 Here's the thing, man. Am I completely out on sod? No, not at all. I mean, you guys know it. I've said it, I've said it a lot. The big thing I'm looking forward to, the big thing I've been waiting for is max level, like level 60, maybe level 50. There's a chance that I come back and put it back in the rotation. I mean, there's been obviously a lot of like GTA that we've been doing. I think over the course of the next couple weeks, I would expect to have some other things going on. Like I'm going to be hosting this plunder storm tournament in LA. So I'm going to be flying out in a couple of days and doing that. And we'll go from there. So this is the sod phase three preview. It's going to be happening April 4th. I don't know what my plans are. I've talked about it before. Like I've always said, like I want to play sod more at higher levels because for me, I just like playing wow at max level mostly. I'll probably play more at level 60, but this is going to be level 50. And we are going to check it out. So this video is kind of long. Let's get to it. I'm Clay Stone, Associate Production Director of Wild Classic. Welcome to our season of discovery phase three preview. As our team has shared in the past, we have been blown away by the reception to season of discovery. And we're so excited to share this sneak peek at what's ahead with you. So with that, let's take a look at what we'll be covering today. We'll kick things off with raid information. Then a preview of rune abilities, followed by our PVP updates, changes and additions being made to world events. I didn't look at what's coming to professions and close it out with a very important system update and more, which you're definitely going to want to stick around for. All right. So just like last time, some disclaimers. We're going to put the build up on PTR soon to check our era and hardcore realms. But like all the other phases, phase three of season of discovery will not have a PTR for player testing. Still, there will be some data mining that occurs in advance of the launch. But as we've been saying since the beginning of season of discovery, not everything data mine will actually be in the phase or future phases. So speculators beware. And conversely, there's more to discover in this upcoming phase and beyond than we're going to talk about ahead of time. And we want your feedback. Everything we do across classic continues to be a journey that is co-written by you, the players. And we can't wait to hear your thoughts on all of it. All right. So I'm sure it is a total surprise that absolutely no one saw coming that the temple of Atal-Hakkar, aka the sunken temple, will be our new and first 20 player level upgrade. This raid is jam packed with eight bosses, tons of new items, new items sets, new and revamped. And you're literally treating it like ZG. And up-leveled and rebalanced quest rewards. This is also when the level 50 class quests come online, which will provide a wide array of powerful items for each class. Jumping into a quick preview of a few of the bosses, the first boss in this raid is Atal-Aryon, a massive berserker troll that acts as a bit of a janitor, cleaning up or potentially eating any person or thing that happens to fall down from the atrium above. If the fall doesn't kill you, this guy definitely will. Next up, we have a brand new boss, the festering rot slime. This engorged gelatinous monster inexorably patrols one of the outer rings of the sunken temple, consuming any wandering adventurers hapless enough to cross its path. A bit further into the raid, we have Jamal-An and Ogam, a priest and an undead Avenger, utterly dedicated to seeing the blood god Hakkar return to the mortal world. These two will keep you on your toes and have a few tricks up their sleeve to keep the fight interesting each time you encounter them. The last boss in this preview is the mighty green dragon, Aranicus. Aranicus has been having a bit of a bad dream for the past few decades, and that dream is manifesting in our world in a variety of ways, which Nora will talk about in just a little bit. For those that make it to his lair, we can't recommend waking this big beast up, but if you do and are able to prevail, a lot of sweet loot will no doubt await you. Speaking of loot, here's a quick look at some of the awesome rewards you'll find inside the sunken temple. First up, we have a new take on the drake stone item, with a new shadow arcane spell damage variant. Next up is a rather unique weapon. Yes, it's an axe gun. Shoppers and Peldins have felt left out for quite some time when it comes to having ranged weapons and short of begins last year. There's not much for them. Now, you too can have a gun that you can swing like an axe or shoot like a gun, with a cooldown of course. It's unfortunately a bit slow on the reload. Lastly, we have a quick look at our tier tokens. Similar to AQ-40, we'll have two different tokens with