 So you got enough hardware for days, but you need that soft stuff, not a problem. First thing that you are going to need is the Kinect V2 SDK. That is the actual Microsoft program toolkit for Kinect. Click the link in the description, click download and install. Once you've said yes to everything, you should be good to go. But you can always check to make sure that everything is hooked up correctly by going into the SDK browser and verifying your configuration. The only thing that matters here is that you have no red X's. If you see nothing but green and yellow, you're good. Now the next thing that you need is a program that transfers Kinect data into a character rig. And as far as I know, in all of the world, there was only one man who was brave enough to take matters into his own hands and create such a program for free. And his name was Marco. So go to his channel and download his program which translates Kinect data into an FBX rig. And last we need an FBX converter, which Autodesk has so graciously decided to give us for free. If you just follow the link in the description, this will allow us to get our FBX file into Blender properly. You're done. One more thing that's not required, but I highly recommend, is if you download the new version of Blender, she has a few new files designed to help you transfer Kinect data to your character fast. You can also use her to study how I did it and then use that information to make your own character compatible with Kinect. So download that if you get the chance. If you join me next video, I will show you how to use Kinect Studio to record your own animations. Hope that helps and as always, hope you have a fantastic day and I'll see you around.