SW 8-X, Wei 5-X
Kenshin's best method of offense is his C8. His C8 is by far his strongest charge attack. Even though it takes some time getting to it, it's recovery is also very fast, compared to his other charge attacks. It is Bolt that makes his C8 strong, and maximizing it depends on how dense a crowd is. You can get his C8 to lag a little bit and cause the combo counter to skyrocket. This is similar to the other glitchy charge attacks that need dense crowds, like Nobunaga's C1 triggered by C2, Cao Pi's C6-ex, Sun Shang Xiang's R1 triggered by C1, and Yue Ying's R1 triggered by C2.
All of Kenshin's other charge attacks are inferior to his C8. It will take as many as four C4's to take down officers, but of course, this number may vary depending on the crowd size, because of Bolt. C5 is a bit better, but two will often not be enough to take care of officers. C6 is quite a weak charge attack. Multi will work with it, but even so, Multi would be a waste of a slot since it isn't needed to maximize C8 damage and his C8 damage is superior. C7 then...it probably the most damage after his C8, but not enough to KO a generic officer. This makes it pretty much useless since you can spend another normal attack to get to his C8.
The only thing to watch out for is crowd density. His C8 will work its magic even against an officer in a crowd of his five bodyguards. It all depends on how clustered together the crowd and the officer is. This is why I take the time to make one circle to gather the peons near Lu Bu. This is necessary to kill him in one C8. It's really all about mastering the right crowd density. His C8 damage can range from, not being able to kill a generic (as shown in the beginning of the video) to being able to kill double defense Lu Bu.
Kenshin's R1 gives him increased Range, and increased attack strength to his normal attacks. I believe it is attack x2. Well...the increase in normal attacks isn't so useful. What's more useful is the increased Range. This will make his seven normal attacks much safer to execute, especially against Lu Bu.
There is somewhat of an alternative setup for Kenshin. If you take out Agility, you should notice an increase in damage with all his charge attacks except for C8 (not exactly sure because C8 damage is really hard to measure). Kenshin may very well be the only character in the game who suffers a universal damage nerf when Agility is applied to his moveset. If you take Agility off, it is possible kill an officer in just one C5 or C4, after using his R1. However, this idea was considered inferior in the end, because killing officers in one hit still relied on Bolt collateral damage, and the offensive speed of executing an R1 and C4 is roughly the same as executing one C8. One might think of including Multi to make use of C6 then which is a move that activates Multi, however if you use his R1, Multi gets canceled from his charge attacks. There is proof of this, but I won't bore you with it in this video description. Feel free to ask if you'd like to know though. So in the end, this was a failed experiment, but a really useful one. Credit of this goes to Deadmanwalking on Gamefaqs.
Samurai Warriors 1 - Kawanakajima
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