 metahuman animator capturing only requires something simple like an iPhone, then you create your metahuman in the Unreal Engine. And boy, it is impressive. I mean, it does not look exactly like live action, but it is close. It does look enough like you that you can have a world of possibilities. Not only can these kind of characters be entered into games in the future, but also you can fully move into the world of CGI. I mean, if you look at the tools that are at your hands right now, the concept of creating a CGI studio like a Pixar level movie from 10 years ago is now something that you could probably do with a mid-range PC and an iPhone. And that's insane.