 Let's go back to the 1990s. Hello, I'm Pip. I'm a senior learning technology project officer at the Royal Agricultural University or RAU. I hope that you are enjoying your OER22 conference experience so far. You'll be able to access captions for this presentation at the bottom of the screen. Feel free to tweet about the event using hashtag OER22 and join me on Discord to discuss any ideas further. Twin Peaks 1919 to 1991 and 2017 are television programs exploring the idiosyncratic FBI agent who is investigating the murder of a young woman in the town of Twin Peaks according to IMDB. So welcome to the virtual town of Twin Peaks. This presentation is about celebrating, documenting and sharing our techno idiosyncrasies using an open source tool with a very similar name. From Twin Peaks to Twine Peaks. So welcome to the virtual town of Twine Peaks. Twine is usually a term used in gardening where it is understood as a wire to support plants and branches. You can buy it very cheaply and use it to create shapes. It's quite tough and it's quite versatile. In the open source gaming and storytelling worlds however, Twine means something a little bit different. According to Twinary, the website dedicated to Twine, the tool can be defined as an open source tool for telling interactive, non-linear stories. Twine uses HTML and games a text base. The ability to code is not a prerequisite to create a story. It is possible to add extra layers to stories using some code for example variables, conditional logic, images, CSS and JavaScript according to Twinary. It's totally free and was created in 2009 by Chris Climas. You can create Twine in two main ways. So firstly, you can use it in an online capacity in a browser and secondly you can download it as a piece of software. So version 2.3.16 is currently available to download now for both Windows and Mac. There is a mobile application available called Twine Viewer where it is possible to play any games created using Twine. There is also a very helpful cookbook where it is possible to access support documents and examples. There is an interactive fiction community forum and a Discord channel dedicated to Twine. The interface looks like an infinite grid so the possibilities seem endless. As a total beginner it was hard to know where to start. One of the positive aspects of the Twine community is that there are lots of examples and tutorial videos for all different types of Twine creators. So I started with the beginner videos to ensure I sorted out the basics first. You can change the language, for example French, German or Chinese. When you create something you can test it straight away from the player's point of view which is a very helpful feature. Starting a story is simple. You just click on the green plus story button and the canvas is yours. You can add multimodal content such as animated text, Twine call it Shudder or Rumble and Twine will let you know if you've made a mistake. You can add hooks, changes, variables, enchantments and as mentioned previously conditional logic, images, CSS and JavaScript. It is also possible to add multimodal components using the Sugarcube library. So let's define our terms. What is auto ethnography? The answers to this question could form the basis of a longer debate and presentation. So for the purposes of this short alt format presentation it is a method that allows us to reconsider how we think, how we do research, how we maintain relationships and how we live according to Adams, Holman, Jones and Ellis. 2015 page 8. An article that inspired the techno auto ethnographic approach was by Dan Clark. His article was called Tech and Me, an auto ethnographic account of digital literacy as an identity performance. Twine is being used as a platform for an identity performance relating to the use of technology. Another article that inspired the approach was by Louise Drum entitled folk pedagogies and pseudo theories. How lecturers rationalize their digital teaching. So what stories do we tell ourselves about our own digital literacy journeys? How do we rationalize ourselves to ourselves? So techno auto ethnography is a novel, emergent and creative methodology that can be used to promote empathy and to create a safe space to explore vulnerabilities, particularly in the time of crisis with respect to technology. In a TED talk, Brené Brown talked about vulnerability and how it is possible to be a researcher storyteller. We can create new identities, experiment with pre-existing methodologies and usurp digital orthodoxies. We do not need to retell old stories. It's absolutely twine to tell new ones. Stories do not need to be linear because everyone's progress in technology is not convenient and linear. It's messy, it's dynamic. And twine as a platform and a tool copes with this very nicely. We can create, we can edit and re-edit. Twine can be used as a legitimate platform for lots of different types of learning experiences. Twine is easy to use, intuitive, personalized yet shareable, accessible, creative, adaptable, flexible, collaborative and can be used in an interdisciplinary capacity. Students could use twine for project based or task based learning. Imagine asking your students to create a learning portfolio on twine. So much of academic practice dictates we should never use the first person. Well this approach says you can and you will be able to. Asking ourselves how did I get here can be used to answer the question where can I go next or where would I like to go next. The original Twin Peaks television program was broadcast in 1990. There was also a Twin Peaks reboot in 2017. The advantage of using twine to create a techno auto ethnographic story is that you can make a reboot at any time. In future I would like to explore techno auto ethnography in a live capacity. What if we all told our stories live in real time together? That's all from the virtual town of twine peaks. I hope that you will enjoy the rest of your OER 2022 conference experience. Feel free to tweet using the hashtag OER22, tweet me at pipmax6 or email me pip.mcdonald at rau.ac.uk and join me on discord.