 Hello there welcome back If you've made it this far, I'm very well done. You've now got a flying airplane going through a mountainous terrain It looks fan-dabby-dosey But the thing that's kind of letting us down at the moment is beyond the mountains There is just an abyss of nothingness which we don't want so in order to get rid of that We're going to have ourselves a sky map or sky box So in order to do that it could not be much easier to be honest We just need a big ass sphere so click and drag and you just want it to kind of encompass All of your terrain like that And then once I've done that I'm just going to center it and then I'm going to go inside Let's see what he's looking like Yeah, that's Pretty much what I'm looking for Okay, and then like we did in the previous step we need to create a sky texture for this So into the hypershade again Again, I'll hide this bit because I never use it First thing you want to do is clear your carrier, which is this icon up here pop and then we need a new Lambert and Into the attribute editor. I'm going to call this sky M from a sky material and then I'm going to apply the Image there is in the source images folder to that so click on the checker box click on file Click on the folder on the image name and then my sky texture is called sky versus moon I like that name. It's kind of like they've had a bit of a falling out I Like I like to think that the sky and moon don't like each other And then I click on open and then with your middle mouse button drag your sky material onto your sky shape pop And there we go. So now I'm going to go into Yep, I quite like that. I think the only thing I want to do is just move it down a little bit So I'm a little bit happier sort of with the alignment of the horizon About there. Oh, oh, that's good. Yep. So already that is looking much nicer Okay, we'll leave this step here with the sky looking all triumphant But we're going to look at in the next video is how we add a glow To just this area of the texture and that's going to make the sun looks look like it's shining Which is what we want to happen. So I will see you in the next video for that