's a lot of code that needs to be ported. So there is no time frame for that yet. Stil, de team intends to have way shorter lease cycles than before. Because while that keeps everything interesting for everyone, for users and developers, new contributors, I don't think that's a very good plan. So let's have that. Next project, Jimmy. Jimmy has been astonishingly busy in the past year. One of the things that happened is that they ported their application integration program to Qt and I made it talk to not just Qt, but also to Qt. Well, actually, I did that work, but no matter. Jimmy has a lot of filters. Basically, at any time, a user asks me, why isn't that filter in Qt, I can tell them, oh, well, it's in Jimmy. En if it isn't in Jimmy, he could script it in Jimmy because Jimmy thinks it's scripting interface. The Jimmy list of improvements is longer than the checklist of improvements, but that might just be editing. One of the things they did was porting to a more permissive license, the CCLC license, which is compatible as LGPL. So now it's possible to use Jimmy in a closed source provider application as long as any changes made to Jimmy are restored to the Jimmy community. They have done a lot of work to benefit that they want on improving the colorisation features. Those are the things where if you create your lineart, then add some blocks of color and the application intelligently fills in all the coloring. It saves a huge amount of time for many users. There's a new colorisation. There are all kinds of new information. There are also all kinds of new enhancement filters, magic details, things like geometric deformations that creates some sort of sphere of it. Well, that face. I'm sure it's useful for some, but that's not even all. They've got all kinds of abstract, artistic filters, generators. And if all those new features are not enough, they also want to work on the core, the core language interpreter. That has been a really complicated piece of code dat wouldn't compile some compilers at all because it was just too recursive. That's much more recursive now. Put Jimmy online so he can put your image, apply filter and get result back. The next project is Inkscape. We have recently two slides, not three. Well, actually a slides for Ali, but it ends up in the rest of the same thing. Inkscape, as we probably all know, is a really high-quality, professional factory illustration application. It's used a lot. And one of the things that is being used for more and more is it's in the maker community. People who design stuff that needs to be printed out and then there are two filters and so on, 3D printers. It also had a long-awaited release that was very well received. Right now they are working on the next release, which might actually be called a sort of extreme image table 1.0. They did a lot of work on the fonts on supporting the next version of SVT, the SVTX standard. And then it's another porting story, porting from GTK2, again, to GTK3. That should improve the interface a lot. I understand that it will seriously improve support for high-deguy screens for various kinds of non-limit operating systems, like macOS. The thing is, this really needs community to check in and test. The next release won't be unstable. Do not let that mean that you shouldn't use it. You should use it. You should use it for real. Because only that's the only way the team can make a solider of 1.0 release. Just imagine, Inkscape 1.0, that's imagine none. Dan, this is my own project, Cretan. We had created 3.0 release in 2016. Dat was de porting in 2005. We added animation support. Dat was quite well received. In 2017, we had a bit of a tough year. We had some trouble with text authorities, tried to understand something quite essential. The community ran it around us magnificently. We actually came out in 2017. We had a lot of releases of Cretan 3.0 in 2017. In 2018 were we released Cretan 4. We had to change our native file for a bit. We started supporting SVG instead of Open Document Graphics. The support for Open Document Graphics came from... Is that some Danish translation? Or is someone just... ...talking about how they should... I can talk about Cretan all night, no problem. Let's go back to Cretan. We had a new text. We had SVG support. We added quite a script. We added an interactive colorizing tool. We had so much new stuff. And nobody actually managed to read all our release notes. We improved Cretan's performance a lot. We got intel to sponsors to make our painting algorithm work... ...much better on multi-core systems. Because these days, four cores took enough. You have to have eight at least, or maybe even ten. We had a huge beast of a monster computer to test with. Dat was fun to play with. But what next? We've got two full-time developers. Our community is growing, our user base is growing. And like I said, we added a lot of features. Cretan is winning the basic project these days. There also means that we got a lot of technical backhook. So our plan for this year is to focus on things that we have neglected... ...or maybe not completely finished or maybe shouldn't be redesigned ten years ago. And this year won't bring a lot of new features. We probably will do a fundraiser, but fundraiser won't focus on stability, polish and performance. We intend to have Cretan's Cretan 4 this year with lots of new features. Layout. Layout continues to export various types of interfaces. It's always been a very interesting project. Maybe even a very quirky project. And this time, there is a node based interface. No based interface for doing your document layout. That's really cool. Oh, and it's got a support for SDG as well, an important export. So these nodes need to be attached to their layout objects, like object filters. The word is going to get more and more ways to interoperate... ...between those systems of different applications. So, finally, Screamers. Screamers actually gave me most access to it. But then, there was a lot of work on Screamers as well. And there are some very important releases coming during this LTR. 1.4.7 will be the next table release. 1.5.4 will be the next development release. Personally, I've been using Screamers a lot over the past year. We've created a book, we've created a hand-announce, we've created a comic book... ...and Screamers was always really reliable. I've always been using Screamers built from the first management system. So, a huge new thing is the rereaching text strategy. It supports basically everything except for the context. Even the scripts that most commercial applications forget all about. This rewrite was done under the league of character scene. It's the results of that. As you can see, if you can read Japanese, very impressive. So, Japanese, Chinese, Korean... It supports Mongolian language, because Mongolian means top-to-bottom text. There's a preview for fonts in the fonts-selectors. There's an enormous speed-up in the text-release. Which is very, very welcome. Every bit of reproof performance in every project is very welcome. P.F. export has been reproofed as well. I believe that that would have been possible, because that was already awesome. The text properties panel became a bit big. The Screamers people tell me it became monstrously big. So, I had to be moved into its own career a bit. The second major change in the... Here, certified by the theater, is ready for colors. Youngerly expanded the color precision for fil-cos to 64-bit per channel. There's no commercial test-publishing application that has a precision like that. It's totally unique. The Screamers will be first end-users software to support the almost standard CSI-3 for color collapse. It was... That standard was developed by a proprietary company. It's a useful standard, because it has more than one version of a color palette in a single file. So, you can have a file for a particular CYD printing process. And then you have another for mixing the spot color. Screamers can now load CSI-3 files with spectral colors. In a test-publishing application is that really useful. Well, they tell me not so much. So, those will be converted to the lab. But it's still amazing that it's possible in these things. In addition to these two major developments, there are also refinements and enhancements. And lots and lots and lots of bug fixes. Countless bugs fixes, I thought. There have been input filters for creating files. I'm wondering, is the person who developed that at LGM? Wondering how that was implemented. It's on to our 4 recording sessions. Thanks to the Documentation Duration Project. And David Tarnoom. David Tarnoom, I don't know if he is French or English. And there is a big improvement to the general LGM, like we supported Screamers. So, there you have it. This is a bunch of projects that have made a lot of progress in past year. And that's something that I think we should really be proud of.