several classes on each. We really like the token system in Novergon, but it sometimes felt a bit bad to be rolling against the entire raid whenever one dropped. So now we'll have two different tokens and multiple will drop on each boss that can drop set tokens. And here's a quick look at some of the epic rewards. First off, we've got a glow-up for the classic embrace of the serpent robe for healers. We've also updated the sword, dragon's call. One cool thing about this weapon is that we've added several brand new glow effects for weapons in this battle. Dragon's call upgrade to dragon's cry? And this is one of the first items to take advantage of having a very fancy, but still quite classic, new glow. And just like in previous raids, we've got several fun items lined up as well. The first item is the Ahtalai Blood Ceremony, which allows you and a friend to play a deadly game where only one survives. This item is great for when you need to decide something, and a coin flip just won't cut it. The unorthodox hex stick allows you to embrace your inner critter and transform into a disgusting little creepy crawler to dazzle and disgust your friends. These are just a few examples, and there are several cool things coming with this patch. We've intentionally left the best ones for you to discover yourself. Lastly, one bit of feedback we took to heart this patch is that a lot of updated quest rewards for previous level upgrades could feel a bit underwhelming. So for Sunken Temple, we've actually gone a step further and helped rebalance and restat many of the existing quest rewards. The first example here is a Vengarde Helm, and you can see we've made it a bit more attractive to the classes that can use it, and Helm of Exile as well. And while not a quest reward, we have also carried forward some of the work we did updating dungeon drops in the previous phase and revamped even more dungeon-dropping rewards including Princess Therodra's Scepter. And with that, I'll turn it over to Matt to give us a preview of the new abilities you'll get access to. Hey folks, I'm Matt Everett, Senior Engineer on the Classic Team. I'll go over some of the new runes you might find in Phase 3. Before that, I want to note that we heard your feedback that a lot of runes last phase weren't accessible in level 40. We've tried to balance Phase 3, so you'll find more runes while leveling, but you'll still have some to look forward to at 50. Let's look at Druid's first. Gore gives you a chance to reset some key Feral cooldowns and generate some rage. And Improved Bark Skin gives you all the benefits Bark Skin without the drawbacks. I'm reserving everything. First item, a reprile, hard reprile across the board. Your traps grant you a free shot with no cooldown. This could be a great one to touch, something like Double Mara Shot. Focus Fire lets your pet build up frenzy, increasing its attack speed. You literally type this before I said it. Boosting your attack speed, engraving your pet focus. Like I was in the middle of saying this. Deep Freeze is a powerful five-second stun on a frozen target. If the target's immune to stuns, it takes significant damage instead. Bale Fire both lets you live on the edge of risk and reward, dealing heavy damage but decreasing your spirit. If you reach zero spirit, you die. And by the way, if you're leveling a new mage, you might find this rune earlier than you expect. Paladins. Improved Sanctuary makes you even tankier, increasing Sanctuary's damage blocked and damage dealt back to attackers. Wrath lets you crit with Consecration and applies your melee crit chance to your Holy Shock, Holy Wrath, and Exorcism spells. Hold up. Consecration can now be crit. Damage from your Exorcism, Holy Shock, and Holy Wrath in Consecration now gains additional critical strike chance to go to the melee critical strike chance. You're always going to have vengeance up easy. So the value of crit chance is actually going to go down more. So you're going to go, the value of crit and agility is going to go down versus like the attack power side of things because you're just going to have vengeance uptime is going to be way easier. Let's look at Priests. Pain and suffering allows your mind flay ability to refresh the duration of Shadow Word Pain, while Surge of Light causes your crits to make your next smite or flash heal instant cast. Rogues. Honor Among Thieves is incredibly powerful, granting you a combo point each time a party member scores a crit. It does have a short cooldown, but you'll be swimming in combo points with this rune. Cut to the chase makes it easier to keep Slison Dice up by allowing Eviscerate and Invenom to refresh it back to its max duration. Next up are Shamans. When you deal melee damage, mental dexterity applies your intellect to your attack power, and then applies 30% of your attack power to your spells. My thing with Saad is it's too much like retail minus. It instantly