 Well, folks, welcome back to Nintendo Prime. And today we have four different news stories we're gonna be talking about. Well, one of the news stories sort of has like three stories involved with it because it deals with a Super Mario movie and it's incredible launch. Oh my gosh, it is setting records in several countries and has already become, well, so far at least at launch the best launched video game adaption movie of all time. But we're gonna get into that because obviously we don't have the full five day launch numbers and we won't have that until about Monday or Tuesday. That means that we also have news on Final Fantasy. We've got some stuff going on with emulators and Xbox and Nintendo's involvement in all of this and more. Before we get into this, I wanna remind you that we are on our road to 100,000 subscribers. And if we somehow get there by the time, Tears of the Kingdom comes out. We're gonna be giving away a Zelda Switch Edition OLED. We're also gonna be giving away, well, why not the Collector's Edition for Tears of the Kingdom as well? A Pinset and more. We're working with a couple companies to try to sweeten the deal so more people win. You guys are awesome. Thank you for tuning in and let's get into this news. Now, the first bit of news we need to talk about is how the Super Mario Bros. movie has been performing since it launched on Wednesday. According to Deadline, the Super Mario Bros. movie has had an incredible first day earning 66.4 million worldwide with 34.7 million of those profits originating from the movie's international release. Said international release broke records in 10 different countries including the best opening day for any animated film in the UK and Spain. So it's up there competing with the best of the best. The Super Mario Bros. movie has garnered plenty more impressive overseas records within its first day in theaters. The film became Universal's best opening day of all time in Mexico and Germany as well as the biggest opening day for illumination in Taiwan and Australia. Mario's animated film feature debut has also been good for the Chinese box office becoming the highest grossing animated film from Hollywood in the country since COVID-19 pandemic began in 2020. Current estimates expect Mario to dominate the box office during the film's five day Easter opening weekend with projections upwards of 200 million worldwide. This includes 125 million domestically which would almost certainly put the Super Mario Bros. movie at the top of the weekly box office if it were to earn that much. Given how many Easter eggs to the Mario franchise have been littered throughout the proportional material it's clear illumination wants audiences to come back for multiple viewings and to try to spot them all. Now again, this information we got right off a screen rant who was sourcing deadline. I'm honestly just really, really happy to see the Mario movie before a moment. We're not really done with that Mario movie news because well, it turns out that Shigeru Miyamoto can't help but keep talking about Nintendo and illumination. And now we're getting this bit of news right off of Nintendo life and it says it's still in the early days of the Super Mario Bros. movies already shaping up to be a huge success based on industry predictions and early box office data. For Nintendo and illumination it means the partnership will likely continue on. During an interview with screen rant Nintendo Shigeru Miyamoto confirmed this mentioning how he was sure the two companies would stick together going forward. Illumination CEO and founder Chris Melodandri reaffirmed this going on to describe the partnership with Nintendo as a really rewarding collaboration. He also noted how he had previously been invited to join the Nintendo board of directors and said the companies were already working together into the future. So that's obviously really, really good. No surprise there that they're gonna continue to work with illumination, especially given the success of the Mario movie. We're likely gonna get a sequel. We're gonna probably get other Nintendo movies as well. Eventually maybe Donkey Kong, maybe a Toad movie, maybe Zelda someday, Metroid, who knows where the limits lie. Now that being said, we need to get into our next piece of news and this is in regards to Gamescom. For those who don't know what Gamescom is, it's essentially the Electronic Entertainment Expo of Europe, except one that's ran usually significantly better and hasn't had as many controversies or problems. Jeff Keely has gone out there to announce an opening night live, which is their game-revealing live stream. We'll return on Tuesday, August 22nd from a column essay in Germany and I probably butchered the pronunciation of that place, but I just, you know, whatever, the tweet's on screen for you guys. Excited to be back in Cologne with the fans and the industry streaming video game news directly to you. Then yes, this does happen after Summer Game Fest and all that other stuff goes down, so any additional announcements for later in the year could possibly happen here and usually opening night live is pretty cool. Assuming that I can, it's at a time that works for me, I will probably live stream reacting to opening night live. All right, next up we have a confirmation of something that I talked about over a year ago at this point. And that is Final Fantasy Pixel Remaster coming to Nintendo Switch. I actually told you all from a source that this was happening a long time ago and I had a lot of people doubting me, hating me, saying this didn't age well, yada, yada, yada and here we are and just like many things it aged like fine wine because Final Fantasy Pixel Remasters is coming to Switch. This is a collection that's already existed on PC and it includes Final Fantasy, Final Fantasy II, Final Fantasy III, Final Fantasy IV, Five and Six. They've all been remastered in their nice pixelated forms and what's really cool is that they're coming this spring. So they technically announced