 here's the life of linto and i'm here to tell about the tracker curfew tracker curfew is something we're announcing very shortly she's a preview where we're trying to get the bugs from a really really hard number down to manageable states so basically you're aiming at having only two open hundred open bugs and get every single patch revealed and for that we're basically taking all the existing two thousand bugs that are open right now and the patches make sure they're all properly retriaged and this is going to be a process where all the higher developers for the blender foundation is going to be working on volunteers are as always are welcome and we're hoping to start these today in the week before christmas so we can have more chill time throughout the holidays to see if that works to make some adjustments but keep an eye on the official channels we're about to push these changes soon sergue is doing the final database migration adjustments and he's partly enjoying being able to have you know everything in place so that's about it the idea is really to be more strict on how we track the bugs to really have a really good definition of what a bug is and what is an unknown issue where bug is simply something we work on that's on our roadmap and not something that we know is a limitation but no one's gonna work on so and try to be a little bit a little bit more fair to people reporting something so they know something's gonna be worked on or not so keep an eye on the on our community channels in our official development channels and hopefully in one month two months in some time down the line we can announce that the curfew is over and we got back control and management of that bug and patch tracker bye bye and this is my office hey sandra