heals the target for an initial amount and heals for a similar amount over time. I don't know, it's like they're kind of merging vanilla and wrath and it gets consumed to power up the chain heal. That's my big thing. Warlocks. Endemic base damage over time spells. Even more overwhelming by letting them crit. With this rune, you can summon the iconic Fel Guards to supplement your stable of demon pets. The Fel Guard is a powerful melee damage dealer capable of both tanking and dealing out serious punishment. He's not the only new demon you can summon this phase, but I'll let you discover that on your own. Warriors. With Taste for Blood, your rend damage lets you use overpower once per 6 seconds. Sword and Board gives you Devastate and Revenge, a chance to reset shield slams cooldown and make it cost no rage. This time, Warriors get a bonus rune. The much requested Gladiator Stance lets you lift that Sword and Shield Gladiator fancy. This increases your damage from her shield, as well as letting you use abilities from other stances at the cost of survivability. This is one we've really been looking forward to bringing to the season, and we can't wait to see what Warriors are able to do with it. I love watching players work together to find all the new runes each phase, and I'm looking forward to this one. Wait, Gladiator Stance is coming back? I love why are you looking forward to bringing to the season. So, Gladiator Stance was a thing whenever, I think it was whenever I wasn't around in WoW. But I always remember hearing about how much people loved Gladiator Stance, because it was like, it was want, right? So, wasn't, so glad, wasn't the point of Gladiator Stance? We can't wait to see what Warriors are able to do with it. I love watching players work together to find all the new runes each phase, and I'm looking forward to this one. Up next, Nora will join us to talk about PvP updates. It's probably PBS, yeah. Hey, thanks Matt. My name's Nora Valetta, and I'm a Lead Software Engineer on WoW Classic. I'm here to talk about some of the other updates we've got coming in Phase 3, starting with PvP. One of the things we've learned from previous phases is that PvP can be a bit rough when the only thing available is PvE gear that is generally set up with output stats rather than survivability stats. As a result, we're going to be introducing a brand new Level 50 PvP set that requires ranks 5 through 7 to equip and earn. This is similar to the Rank 10 and Rank 13 PvP sets, in that it's a full 6-piece set with low-create PvP set bonuses, so it will also be a starter set available from... Are they giving you like resilience type stat or like just more stamina? Because I like that. Here's a quick look. I like more like stamina. You'll notice that they are a bit more specialized and focused than the previous Level 60 PvP sets. Each class will have a variety of sets available to them, such that multiple different special roles are covered. We're also making a few adjustments to the Blood Moon event I prefer that. adding brand new rewards for Level 50. We'll also be adding a new currency for the Level 50 rewards called Massacre Coins, which you'll earn when killing higher level players in the event. They prefer having more health and stuff for set bonuses. that are currently available from the Blood Coin vendor. Any existing commendations that you have will still function after the patch, but don't hold on to them forever. They will expire after two weeks. We think it's okay if you're able to bank these now to give you a bit of a leg up on PvP ranking at the start of the next phase, but we don't necessarily want you to be able to hoard enough coins to get you all the way up to rank 14 later on when that rank becomes available. We'll have a new PvP Honor consumable token for Level 50 as well, purchasable with the new currencies. And how about some gear? Here are a few of the new items available via the Blood Moon event in Phase 3. Corrupted Smashbringer! The new Hunter's barbed spear is a warrior-only weapon. We also realized that ranged hunters may have felt a bit left out last time, so we've gone ahead and given them a pretty strong crossbow option this round. Wait, five? This has five lifesteal. Your ranged attacks leech five health from your targets. Well, Phase 3 and Season of Discovery will soon be upon us, and with it comes new loot, new opportunities to gain experience, and new adventure. Let's take a quick look at our new PvE world event called Nightmare Incursions. Picture, if you will, the four Emerald Portals scattered across Azeroth. At this point in history, the dragons of Nightmare, Tehrar, Yazondra, Emerus, and Lethin have not yet arrived to spread the card. A team from Emerus? However, as you approach each portal, you can't help but sense hidden danger. Something's not quite right. Those brave enough to enter an Emerald Portal will be plunged into a realm seeping with