that these remasters would be coming to PS4 and Nintendo Switch about four months ago, but now we have an exact release date. So they will be releasing at 8 AM Pacific time on April 19th. Now, why 8 AM? I don't know, but whatever, that's when they're going to be releasing. Now, there was a physical version available very, very shortly, but there were so few copies instantly sold out. People are trying to create enough demand that maybe they do another run of physical copies for PlayStation 4 and Switch, but at this point, it's probably gonna be a digital only purchase, but yeah, I'm just glad to see it coming and again, it arrives on April 19th. Our last story deals with the Xbox and why are we talking about Xbox Series SNX today? Well, it is because there are reports out there, rumors that Nintendo has banned and or blocked emulation on Xbox. Now look, the Xbox Series is well known to allow emulators and also have a dev mode where you could probably still access these emulators, but MVG, modern video game, put out there saying here in reports that Microsoft has blocked emulators in retail mode, which is the primary mode people play games on. Can't say I'm surprised, but you can stick to dev mode. Well, a person responded to them who has an email from the Xbox QA team and I want to read this email to you because yeah, Nintendo appears to have been involved heavily in getting these emulators blocked. So it says, hi there. Thanks for getting in touch with us about the recent ban on emulators on the Xbox storefront. We appreciate your interest and concerns. To answer your questions, the primary reason for the ban is related to legal issues with Nintendo. While emulating itself is not illegal, it can be used to play games from consoles that are still under copyright protection without permission, which can create issues with Nintendo and its affiliates. Additionally, we take security seriously and some emulators require permissions beyond what is typical for an app. This could create a potential security risk as these permissions can be exploited by bad actors to gain access to sensitive information. For those reasons, we have made the decision to ban emulators on the Xbox storefront. However, we understand that many users have dev mode enabled to run legal emulation. We don't seek to remove this ability as it doesn't grant access to the retail components of the system and is considered safe. Unlike retail emulators, dev mode is limited to certain functionalities and doesn't have system read write functionality. That said, we are still exploring ways to allow safe and legal emulation on Xbox. We are in talks with legitimate emulator developers to bring their software onto our platform while ensuring that all copyright laws and security protocols are followed. We appreciate your understanding and patience as we work through this issue. Our goal is to provide a safe and enjoyable gaming experience for everyone. And we are committed to finding a solution that meets those goals. If you have any further questions or concerns, please feel free to reach out to us, best regards, we're not gonna obviously get the contact information or the employee information here. So this is obviously where Nintendo, and yeah, the security risk is one thing, but clearly this happened because Nintendo didn't want public facing emulators to be supported in any sort of way, even though them existing is not illegal, and even though them existing doesn't mean that people are downloading ROMs through them, right? You still gotta find your own way to put ROMs with those emulators. It's interesting that Nintendo is doing this. It's not too shocking. It was kind of surprising that Xbox was so blatant and just allowing emulators right on their storefront. That that is definitely something that felt like a pretty bold move. Sony wouldn't even do that. Obviously Nintendo doesn't. And now Xbox doesn't either, except if you're in dev mode, which is a completely different mode. And I understand it doesn't give read, write access, which is important for emulation because obviously, hey, you gotta write ROMs to play them and boot them up while you can't do that in dev mode. You have to use like external drives and stuff, which again, doesn't really bother people that you have to do that, but it is just an extra step that isn't just where everything's located on the system. And that's sort of how Xbox protects themselves legally in those modes is, hey, if you are using illegally downloaded ROMs, they're not located directly on the Xbox in dev mode. So then, you know, they kind of protect Microsoft in that case, and they're just hosting the emulator and emulators are 100% legal. Now, a lot of people might come at Nintendo over this and say lots of nasty stuff because Nintendo's been anti-emulation for so long. And it's fair, but also it was pretty bold of Microsoft to think that Nintendo wouldn't be perturbed by just offering freely, easily available, right in the Xbox store downloadable emulators that do, you know, in some ways promote piracy. I know that we don't like to go there because not everyone that emulates is pirating games, but we also can't ignore that that is something that does happen. And, you know, Kudos to Xbox for at least not getting rid of them in dev mode. So people, and by the way, every Xbox Series S and X can be a dev unit. You can enable dev mode, but it's a little, a lot of people like having them not in dev mode because obviously that not having that read-write functionality can be a little bit annoying. But anyways, you guys let me know you think about this down in the comments below. All of these stories, pretty amazing. I know guys, look, we went through a video without any Zelda. I almost made it to the end without even mentioning it. But you know what? Hey, we aren't just a Zelda channel, so it's a nice kind of reminder. There's other things happening in the gaming world and that's your latest update. Thank you so much for tuning in and we'll catch you in the next video.