This video is available to the public for free, all I ask is that if you have a question you leave it with a timecode in the comments on Youtube. Keep an eye out in the near future for a low-cost final product with audio commentary, video callouts and your questions answered.
"I'm back to work on the Oppidum Prototype and wanted to share my process for creating the game's environments. It's extremely modular by design in order to save both pre-production and production budgets. Please note that this video has been sped up roughly 200%. Final tutorial will be full resolution 1680x1010px and will include the layered PSD"