corruption and overrun with dragons, treants, and other poor souls driven mad by the corruption. I like how they're utilizing the Nightmare Dragons. Some enemies can be defeated by a single seasoned adventurer, while others are perhaps too powerful to be faced alone. Nightmare Incursions offer repeatable PvE content for levels 25 through 50. To check it out, simply enter one of the four Emerald Portals located at Westwood, Ashenvale, Hinterlens, or Feralis. This is a great new opportunity to earn experience, and those who choose to jump in and fight the corruption will have the chance to earn reputation with an all-new faction called the Emerald Wardens. With great danger comes great rewards. The Emerald Wardens will be very grateful for your help, and will be offering a selection of choice new items to sweeten the deal. One of the cool things about Nightmare Incursions is that we plan to include some rewards at different player levels as there will be content available for players roughly level 20 all the way to 50 across all four Nightmare Portals. The first example is this Nightmare Siphon Trinket, which could be really fun for low-level alts. For level 50, we have The Roar of the Dream, a somewhat unique ring that has a sizeable spell damage proc on it. Lastly, we also plan to take a... Uh, you're what? You're horrible spells with a chance to increase spell damage by... See, this would have been good in vanilla for, like, a paladin, depending on, like, what proc did. It could have been good for a paladin at that level. But, see, I don't know. See, this is actually so interesting because I've taken time off in, like, the meadows and stuff. From the Burning Crusade playbook. Like, I used to go and I used to do, like, a lot of, like, paladin-theor-crafting stuff, like, from, like, vanilla and whatnot, but I've kind of been out of it for a minute. So, I'm behind the times now, which is kind of interesting. And make a level 50 PVP-sized thing. See, but here's the thing. I know people say ret... Everybody's saying rep paladin is so good right now, and I should play. The problem is not rep paladin not being good for me. The problem for me is not rep paladin not being good. Is it fun for me? For me, fun is, like, classic, like, vanilla Burning Crusade paladin is super fun for me. I don't like, like, the super fast attack meta. Or, like, even, even, like, wrath. Like, I don't... I didn't really like wrath. Like, I don't, like, it's just... You know what I mean? Compared with the new... Like, like, big numbers of seal-twisting. This set isn't as powerful as some of the other PVP item rewards. I will say this. Son, phase one, was getting up and getting all the runes. It was super fun. With the launch of phase three comes a host of interesting new updates. There's never gonna be anything like tbq paladin. Continuing on from the first two phases, we'll be introducing a new quest chain to give players access to new nightmare armaments, crafting recipes, as well as some fun things for engineering, enchanting, and alchemy. We've also learned a few lessons from the previous phase of professions, so the cost to access the recipes will be essentially free in terms of raw gold, and the costs of the recipes that Xiri offers and Nomragon are going to be decreased as well. In case you want to buy additional recipes for completion or you have an alt that wants to snag the recipes for themselves, we think gold sinks are important and are going to explore different ways later on to do that that are not so directly on the critical path of gear progression. Here's a quick look at a few of the crafted items you can make this phase. There are many more across various professions and for various specs and roles. As you can see, some of these items offer interesting new on-equip effects which are applied while you're under the influence of the nightmare. If you'd prefer to stay nightmare-free, we've got some cool new items such as the void-powered Slayer's Vambraces which can grant you immunity to fear for 15 seconds. We do plan to allow you to pick up specializations this phase as well as allow you to level to 300 in each profession. Additionally, we've added a few new surprises here. For example, we are adding a quest to allow you to get additional potion, elixir, and flask procs when crafting those types of consumables. You'll also have to do a little bit of legwork to unlock these things but the benefits should be well worth it. Okay, I'm going to log back into it. The lion's share of our new toys involving profession specs will be coming after level 60 and we have some very cool things to find out here to allow you to make some of the best of the professions. How do you guys think they approached professions in phase two versus phase one? Better, worse, the same? Tell me if you didn't know her. There's one small system update you might have missed. But first, hi, I'm Josh Greenfield, senior