 Okay, welcome back. So as we said at the end of the last video, what we need to do now is stop the plane from having these sort of splined tangents so that it speeds up at the beginning and slows down at the end. We're gonna get it going at a constant speed like we did with the propeller. So in order to do that, window animation editor is graph editor. And I'm doing that with my plane selected. And then what I'm gonna do is press A and there's the curve that represents the plane flying around. You can see that it goes from one to 728. So I know that's the right one. So I'm just gonna select the whole thing and click on linear tangent. Hooray! That was nice and easy. And close that now. So if you watch now, the plane will just ping into action at a constant speed, which is what I wanted to happen. What we're gonna do next is get the plane to bank around corners, which is kind of how planes fly. But in order to do this, what we're looking for is kind of the tightest part of the curve you've drawn. And that's because that's gonna be the most the plane will bank so that we don't accidentally overdo it. So in my case, the kind of tightest part of my curve is about here, about there I think. So what I've done is I've just put it on the tightest part of the curve and now I'm going to, in my attribute editor, under the motion path one tab, I'm gonna put a tick in the box that says bank and when I tick the box, you'll see it lean a little bit. There you go. Not much, but it does lean. And it's from there that you then decide how much you wanna do it. And you just keep up in this number until you're happy. So I'll try 10 first of all. Not bad. Let's try 25. I think we can go a little bit further than that. Let's try 35. I'm even gonna go higher than that. Let's do 45. I'm feeling like a rebel today. Oh, that's good. Okay. That's all there is to it. So now around every corner, the plane's gonna bank. So I'll zoom out a little bit. Maybe that's too far. I don't know if you'll be able to see that. And I'll just rewind it, touch and play and you'll see that as the plane goes around the corner, it leans into it. There we go. So that's it for this video. I want you to select whichever sort of number for banking you're happy with that you think looks cool. And that's the bulk of the animation done, really. In the next video, we'll have a look at creating a bit of an environment for the plane to fly around. And things will start to look pretty cool. Okay, I will see you in the next video for that then.