game producer on WoW Classic. I like Agrin a lot. So there is one small system change coming and honestly, the update is so minor we almost didn't mention. I really like Agrin. Because we didn't think anyone would really care but since we're all previewing things, we figured we might as well. I'm a big fan of Agrin. So in 1.15.2 with phase three, you may happen upon a dashing dwarf from a faraway land that has one very special talent that he wants to share with you for a small fee, of course. Actually, to be a little bit more specific. So they are going to add dual spec talents to share. Like I said, we were pretty sure this wouldn't be a big deal to most players. We probably should have just left it out of the presentation entirely. So with that, we're approaching the home stretch, but we've got a tiny bit more to discuss and we want to take some time to cover a few other miscellaneous topics, commonly asked questions, as well as a quick look at how things will start to shape. I just don't understand why people like jump right into that. So the first topic here is world buffs. As with the previous phases, we'll continue to allow you to use the previous world of the current Max level. How are you, buddy? The new raid, Sunken Temple, will also include I'm just watching the video today. We'll also be making some rather powerful playing Max level more than anything for exchange on a certain NPC using materials found in the Sunken Temple raid. These are spiritually similar to the Zanzo elixirs that you could obtain by exchanging items found in Zulgarub. They're quite powerful, so you'll definitely want to bring them with you to the raid when you can. Also as with previous phases, we did want to clarify that bankable, repeatable turn in items will not function to allow you to level quickly from 40 to 50. We really love the preparation aspects of original now. Yeah, I was planning on playing more at 60 than anything, but I might play at 50. Hundreds or even thousands of repeatable quest turn in items to get multiple Oh, they're getting rid of the turning quest. Okay. It's not going to be supported in this or any phase going forward. To be clear, cool. This includes things like Marks of Honor, Wastewander water pouches, and the Troll Necklaces from the Hinterlands. One of the big lessons we've learned in Season of Discovery is how tricky it can be to balance the level up journey I feel like they should just made them one time question. to also encourage players to play multiple characters. It's tricky to manage, especially against a seasonal backdrop where the content phases are relatively short by way. I am glad that they got their phase too fast. That's fantastic. I was like mad about phase one taking too long. The XP buff at the mid point of phase two. And while that was effective at increasing the speed at which you could level alts, it didn't really help to reduce the fatigue that came with leveling your first main character. By way of a compromise in phase three, you will earn 50% additional XP from all sources from levels 40 to 49 and this will be active right when phase three goes live. This is just to give a slight disadvantage to the way. It will still be a sizable number of hours to hit 50, but this will help move that along without feeling like you're either just flying through zones or conversely in danger of running out of quests if questing is your preferred leveling method. Note that the 100% I'll just say it while players are so spoiled man. will be in place as well. Years of like the retail WoW mentality has like ruined WoW player mentality. It's so bad. We're going to carry a lot of what we learned forward if we do some everybody feels like they have to get every item complete every piece of content before the next patch comes out. Additionally, it's like embedded into their brain because that's what they got in retail for like 5 expansions. A sizable amount of XP for each boss. It's very bad. Continuing to run that with your guild will be a worthwhile activity when it is available to you. On the same token, we see nightmare incursions as a good quick way to get a good chunk of our team poison their brain and it actually hurts the game so much more than we think. There's a lot of a lot of people are like older now and they're like As for the raid release and lockouts schedule you don't get what they want they're like we've been thinking a lot about this we've decided to shift some contemptible tool weekly lockout and it will be available right at the release of phase three kind of similar to what we did with no more gone in phase two. Players will have five full days to hit level 50 if you want to try and get an array during that first lockout and then the red will work like any other weekly lockout resetting on Tuesday or your normal regional lockout day. We decided to make this swap for a few reasons first we've gotten feedback from players saying they would like to have a bit more I don't think it's a streamer thing just yet a raid schedule and with the raid size going up to 20 players in this phase because every time I talk about this people are like streamers are so out of touch I'm like we'll also talk about this a little bit more in the next few slides but we're also thinking ahead to what the raiding landscape will look like once we hit level 60 that also informs this decision. Lastly on this topic we will be sure we are being generous with drops to compensate for this change. That's a good segue to talk about level 60 in-game. Since we are getting close to 60 we think it makes sense to dig into a few more details of what you can expect starting with phase 4. This preview is very very early and in no way comprehensive but it's just meant to be a minor sneak peek and to dig into a few more details okay all right now this is four this preview is very very early I'm very like looking forward to level 60 saw a minor sneak peek at some things we have because I really want level 60. stress that much of what you will see here is still very much in development and some specifics could and likely will change this is more of a look at our general thought process rather than the actual set and stone plans we have. As we alluded to a few slides ago we plan to standardize raid lockouts from level 50 and beyond to a weekly reset this includes things like Zolgrub Ruins of Anchorage and Onyxia's lair. We also want to assure with our itemization updates many of the items even in early is the server down for a pretty good long time. Ultimately this is a very classic approach and many items you got even as your pre raid best in slot such as the Hand of Justice or the Savage Gladiator chain remained good for several tiers and we want to carry this forward. But just in mind however we know you will likely want to run several different raids a week but we want to avoid a situation where logistics gets messy because you have to contend with a large number of a regular unwieldy raid lock timers. By the time Blackwing lair is out for example there's going to be a large menu of relevant things to do at level 60 and being able to plan and schedule activities on a predictable cadence is going to be very important. Last quick note on this while Upper Blackrock Spire is technically a 10 player raid it's never had a lock out and that will remain true. It's essentially a 10 player dungeon and we'll run it that way. So go farm good good clarification. Another very frequently asked question we've received is what about weapon skill racial bonuses. From the start we've suggested this has always been a problem with vanilla. Things like orc and human weapons always been a problem term. And that you should feel good about choosing whatever race you want based on their aesthetics or other bonuses that race gets apart from weapon skill bonus. Every phase we get asked for a status update on this and we just wanted to confirm that yes the solution was coming at level 60. At level 60 you will be able to discover a method to essentially swap in and out up to two weapon skill bonuses for your character. So for example if I were a troll fury warrior and I had a mace and a dagger I could swap my passive bonuses to plus five maces and plus five daggers. Please note that these weapon skill bonuses do not stack with each other or with a certain race's normal passive weapon skill bonus. So in the same scenario if I were a human warrior I already get plus five maces for my racial skill. So instead I might want to use plus five bows and plus five daggers so that maybe my bow skill had a better chance to hit if I was pulling higher level mobs. Just like your racial skills however these passives will stack with any weapon skill I don't I don't think I understand exactly what he's saying. City and edge blade or maladath ruined blade of the black flight. These unlockable passives will be available right at level 60 and while there will be a short discovery to unlock them everyone who wants them so everybody gets an automatic plus five but it's almost like why not just get rid of it all together. Yes priests will also be able to unlock other races unique priests. But why not just rework how weapons skill works such as devour maybe is this just an easier solution. We don't want to spoil how this will work just yet but just like weapon skills maybe it's easier on the dev side because I'm like be the attack table and have things work with the attack table. It will be available early on at level 60 there will also be discoveries tied to accessing these spells as well. So this is the last big item in our level 60 preview and we think it's the most impactful as items are obviously going to be the major focus of the new level 60. We're essentially totally revamping tear sets to add multiple variants for different specs and roles that each class can fill. We don't necessarily intend to make a full set for every single niche playstyle in every raid tier as some classes get rid of with upwards of five to seven sets every few months. Okay. But we do want to try and cover a lot of the major roles as well as some new play styles we've added to different classes so that most unique roles each class has access to get something cool at some point during their level 60 journey. Additionally we plan to revamp many existing non set dungeon and raid items at level 60 as well as adding new best in slot or nearly best in slot crafting options at 60. We think there's a lot of fun and interesting things we can do with the level 60 professions and profession specialization crafts and we plan to expand on those to keep crafting more relevant for a longer period of time. Lastly swapping profession specializations will be easier and more flexible but will likely have a cost associated with doing so. We're still ironing out the final design for what this will look like but if you're familiar with how this worked in Burning Crusade that might be a good starting point to inform how this might work. Finally here's a few quick examples of what potential new tier sets could look like. Lawbringer's shoulders stamina, intellect chance to get a crit with melee and range attacks and spells increases damage in my holy by up to 23. That makes no sense! Increases the holy damage bonus of your judgment of crusade by increasing the critical strike chance of your holy strike gives a valid chance to cause holy damage to erupt from them dealing with this AOE. So lawbringer being like a shock type suit. These are very much not finalized so any of the stats or set bonuses could and probably will change. So first off you'll notice we've got a tanking rogues and trying to make shock it in work for all of us on just up. No, we've also got a shock it in is such like an iconic sort of like paladin means that I feel like they have to try and make it work. Lastly we have a boom can set that really leans into some of the bonuses we've recently added I am holy shock I am holy shock. These are somewhat early on rough draft versions of some of these items but we think being able to make exciting new variations of these iconic item sets is very cool and it's going to be a defining feature of the level 60 in game. So with that we're done with today's presentation. Thank you for bearing with us on this one. Here's what I'm excited about man. We've had a blast on this wild season of discovery journey with you so far and we honestly confirms that there's going to be no real SEALTS as well though as well as provide a bit more information on phase four as we start getting a little bit closer to that. As always we want to express a heartfelt thanks from the bottom of our panel. I want the Paladin big numbers. It doesn't confirm it but I'm just my hopes are completely gone for that unfortunately. Thank you for the participation in helping us develop this season. We'll see you again when season of discovery phase three goes live. Man I just like the big like thank you again. I did the big numbers like the boom boom boom. That's what I want in in my freaking classic dude. Like to me classic Paladin big numbers. Check ret numbers. I heard ret's kind of owning now but but like I don't like like the I don't like like the fast play style. Here's the thing man I'm am I completely out on sod? No not at all. I mean you guys know it I've said I've said it a lot the big thing I'm looking forward to the big thing I've been waiting for is max level like level 60 maybe level 50 there's a chance that I come back and put it back in the rotation. I mean there's been a obviously a lot of like GTA that we've been doing. I think over the course of the next couple weeks I would expect to have some other things going on like I'm going to be hosting this plunderstorm tournament in LA so I'm going to be flying out in a couple days and doing that. I do want to get on the Final Fantasy train for a little bit here and then on top of that we have the draft store coming or draft sorry the draft show is coming so a lot of people have been asking hey S-Fan are you doing an interval draft show this year? Again yes yeah it's going to be real good exciting time it's going to be fun and we'll go from there. Are you guys like this video? I do all kinds of different things on my YouTube channel make sure to sub to the YouTube channel everything is S-FanTV YouTube, Instagram, Discord, Reddit, Twitch, Twitter everything is S-FanTV I've been doing a lot of GTA role play stuff I started out doing a bunch of classic WoW stuff years ago there's a lot more that is your cat's name wait what's my kids? I don't have kids I got the kids I have are the people watching oh cats oh what's up Tarke that's Nymeria it's not my cat but it's it claimed me as its owner yeah adoption fraud I hope you guys enjoyed the video we'll see you guys next time oh Frank